usbloadergx/source/libwiigui/gui_gamegrid.cpp
2009-05-25 17:59:28 +00:00

508 lines
14 KiB
C++

/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../wpad.h"
#include <unistd.h>
#include "gui_gamegrid.h"
#include "../cfg.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
extern const int vol;
/**
* Constructor for the GuiGameGrid class.
*/
GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
{
width = 640;
height = h;
this->gameCnt = gameCnt;
gameList = l;
pagesize = 8;
changed = 0;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectable = true;
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
selectedItem = selected - offset;
focus = 1; // allow focus
char imgPath[100];
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHeldA = new GuiTrigger;
trigL = new GuiTrigger;
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR = new GuiTrigger;
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigPlus = new GuiTrigger;
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
trigMinus = new GuiTrigger;
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, vol);
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, vol);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
btnLeftImg = new GuiImage(imgLeft);
btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
btnLeft->SetPosition(20, -30);
btnLeft->SetParent(this);
btnLeft->SetImage(btnLeftImg);
btnLeft->SetSoundOver(btnSoundOver);
btnLeft->SetSoundClick(btnSoundClick);
btnLeft->SetTrigger(trigA);
btnLeft->SetTrigger(trigL);
btnLeft->SetTrigger(trigMinus);
btnLeft->SetEffectGrow();
btnRightImg = new GuiImage(imgRight);
btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
btnRight->SetParent(this);
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
btnRight->SetPosition(-20, -30);
btnRight->SetImage(btnRightImg);
btnRight->SetSoundOver(btnSoundOver);
btnRight->SetSoundClick(btnSoundClick);
btnRight->SetTrigger(trigA);
btnRight->SetTrigger(trigR);
btnRight->SetTrigger(trigPlus);
btnRight->SetEffectGrow();
gameIndex = new int[pagesize];
game = new GuiButton * [pagesize];
coverImg = new GuiImage * [pagesize];
cover = new GuiImageData * [pagesize];
char ID[4];
char IDfull[7];
for(int i=0; i < pagesize; i++)
{
struct discHdr *header = &gameList[i];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
game[i] = new GuiButton(coverImg[i]->GetWidth()*.45,coverImg[i]->GetHeight()*.7);
game[i]->SetParent(this);
game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetParent(game[i]);
coverImg[i]->SetPosition(-10,-35);
if (i<4)game[i]->SetPosition(117+i*110,25);
if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundOver(btnSoundOver);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetEffectGrow();
game[i]->SetVisible(true);
game[i]->SetClickable(true);
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
game[i]->SetVisible(false);
game[i]->SetClickable(false);
}
}
}
/**
* Destructor for the GuiGameGrid class.
*/
GuiGameGrid::~GuiGameGrid()
{
delete imgRight;
delete imgLeft;
delete btnLeftImg;
delete btnRightImg;
delete btnRight;
delete btnLeft;
delete trigA;
delete btnSoundClick;
for(int i=0; i<pagesize; i++)
{
delete game[i];
delete coverImg[i];
delete cover[i];
}
delete [] gameIndex;
delete [] game;
}
void GuiGameGrid::SetFocus(int f)
{
LOCK(this);
focus = f;
for(int i=0; i<pagesize; i++)
game[i]->ResetState();
if(f == 1)
game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameGrid::ResetState()
{
LOCK(this);
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for(int i=0; i<pagesize; i++)
{
game[i]->ResetState();
}
}
int GuiGameGrid::GetOffset()
{
return changed;
}
int GuiGameGrid::GetClickedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = changed+i;
break;
}
}
return found;
}
int GuiGameGrid::GetSelectedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_SELECTED)
{
game[i]->SetState(STATE_SELECTED);
found = changed+i;
break;
}
}
return found;
}
/****************************************************************************
* FindMenuItem
*
* Help function to find the next visible menu item on the list
***************************************************************************/
int GuiGameGrid::FindMenuItem(int currentItem, int direction)
{
int nextItem = currentItem + direction;
if(nextItem < 0 || nextItem >= gameCnt)
return -1;
if(strlen(get_title(&gameList[nextItem])) > 0)
return nextItem;
else
return FindMenuItem(nextItem, direction);
}
/**
* Draw the button on screen
*/
void GuiGameGrid::Draw()
{
LOCK(this);
if(!this->IsVisible())
return;
int next = listOffset;
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
game[i]->Draw();
next = this->FindMenuItem(next, 1);
}
else
break;
}
btnRight->Draw();
btnLeft->Draw();
this->UpdateEffects();
}
void GuiGameGrid::Update(GuiTrigger * t)
{
LOCK(this);
if(state == STATE_DISABLED || !t)
return;
int next; //prev;
btnRight->Update(t);
btnLeft->Update(t);
next = listOffset;
char ID[4];
char IDfull[7];
char imgPath[100];
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
if(game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
if(focus)
{
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
game[i]->Update(t);
if(game[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
}
}
// pad/joystick navigation
if(!focus)
return; // skip navigation
if ((t->Right() || btnRight->GetState() == STATE_CLICKED)) {
changed += pagesize;
if (changed>gameCnt-1)
changed=0;
for(int i=0; i<pagesize; i++) {
if(coverImg[i]) {
delete coverImg[i];
coverImg[i] = NULL;
}
if(cover[i]) {
delete cover[i];
cover[i] = NULL;
}
struct discHdr *header = &gameList[i+changed];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
coverImg[i]->SetPosition(-10,-35);
game[i]->SetImage(coverImg[i]);
game[i]->SetVisible(true);
game[i]->SetClickable(true);
coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
game[i]->SetVisible(false);
game[i]->SetClickable(false);
}
}
btnRight->ResetState();
} else if((t->Left() || btnLeft->GetState() == STATE_CLICKED)){
changed -= pagesize;
if (changed < 0)
changed=gameCnt-(gameCnt%8);
for(int i=0; i<pagesize; i++) {
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 65);
if(coverImg[i]) {
delete coverImg[i];
coverImg[i] = NULL;
}
if(cover[i]) {
delete cover[i];
cover[i] = NULL;
}
struct discHdr *header = &gameList[i+changed];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
coverImg[i]->SetPosition(-10,-35);
game[i]->ResetState();
game[i]->SetVisible(true);
game[i]->SetImage(coverImg[i]);
game[i]->SetClickable(true);
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
game[i]->SetVisible(false);
game[i]->SetClickable(false);
}
}
btnLeft->ResetState();
}
if(updateCB)
updateCB(this);
}
void GuiGameGrid::Reload(struct discHdr * l, int count)
{
LOCK(this);
gameList = l;
gameCnt = count;
changed=0;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectedItem = 0;
listOffset = 0;
char ID[4];
char IDfull[7];
char imgPath[100];
for(int i=0; i<pagesize; i++) {
if(coverImg[i]) {
delete coverImg[i];
coverImg[i] = NULL;
}
if(cover[i]) {
delete cover[i];
cover[i] = NULL;
}
struct discHdr *header = &gameList[i+changed];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
cover[i] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
coverImg[i]->SetPosition(-10,-35);
game[i]->ResetState();
game[i]->SetVisible(true);
game[i]->SetImage(coverImg[i]);
game[i]->SetClickable(true);
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
game[i]->SetVisible(false);
game[i]->SetClickable(false);
}
}
}