mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-28 12:41:50 +01:00
18edba07a0
at launch if no argument is set in meta.xml. * Added an option to choose if HDD should be mounted on Loader's launch * Fixed installing games with no_split on NTFS partition if SD Card is inserted (Thanks Dimok) * Fixed a crash issue when plugging HDD after launch and mounting WBFS partition for the first time in HDD menu. * Fixed gamecube game's list when mounting HDD after launch. * Fixed automatic switching to channel mode if no USB device is detected. * Updated Gamecube custom banner's default URL for new install. * Added support for 302 Redirect HTTP error code (for users still using the old banner URL). * Updated runtimeiospatch to 1.5.2 * Replaced integer values with vector in credit page. Nintendont : * Removed SRAM patch (unused) * Added Nintendont svn support. (Tested up to r84) * Added Nintendont USB support. * Added a check for kenobi file presence when using Ocarina with DM/DML/NIN. * Added a check for controller.ini presence when using HID with Nintendont. * Added support for Nintendont "loader.dol" filename * Added support for r39 bootusb.dol and loaderusb.dol
847 lines
19 KiB
C++
847 lines
19 KiB
C++
// WBFS FAT by oggzee
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#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <sys/statvfs.h>
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#include <ctype.h>
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#include <fat.h>
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#include "Controls/DeviceHandler.hpp"
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#include "FileOperations/fileops.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "usbloader/disc.h"
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#include "usbloader/usbstorage2.h"
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#include "language/gettext.h"
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#include "libs/libfat/fatfile_frag.h"
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#include "utils/ShowError.h"
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#include "wbfs_fat.h"
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#include "prompts/ProgressWindow.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/GameList.h"
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#include "utils/tools.h"
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#include "wbfs_rw.h"
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#include "gecko.h"
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#define MAX_FAT_PATH 1024
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#define TITLE_LEN 64
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using namespace std;
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static const char wbfs_fat_dir[] = "/wbfs";
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static const char invalid_path[] = "/\\:|<>?*\"'";
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extern u32 hdd_sector_size[2];
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extern int install_abort_signal;
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inline bool isGameID(const char *id)
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{
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for (int i = 0; i < 6; i++)
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if (!isalnum((int) id[i]))
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return false;
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return true;
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}
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Wbfs_Fat::Wbfs_Fat(u32 lba, u32 size, u32 part, u32 port) :
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Wbfs(lba, size, part, port), fat_hdr_list(NULL), fat_hdr_count(0)
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{
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memset(wbfs_fs_drive, 0, sizeof(wbfs_fs_drive));
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}
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s32 Wbfs_Fat::Open()
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{
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Close();
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if(partition < (u32) DeviceHandler::GetUSBPartitionCount())
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{
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PartitionHandle *usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(partition);
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int portPart = DeviceHandler::PartitionToPortPartition(partition);
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if (lba == usbHandle->GetLBAStart(portPart))
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{
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snprintf(wbfs_fs_drive, sizeof(wbfs_fs_drive), "%s:", usbHandle->MountName(portPart));
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return 0;
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}
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}
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return -1;
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}
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void Wbfs_Fat::Close()
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{
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if (hdd)
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{
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wbfs_close(hdd);
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hdd = NULL;
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}
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memset(wbfs_fs_drive, 0, sizeof(wbfs_fs_drive));
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}
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wbfs_disc_t* Wbfs_Fat::OpenDisc(u8 *discid)
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{
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char fname[MAX_FAT_PATH];
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// wbfs 'partition' file
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if (!FindFilename(discid, fname, sizeof(fname))) return NULL;
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if (strcasecmp(strrchr(fname, '.'), ".iso") == 0)
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{
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// .iso file
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// create a fake wbfs_disc
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int fd;
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fd = open(fname, O_RDONLY);
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if (fd == -1) return NULL;
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wbfs_disc_t *iso_file = (wbfs_disc_t *) calloc(sizeof(wbfs_disc_t), 1);
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if (iso_file == NULL) return NULL;
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// mark with a special wbfs_part
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wbfs_iso_file.wbfs_sec_sz = hdd_sector_size[usbport];
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iso_file->p = &wbfs_iso_file;
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iso_file->header = (wbfs_disc_info_t*) malloc(sizeof(wbfs_disc_info_t));
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if(!iso_file->header)
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{
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free(iso_file);
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return NULL;
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}
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read(fd, iso_file->header, sizeof(wbfs_disc_info_t));
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iso_file->i = fd;
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return iso_file;
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}
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wbfs_t *part = OpenPart(fname);
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if (!part) return NULL;
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wbfs_disc_t *disc = wbfs_open_disc(part, discid);
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if(!disc)
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{
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ClosePart(part);
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return NULL;
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}
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return disc;
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}
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void Wbfs_Fat::CloseDisc(wbfs_disc_t* disc)
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{
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if (!disc) return;
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wbfs_t *part = disc->p;
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// is this really a .iso file?
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if (part == &wbfs_iso_file)
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{
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close(disc->i);
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free(disc->header);
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free(disc);
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return;
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}
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wbfs_close_disc(disc);
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ClosePart(part);
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return;
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}
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s32 Wbfs_Fat::GetCount(u32 *count)
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{
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GetHeadersCount();
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*count = fat_hdr_count;
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return 0;
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}
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s32 Wbfs_Fat::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
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{
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if(cnt*len > fat_hdr_count*sizeof(struct discHdr))
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return -1;
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memcpy(outbuf, fat_hdr_list, cnt*len);
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if(fat_hdr_list)
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free(fat_hdr_list);
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fat_hdr_list = NULL;
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fat_hdr_count = 0;
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return 0;
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}
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s32 Wbfs_Fat::AddGame(void)
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{
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static struct discHdr header ATTRIBUTE_ALIGN( 32 );
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char path[MAX_FAT_PATH];
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wbfs_t *part = NULL;
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s32 ret;
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// read ID from DVD
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Disc_ReadHeader(&header);
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// path
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GetDir(&header, path);
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// create wbfs 'partition' file
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part = CreatePart(header.id, path);
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if (!part) return -1;
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/* Add game to device */
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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ret = wbfs_add_disc(part, __ReadDVD, NULL, ShowProgress, part_sel, 0);
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wbfs_trim(part);
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ClosePart(part);
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if(install_abort_signal)
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RemoveGame(header.id);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Fat::RemoveGame(u8 *discid)
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{
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char fname[MAX_FAT_PATH];
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int loc;
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// wbfs 'partition' file
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loc = FindFilename(discid, fname, sizeof(fname));
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if (!loc) return -1;
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split_create(&split, fname, 0, 0, true);
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split_close(&split);
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if (loc == 1) return 0;
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// game is in subdir
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// remove optional .txt file
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DIR *dir = NULL;
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struct dirent *dirent = NULL;
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char path[MAX_FAT_PATH];
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char name[MAX_FAT_PATH];
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strncpy(path, fname, sizeof(path));
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char *p = strrchr(path, '/');
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if (p) *p = 0;
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dir = opendir(path);
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if (!dir) return 0;
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while ((dirent = readdir(dir)) != 0)
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{
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snprintf(name, sizeof(name), dirent->d_name);
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if (name[0] == '.') continue;
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if (name[6] != '_') continue;
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if (strncasecmp(name, (char*) discid, 6) != 0) continue;
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p = strrchr(name, '.');
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if (!p) continue;
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if (strcasecmp(p, ".txt") != 0) continue;
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snprintf(fname, sizeof(fname), "%s/%s", path, name);
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remove(fname);
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break;
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}
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closedir(dir);
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// remove game subdir
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remove(path);
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return 0;
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}
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s32 Wbfs_Fat::DiskSpace(f32 *used, f32 *free)
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{
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static f32 used_cached = 0.0;
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static f32 free_cached = 0.0;
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static int game_count = 0;
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//! Since it's freaken slow, only refresh on new gamecount
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if(used_cached == 0.0 || game_count != gameList.GameCount())
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{
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game_count = gameList.GameCount();
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}
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else
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{
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*used = used_cached;
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*free = free_cached;
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return 0;
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}
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f32 size;
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int ret;
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struct statvfs wbfs_fat_vfs;
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*used = used_cached = 0.0;
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*free = free_cached = 0.0;
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ret = statvfs(wbfs_fs_drive, &wbfs_fat_vfs);
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if (ret) return -1;
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/* FS size in GB */
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size = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_blocks / GB_SIZE;
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*free = free_cached = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_bfree / GB_SIZE;
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*used = used_cached = size - *free;
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return 0;
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}
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s32 Wbfs_Fat::RenameGame(u8 *discid, const void *newname)
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{
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wbfs_t *part = OpenPart((char *) discid);
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if (!part) return -1;
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s32 ret = wbfs_ren_disc(part, discid, (u8*) newname);
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ClosePart(part);
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return ret;
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}
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s32 Wbfs_Fat::ReIDGame(u8 *discid, const void *newID)
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{
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wbfs_t *part = OpenPart((char *) discid);
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if (!part) return -1;
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s32 ret = wbfs_rID_disc(part, discid, (u8*) newID);
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ClosePart(part);
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if (ret == 0)
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{
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char fname[100];
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char fnamenew[100];
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s32 cnt = 0x31;
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Filename(discid, fname, sizeof(fname), NULL);
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Filename((u8*) newID, fnamenew, sizeof(fnamenew), NULL);
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int stringlength = strlen(fname);
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while (rename(fname, fnamenew) == 0)
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{
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fname[stringlength] = cnt;
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fname[stringlength + 1] = 0;
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fnamenew[stringlength] = cnt;
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fnamenew[stringlength + 1] = 0;
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cnt++;
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}
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}
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return ret;
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}
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u64 Wbfs_Fat::EstimateGameSize()
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{
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wbfs_t *part = NULL;
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u64 size = (u64) 143432 * 2 * 0x8000ULL;
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u32 n_sector = size / hdd_sector_size[usbport];
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// init a temporary dummy part
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// as a placeholder for wbfs_size_disc
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wbfs_set_force_mode(1);
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part = wbfs_open_partition(nop_rw_sector, nop_rw_sector, NULL, hdd_sector_size[usbport], n_sector, 0, 1);
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wbfs_set_force_mode(0);
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if (!part) return -1;
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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u64 estimated_size = wbfs_estimate_disc(part, __ReadDVD, NULL, part_sel);
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wbfs_close(part);
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return estimated_size;
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}
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// TITLE [GAMEID]
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bool Wbfs_Fat::CheckLayoutB(char *fname, int len, u8* id, char *fname_title)
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{
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if (len <= 8) return false;
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if (fname[len - 8] != '[' || fname[len - 1] != ']') return false;
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if (!isGameID(&fname[len - 7])) return false;
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strncpy(fname_title, fname, TITLE_LEN);
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// cut at '['
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fname_title[len - 8] = 0;
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int n = strlen(fname_title);
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if (n == 0) return false;
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// cut trailing _ or ' '
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if (fname_title[n - 1] == ' ' || fname_title[n - 1] == '_')
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{
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fname_title[n - 1] = 0;
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}
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if (strlen(fname_title) == 0) return false;
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if (id)
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{
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memcpy(id, &fname[len - 7], 6);
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id[6] = 0;
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}
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return true;
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}
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void Wbfs_Fat::AddHeader(struct discHdr *discHeader)
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{
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//! First allocate before reallocating
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if(!fat_hdr_list)
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fat_hdr_list = (struct discHdr *) malloc(sizeof(struct discHdr));
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struct discHdr *tmpList = (struct discHdr *) realloc(fat_hdr_list, (fat_hdr_count+1) * sizeof(struct discHdr));
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if(!tmpList)
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return; //out of memory, keep the list until now and stop
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for(int j = 0; j < 6; ++j)
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discHeader->id[j] = toupper((int) discHeader->id[j]);
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fat_hdr_list = tmpList;
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memcpy(&fat_hdr_list[fat_hdr_count], discHeader, sizeof(struct discHdr));
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GameTitles.SetGameTitle(discHeader->id, discHeader->title);
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fat_hdr_count++;
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}
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s32 Wbfs_Fat::GetHeadersCount()
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{
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char path[MAX_FAT_PATH];
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char fname[MAX_FAT_PATH];
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char fpath[MAX_FAT_PATH];
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char fname_title[TITLE_LEN];
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struct discHdr tmpHdr;
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struct stat st;
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int is_dir;
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int len;
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u8 id[8];
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memset(id, 0, sizeof(id));
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const char *title;
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DIR *dir_iter;
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struct dirent *dirent;
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if(fat_hdr_list)
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free(fat_hdr_list);
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fat_hdr_list = NULL;
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fat_hdr_count = 0;
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strcpy(path, wbfs_fs_drive);
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strcat(path, wbfs_fat_dir);
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dir_iter = opendir(path);
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if (!dir_iter) return 0;
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while ((dirent = readdir(dir_iter)) != 0)
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{
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if (dirent->d_name[0] == '.') continue;
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snprintf(fname, sizeof(fname), "%s", dirent->d_name);
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// reset id and title
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memset(id, 0, sizeof(id));
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*fname_title = 0;
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const char * fileext = strrchr(fname, '.');
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if(fileext && (strcasecmp(fileext, ".wbfs") == 0 ||
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strcasecmp(fileext, ".iso") == 0 || strcasecmp(fileext, ".ciso") == 0))
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{
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// usb:/wbfs/GAMEID.wbfs
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// or usb:/wbfs/GAMEID.iso
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// or usb:/wbfs/GAMEID.ciso
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int n = fileext - fname; // length withouth .wbfs
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memcpy(id, fname, 6);
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if (n != 6)
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{
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// TITLE [GAMEID].wbfs
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if (!CheckLayoutB(fname, n, id, fname_title)) continue;
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}
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snprintf(fpath, sizeof(fpath), "%s/%s", path, fname);
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is_dir = 0;
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}
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else
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{
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snprintf(fname, sizeof(fname), "%s/%s", path, dirent->d_name);
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if(stat(fname, &st) != 0)
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continue;
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is_dir = S_ISDIR( st.st_mode );
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if(!is_dir) continue;
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snprintf(fname, sizeof(fname), "%s", dirent->d_name);
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len = strlen(fname);
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if (len < 8) continue; // "GAMEID_x"
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int lay_a = 0;
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int lay_b = 0;
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if (CheckLayoutB(fname, len, id, fname_title))
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{
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// usb:/wbfs/TITLE[GAMEID]/GAMEID.wbfs
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lay_b = 1;
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}
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else if (fname[6] == '_')
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{
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// usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
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memcpy(id, fname, 6);
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if(isGameID((char*) id))
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{
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lay_a = 1;
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snprintf(fname_title, sizeof(fname_title), &fname[7]);
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}
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}
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if (!lay_a && !lay_b) continue;
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// check ahead, make sure it succeeds
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snprintf(fpath, sizeof(fpath), "%s/%s/%.6s.wbfs", path, dirent->d_name, (char *) id);
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}
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// if we have titles.txt entry use that
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title = GameTitles.GetTitle(id);
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// if no titles.txt get title from dir or file name
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if (strlen(title) == 0 && !Settings.ForceDiscTitles && strlen(fname_title) > 0)
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title = fname_title;
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if (strlen(title) > 0)
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{
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memset(&tmpHdr, 0, sizeof(tmpHdr));
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memcpy(tmpHdr.id, id, 6);
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strncpy(tmpHdr.title, title, sizeof(tmpHdr.title)-1);
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tmpHdr.magic = 0x5D1C9EA3;
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AddHeader(&tmpHdr);
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continue;
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}
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|
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// Check for existing wbfs/iso/ciso file in the directory
|
|
if(is_dir)
|
|
{
|
|
if (stat(fpath, &st) != 0)
|
|
{
|
|
// look for direct .iso file
|
|
strcpy(strrchr(fpath, '.'), ".iso"); // replace .wbfs with .iso
|
|
if (stat(fpath, &st) != 0)
|
|
{
|
|
// look for direct .ciso file
|
|
strcpy(strrchr(fpath, '.'), ".ciso"); // replace .iso with .ciso
|
|
if (stat(fpath, &st) != 0) continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
fileext = strrchr(fpath, '.');
|
|
// Sanity check
|
|
if(!fileext)
|
|
continue;
|
|
|
|
// else read it from file directly
|
|
if (strcasecmp(fileext, ".wbfs") == 0)
|
|
{
|
|
// wbfs file directly
|
|
FILE *fp = fopen(fpath, "rb");
|
|
if (fp != NULL)
|
|
{
|
|
fseek(fp, 512, SEEK_SET);
|
|
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
|
|
fclose(fp);
|
|
tmpHdr.is_ciso = 0;
|
|
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
|
|
{
|
|
AddHeader(&tmpHdr);
|
|
continue;
|
|
}
|
|
}
|
|
// no title found, read it from wbfs file
|
|
// but this is a little bit slower
|
|
// open 'partition' file
|
|
wbfs_t *part = OpenPart(fpath);
|
|
if (!part)
|
|
continue;
|
|
|
|
u32 size;
|
|
// Get header
|
|
int ret = wbfs_get_disc_info(part, 0, (u8*) &tmpHdr, sizeof(struct discHdr), &size);
|
|
ClosePart(part);
|
|
if (ret == 0)
|
|
{
|
|
AddHeader(&tmpHdr);
|
|
continue;
|
|
}
|
|
|
|
}
|
|
else if (strcasecmp(fileext, ".iso") == 0)
|
|
{
|
|
// iso file
|
|
FILE *fp = fopen(fpath, "rb");
|
|
if (fp != NULL)
|
|
{
|
|
fseek(fp, 0, SEEK_SET);
|
|
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
|
|
fclose(fp);
|
|
tmpHdr.is_ciso = 0;
|
|
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
|
|
{
|
|
AddHeader(&tmpHdr);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
else if (strcasecmp(fileext, ".ciso") == 0)
|
|
{
|
|
// ciso file
|
|
FILE *fp = fopen(fpath, "rb");
|
|
if (fp != NULL)
|
|
{
|
|
fseek(fp, 0x8000, SEEK_SET);
|
|
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
|
|
fclose(fp);
|
|
tmpHdr.is_ciso = 1;
|
|
if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
|
|
{
|
|
AddHeader(&tmpHdr);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
closedir(dir_iter);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Wbfs_Fat::FindFilename(u8 *id, char *fname, int len)
|
|
{
|
|
struct stat st;
|
|
// look for direct .wbfs file
|
|
Filename(id, fname, len, NULL);
|
|
if (stat(fname, &st) == 0) return 1;
|
|
// look for direct .iso file
|
|
strcpy(strrchr(fname, '.'), ".iso"); // replace .wbfs with .iso
|
|
if (stat(fname, &st) == 0) return 1;
|
|
// look for direct .ciso file
|
|
strcpy(strrchr(fname, '.'), ".ciso"); // replace .iso with .ciso
|
|
if (stat(fname, &st) == 0) return 1;
|
|
|
|
// direct file not found, check subdirs
|
|
*fname = 0;
|
|
DIR *dir_iter;
|
|
struct dirent *dirent;
|
|
char gameID[7];
|
|
snprintf(gameID, sizeof(gameID), (char *) id);
|
|
char path[MAX_FAT_PATH];
|
|
strcpy(path, wbfs_fs_drive);
|
|
strcat(path, wbfs_fat_dir);
|
|
|
|
dir_iter = opendir(path);
|
|
if (!dir_iter)
|
|
return 0;
|
|
|
|
while ((dirent = readdir(dir_iter)) != 0)
|
|
{
|
|
if(strcasestr(dirent->d_name, gameID) == NULL) continue;
|
|
|
|
if (dirent->d_name[0] == '.') continue;
|
|
int n = strlen(dirent->d_name);
|
|
if (n < 8) continue;
|
|
|
|
const char *fileext = strrchr(dirent->d_name, '.');
|
|
if(fileext && (strcasecmp(fileext, ".wbfs") == 0 ||
|
|
strcasecmp(fileext, ".iso") == 0 || strcasecmp(fileext, ".ciso") == 0))
|
|
{
|
|
// TITLE [GAMEID].wbfs
|
|
char fn_title[TITLE_LEN];
|
|
u8 fn_id[8];
|
|
int n = fileext - dirent->d_name; // length withouth .wbfs
|
|
if (!CheckLayoutB(dirent->d_name, n, fn_id, fn_title)) continue;
|
|
if (strncasecmp((char*) fn_id, gameID, 6) != 0) continue;
|
|
snprintf(fname, len, "%s/%s", path, dirent->d_name);
|
|
if (stat(fname, &st) == 0) break;
|
|
}
|
|
|
|
snprintf(fname, len, "%s/%s", path, dirent->d_name);
|
|
|
|
if(stat(fname, &st) != 0)
|
|
{
|
|
*fname = 0;
|
|
continue;
|
|
}
|
|
|
|
if (S_ISDIR( st.st_mode ))
|
|
{
|
|
// look for .wbfs file
|
|
snprintf(fname, len, "%s/%s/%.6s.wbfs", path, dirent->d_name, gameID);
|
|
if (stat(fname, &st) == 0) break;
|
|
// look for .iso file
|
|
snprintf(fname, len, "%s/%s/%.6s.iso", path, dirent->d_name, gameID);
|
|
if (stat(fname, &st) == 0) break;
|
|
// look for .ciso file
|
|
snprintf(fname, len, "%s/%s/%.6s.ciso", path, dirent->d_name, gameID);
|
|
if (stat(fname, &st) == 0) break;
|
|
}
|
|
|
|
*fname = 0;
|
|
}
|
|
closedir(dir_iter);
|
|
|
|
if (*fname)
|
|
return 2;
|
|
|
|
return 0;
|
|
}
|
|
|
|
wbfs_t* Wbfs_Fat::OpenPart(char *fname)
|
|
{
|
|
wbfs_t *part = NULL;
|
|
int ret;
|
|
|
|
// wbfs 'partition' file
|
|
ret = split_open(&split, fname);
|
|
if (ret) return NULL;
|
|
|
|
wbfs_set_force_mode(1);
|
|
|
|
part = wbfs_open_partition(split_read_sector, nop_rw_sector, //readonly //split_write_sector,
|
|
&split, hdd_sector_size[usbport], split.total_sec, 0, 0);
|
|
|
|
wbfs_set_force_mode(0);
|
|
|
|
if (!part)
|
|
split_close(&split);
|
|
|
|
return part;
|
|
}
|
|
|
|
void Wbfs_Fat::ClosePart(wbfs_t* part)
|
|
{
|
|
if (!part) return;
|
|
split_info_t *s = (split_info_t*) part->callback_data;
|
|
wbfs_close(part);
|
|
if (s) split_close(s);
|
|
}
|
|
|
|
void Wbfs_Fat::Filename(u8 *id, char *fname, int len, char *path)
|
|
{
|
|
if (path == NULL)
|
|
{
|
|
snprintf(fname, len, "%s%s/%.6s.wbfs", wbfs_fs_drive, wbfs_fat_dir, id);
|
|
}
|
|
else
|
|
{
|
|
snprintf(fname, len, "%s/%.6s.wbfs", path, id);
|
|
}
|
|
}
|
|
|
|
void Wbfs_Fat::GetDir(struct discHdr *header, char *path)
|
|
{
|
|
strcpy(path, wbfs_fs_drive);
|
|
strcat(path, wbfs_fat_dir);
|
|
if (Settings.InstallToDir)
|
|
{
|
|
strcat(path, "/");
|
|
int layout = 0;
|
|
if (Settings.InstallToDir == 2) layout = 1;
|
|
mk_gameid_title(header, path + strlen(path), 0, layout);
|
|
}
|
|
}
|
|
|
|
wbfs_t* Wbfs_Fat::CreatePart(u8 *id, char *path)
|
|
{
|
|
char fname[MAX_FAT_PATH];
|
|
wbfs_t *part = NULL;
|
|
u64 size = (u64) 143432 * 2 * 0x8000ULL;
|
|
u32 n_sector = size / 512;
|
|
int ret;
|
|
|
|
if(!CreateSubfolder(path)) // game subdir
|
|
{
|
|
ProgressStop();
|
|
ShowError(tr("Error creating path: %s"), path);
|
|
return NULL;
|
|
}
|
|
|
|
// 1 cluster less than 4gb
|
|
u64 OPT_split_size = 4LL * 1024 * 1024 * 1024 - 32 * 1024;
|
|
|
|
if(Settings.GameSplit == GAMESPLIT_NONE && DeviceHandler::GetFilesystemType(USB1+Settings.partition) != PART_FS_FAT)
|
|
OPT_split_size = (u64) 100LL * 1024 * 1024 * 1024 - 32 * 1024;
|
|
|
|
else if(Settings.GameSplit == GAMESPLIT_2GB)
|
|
// 1 cluster less than 2gb
|
|
OPT_split_size = (u64)2LL * 1024 * 1024 * 1024 - 32 * 1024;
|
|
|
|
Filename(id, fname, sizeof(fname), path);
|
|
printf("Writing to %s\n", fname);
|
|
ret = split_create(&split, fname, OPT_split_size, size, true);
|
|
if (ret) return NULL;
|
|
|
|
// force create first file
|
|
u32 scnt = 0;
|
|
int fd = split_get_file(&split, 0, &scnt, 0);
|
|
if (fd < 0)
|
|
{
|
|
printf("ERROR creating file\n");
|
|
sleep(2);
|
|
split_close(&split);
|
|
return NULL;
|
|
}
|
|
|
|
wbfs_set_force_mode(1);
|
|
|
|
part = wbfs_open_partition(split_read_sector, split_write_sector, &split, hdd_sector_size[usbport], n_sector, 0, 1);
|
|
|
|
wbfs_set_force_mode(0);
|
|
|
|
if (!part)
|
|
split_close(&split);
|
|
|
|
return part;
|
|
}
|
|
|
|
void Wbfs_Fat::mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout)
|
|
{
|
|
int i, len;
|
|
char title[100];
|
|
char id[7];
|
|
|
|
snprintf(id, sizeof(id), (char *) header->id);
|
|
snprintf(title, sizeof(title), header->title);
|
|
CleanTitleCharacters(title);
|
|
|
|
if (layout == 0)
|
|
{
|
|
sprintf(name, "%s_%s", id, title);
|
|
}
|
|
else
|
|
{
|
|
sprintf(name, "%s [%s]", title, id);
|
|
}
|
|
|
|
// replace space with '_'
|
|
if (re_space)
|
|
{
|
|
len = strlen(name);
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
if (name[i] == ' ') name[i] = '_';
|
|
}
|
|
}
|
|
}
|
|
|
|
void Wbfs_Fat::CleanTitleCharacters(char *title)
|
|
{
|
|
int i, len;
|
|
// trim leading space
|
|
len = strlen(title);
|
|
while (*title == ' ')
|
|
{
|
|
memmove(title, title + 1, len);
|
|
len--;
|
|
}
|
|
// trim trailing space - not allowed on windows directories
|
|
while (len && title[len - 1] == ' ')
|
|
{
|
|
title[len - 1] = 0;
|
|
len--;
|
|
}
|
|
// replace silly chars with '_'
|
|
for (i = 0; i < len; i++)
|
|
{
|
|
if (strchr(invalid_path, title[i]) || iscntrl((int) title[i]))
|
|
{
|
|
title[i] = '_';
|
|
}
|
|
}
|
|
}
|
|
|
|
int Wbfs_Fat::GetFragList(u8 *id)
|
|
{
|
|
char fname[1024];
|
|
|
|
int ret = FindFilename(id, fname, sizeof(fname));
|
|
if (!ret) return -1;
|
|
|
|
return get_frag_list_for_file(fname, id, GetFSType(), lba, hdd_sector_size[usbport]);
|
|
}
|