mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 09:49:21 +01:00
18edba07a0
at launch if no argument is set in meta.xml. * Added an option to choose if HDD should be mounted on Loader's launch * Fixed installing games with no_split on NTFS partition if SD Card is inserted (Thanks Dimok) * Fixed a crash issue when plugging HDD after launch and mounting WBFS partition for the first time in HDD menu. * Fixed gamecube game's list when mounting HDD after launch. * Fixed automatic switching to channel mode if no USB device is detected. * Updated Gamecube custom banner's default URL for new install. * Added support for 302 Redirect HTTP error code (for users still using the old banner URL). * Updated runtimeiospatch to 1.5.2 * Replaced integer values with vector in credit page. Nintendont : * Removed SRAM patch (unused) * Added Nintendont svn support. (Tested up to r84) * Added Nintendont USB support. * Added a check for kenobi file presence when using Ocarina with DM/DML/NIN. * Added a check for controller.ini presence when using HID with Nintendont. * Added support for Nintendont "loader.dol" filename * Added support for r39 bootusb.dol and loaderusb.dol
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GCGAMES_H_
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#define _GCGAMES_H_
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#include <string>
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#include <vector>
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#include <gccore.h>
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#include "usbloader/disc.h"
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#include "settings/CSettings.h"
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using namespace std;
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class GCGames
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{
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public:
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static const u32 MAGIC = 0xC2339F3D;
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static GCGames *Instance(void) { if(!instance) instance = new GCGames(); return instance; }
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static void DestroyInstance(void) { delete instance; instance = NULL; }
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static u8 *GetOpeningBnr(const char *gameID);
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u32 LoadAllGames(void);
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void LoadGameList(const string &path, vector<struct discHdr> &headerList, vector<string> &pathList);
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bool RemoveGame(const char *gameID);
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bool RemoveSDGame(const char *gameID);
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float GetGameSize(const char *gameID);
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const char *GetPath(const char *gameID) const;
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vector<struct discHdr> & GetHeaders(void)
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{
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LoadAllGames();
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return HeaderList;
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}
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vector<struct discHdr> & GetSDHeaders(void) {
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return sdGCList;
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}
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bool CopyUSB2SD(const struct discHdr *header);
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bool IsInstalled(const char *gameID, u8 disc_number) const;
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private:
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static GCGames *instance;
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vector<string> PathList;
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vector<struct discHdr> HeaderList;
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vector<struct discHdr> sdGCList;
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vector<string> sdGCPathList;
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};
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#endif
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