usbloadergx/source/system/IosLoader.h
Cyan 465c94455a General:
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the 
  boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)

Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).

DIOS MIOS Lite:
* Fixed DIOS MIOS (Lite) version detection when using a DM version
  more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT
  (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if 
  they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct
  will be copied to a temporary file on the root of the 
  game's partition. (no need to move the folder manually anymore)
2012-10-14 16:27:01 +00:00

80 lines
2.2 KiB
C++

#ifndef _IOSLOADER_H_
#define _IOSLOADER_H_
#include <gccore.h>
#include <ogc/machine/processor.h>
#define CheckAHBPROT() (read32(0x0D800064) == 0xFFFFFFFF)
enum MiosInfo
{
DEFAULT_MIOS,
DIOS_MIOS,
DIOS_MIOS_LITE,
QUADFORCE,
};
enum DMLVersions
{
DML_VERSION_MIOS = 0,
DML_VERSION_R51,
DML_VERSION_R52,
// DML_VERSION_DML_1_0,
// DML_VERSION_DML_1_1,
DML_VERSION_QUAD_0_1, // Feb 15 2012 13:19:36 wrong built date.
DML_VERSION_DML_1_2, // Apr 24 2012 19:44:08
// DML_VERSION_DML_1_3, // Apr 26 2012
DML_VERSION_DML_1_4,
DML_VERSION_DML_1_4b, // May 7 2012 21:12:47
// DML_VERSION_QUAD_0_1 // Jun 9 2012 23:13:16 correct built date.
DML_VERSION_DML_1_5, // Jun 14 2012 00:05:09
DML_VERSION_DM_2_0, // Jun 23 2012 19:43:21
// DML_VERSION_DM_2_0_1,
// DML_VERSION_DM_2_0_2,
// DML_VERSION_DM_2_0_3,
// DML_VERSION_DM_2_0_3b,
// DML_VERSION_DM_2_0_3c,
// DML_VERSION_DM_2_0_3d,
// DML_VERSION_DM_2_0_4,
// DML_VERSION_DM_2_0_5,
DML_VERSION_DM_2_1, // Jul 17 2012 11:25:35
DML_VERSION_DM_2_2, // Jul 18 2012 16:57:47
// DML_VERSION_DM_2_2_1,
DML_VERSION_DM_2_2_2, // Jul 20 2012 14:49:47
DML_VERSION_DML_2_2, // Aug 6 2012 15:19:17
DML_VERSION_DML_2_2_1, // Aug 13 2012 00:12:46
DML_VERSION_DML_2_3m, // Sep 24 2012 13:13:42 (mirror link)
DML_VERSION_DM_2_3, // Sep 24 2012 15:51:54 (Main link and Mirror link)
DML_VERSION_DML_2_3, // Sep 25 2012 03:03:41 (main link)
DML_VERSION_MAX_VERSION,
};
typedef struct _iosinfo_t
{
u32 magicword; //0x1ee7c105
u32 magicversion; // 1
u32 version; // Example: 5
u32 baseios; // Example: 56
char name[0x10]; // Example: d2x
char versionstring[0x10]; // Example: beta2
} __attribute__((packed)) iosinfo_t;
class IosLoader
{
public:
static s32 LoadAppCios();
static s32 LoadGameCios(s32 ios);
static s32 ReloadIosSafe(s32 ios);
static s32 ReloadIosKeepingRights(s32 ios);
static bool IsHermesIOS(s32 ios = IOS_GetVersion());
static bool IsWaninkokoIOS(s32 ios = IOS_GetVersion());
static bool IsD2X(s32 ios = IOS_GetVersion());
static iosinfo_t *GetIOSInfo(s32 ios);
static u8 GetMIOSInfo(bool checkedOnBoot = false);
static u8 GetDMLVersion(char* releaseDate = NULL);
private:
static void LoadIOSModules(s32 ios, s32 ios_rev);
};
#endif