mirror of
https://github.com/wiidev/usbloadergx.git
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465c94455a
* Added Devolution version in Credit window. * Added Greek language file. You will need Hellenic font (Thanks nakata) * Changed default path for GameCube Main Folder to usb1:/games/ * Changed default path for devolution folder to be located on the boot device instead of SD. * Changed default URL for Channel's banner animation. * Fixed launching Korean games (Thanks damysteryman) * Fixed meta.xml release date format (Thanks Joostin) Devolution: * Added Devolution setting "NOLED" (and "WIDE" but not used yet). DIOS MIOS Lite: * Fixed DIOS MIOS (Lite) version detection when using a DM version more recent than the latest known. * Fixed DIOS MIOS (Lite) detection when booting without AHBPROT (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS. * Removed "DML NoDisc+" setting when using DM v2.3+ * Removed warning messages related to individual game settings if they are currently unavailable. * Ocarina GCT folder can now be placed anywhere. If required, the .gct will be copied to a temporary file on the root of the game's partition. (no need to move the folder manually anymore)
71 lines
2.1 KiB
C
71 lines
2.1 KiB
C
/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef DML_CONFIG_H_
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#define DML_CONFIG_H_
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#include <gctypes.h>
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#define DML_CONFIG_ADDRESS 0x80001700
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#define DML_CONFIG_ADDRESS_V1_2 0x81200000
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#define DML_MAGIC 0xD1050CF6
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#define DML_VERSION 0x00000002
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enum DMLConfig
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{
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DML_CFG_CHEATS = (1<<0),
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DML_CFG_DEBUGGER = (1<<1),
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DML_CFG_DEBUGWAIT = (1<<2),
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DML_CFG_NMM = (1<<3),
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DML_CFG_NMM_DEBUG = (1<<4),
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DML_CFG_GAME_PATH = (1<<5),
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DML_CFG_CHEAT_PATH = (1<<6),
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DML_CFG_ACTIVITY_LED = (1<<7),
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DML_CFG_PADHOOK = (1<<8),
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DML_CFG_NODISC = (1<<9), // unused since DML v1.0, removed in v2.1
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DML_CFG_FORCE_WIDE = (1<<9), // DM v2.1+, Config v02
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DML_CFG_BOOT_DISC = (1<<10),
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// DML_CFG_BOOT_DOL = (1<<11), // unused since DML v1.0, removed in v2.1
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DML_CFG_BOOT_DISC2 = (1<<11), // DM v2.1+, Config v02
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DML_CFG_NODISC2 = (1<<12) // added back in DM v2.2 update2 (r20) and removed in v2.3
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};
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enum DMLVideoModes
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{
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DML_VID_DML_AUTO = (0<<16),
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DML_VID_FORCE = (1<<16),
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DML_VID_NONE = (2<<16),
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DML_VID_FORCE_PAL50 = (1<<0),
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DML_VID_FORCE_PAL60 = (1<<1),
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DML_VID_FORCE_NTSC = (1<<2),
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DML_VID_FORCE_PROG = (1<<3),
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DML_VID_PROG_PATCH = (1<<4)
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};
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typedef struct _DML_CFG
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{
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u32 Magicbytes; // 0xD1050CF6
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u32 Version; // 0x00000002
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u32 VideoMode;
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u32 Config;
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char GamePath[255];
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char CheatPath[255];
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} DML_CFG;
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#endif
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