mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 02:11:55 +01:00
930 lines
34 KiB
C++
930 lines
34 KiB
C++
/****************************************************************************
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* LibWiiGui by Tantric (C) 2009
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* USB Loader GX Team (C) 2009-2011
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*
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* The LibWiiGui library was used as the base for the creation of
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* the GUI in USB Loader GX.
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* Several modifications and additions were made to the library
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* It does no longer match the original LibWiiGui implementation.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef LIBWIIGUI_H
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#define LIBWIIGUI_H
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#include <gccore.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wchar.h>
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#include <vector>
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#include <math.h>
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#include <asndlib.h>
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#include <wiiuse/wpad.h>
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#include "gui_imagedata.h"
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#include "FreeTypeGX.h"
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#include "video.h"
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#include "input.h"
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#include "OptionList.hpp"
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#include "SoundOperations/gui_sound.h"
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#include "SoundOperations/gui_bgm.h"
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#include "utils/timer.h"
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#include "sigslot.h"
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//! Frequently used variables
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extern FreeTypeGX *fontSystem;
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extern GuiSound *btnSoundClick;
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extern GuiSound *btnSoundClick2;
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extern GuiSound *btnSoundOver;
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extern GuiBGM *bgMusic;
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#define SCROLL_INITIAL_DELAY 20
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#define SCROLL_LOOP_DELAY 3
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#define PAGESIZE 9
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#define FILEBROWSERSIZE 8
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#define MAX_OPTIONS 170
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typedef void (*UpdateCallback)(void * e);
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enum
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{
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ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE
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};
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enum
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{
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STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_HELD, STATE_DISABLED
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};
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enum
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{
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IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA, IMAGE_COPY
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};
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enum
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{
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TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY
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};
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enum
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{
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WRAP, DOTTED, SCROLL_HORIZONTAL, SCROLL_NONE
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};
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typedef struct _POINT {
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s16 x;
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s16 y;
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} POINT;
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typedef struct _paddata
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{
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u16 btns_d;
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u16 btns_u;
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u16 btns_h;
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s8 stickX;
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s8 stickY;
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s8 substickX;
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s8 substickY;
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u8 triggerL;
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u8 triggerR;
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} PADData;
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#define EFFECT_SLIDE_TOP 1
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#define EFFECT_SLIDE_BOTTOM 2
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#define EFFECT_SLIDE_RIGHT 4
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#define EFFECT_SLIDE_LEFT 8
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#define EFFECT_SLIDE_IN 16
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#define EFFECT_SLIDE_OUT 32
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#define EFFECT_FADE 64
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#define EFFECT_SCALE 128
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#define EFFECT_COLOR_TRANSITION 256
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#define EFFECT_PULSE 512
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#define EFFECT_ROCK_VERTICLE 1024
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#define EFFECT_GOROUND 2048
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//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
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class GuiTrigger
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{
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public:
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//!Constructor
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GuiTrigger();
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//!Destructor
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virtual ~GuiTrigger();
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//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Sets a held trigger. Requires: element is selected, and trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Sets a button-only trigger. Requires: Trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Get X/Y value from Wii Joystick (classic, nunchuk) input
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//!\param right Controller stick (left = 0, right = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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//!\return Stick value
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s8 WPAD_Stick(u8 right, int axis);
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//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved left, false otherwise
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bool Left();
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//!Move menu selection right (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved right, false otherwise
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bool Right();
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//!Move menu selection up (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved up, false otherwise
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bool Up();
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//!Move menu selection down (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved down, false otherwise
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bool Down();
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u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY)
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s32 chan; //!< Trigger controller channel (0-3, -1 for all)
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WPADData wpad; //!< Wii controller trigger data
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PADData pad; //!< GameCube controller trigger data
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};
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extern GuiTrigger userInput[4];
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//!Primary GUI class. Most other classes inherit from this class.
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class GuiElement
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{
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public:
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//!Constructor
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GuiElement();
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//!Destructor
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virtual ~GuiElement();
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//!Set the element's parent
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//!\param e Pointer to parent element
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void SetParent(GuiElement * e);
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//!Gets the element's parent
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//!\return Pointer to parent element
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GuiElement * GetParent() { return parentElement; }
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//!Gets the current leftmost coordinate of the element
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//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
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//!\return left coordinate
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int GetLeft();
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//!Gets the current topmost coordinate of the element
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//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
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//!\return top coordinate
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int GetTop();
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//!Sets the minimum y offset of the element
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//!\param y Y offset
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void SetMinY(int y);
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//!Gets the minimum y offset of the element
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//!\return Minimum Y offset
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int GetMinY() { return ymin; }
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//!Sets the maximum y offset of the element
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//!\param y Y offset
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void SetMaxY(int y);
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//!Gets the maximum y offset of the element
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//!\return Maximum Y offset
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int GetMaxY() { return ymax; }
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//!Sets the minimum x offset of the element
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//!\param x X offset
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void SetMinX(int x);
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//!Gets the minimum x offset of the element
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//!\return Minimum X offset
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int GetMinX() { return xmin; }
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//!Sets the maximum x offset of the element
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//!\param x X offset
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void SetMaxX(int x);
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//!Gets the maximum x offset of the element
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//!\return Maximum X offset
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int GetMaxX() { return xmax; }
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//!Gets the current width of the element. Does not currently consider the scale
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//!\return width
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virtual int GetWidth() { return width; }
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//!Gets the height of the element. Does not currently consider the scale
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//!\return height
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virtual int GetHeight() { return height; }
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//!Sets the size (width/height) of the element
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//!\param w Width of element
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//!\param h Height of element
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void SetSize(int w, int h);
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//!Checks whether or not the element is visible
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//!\return true if visible, false otherwise
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bool IsVisible() { return visible; }
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//!Checks whether or not the element is selectable
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//!\return true if selectable, false otherwise
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bool IsSelectable();
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//!Checks whether or not the element is clickable
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//!\return true if clickable, false otherwise
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bool IsClickable();
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//!Checks whether or not the element is holdable
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//!\return true if holdable, false otherwise
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bool IsHoldable();
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//!Sets whether or not the element is selectable
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//!\param s Selectable
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void SetSelectable(bool s);
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//!Sets whether or not the element is clickable
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//!\param c Clickable
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void SetClickable(bool c);
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//!Sets whether or not the element is holdable
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//!\param c Holdable
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void SetHoldable(bool d);
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//!Gets the element's current state
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//!\return state
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int GetState() { return state; }
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//!Gets the controller channel that last changed the element's state
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//!\return Channel number (0-3, -1 = no channel)
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int GetStateChan() { return stateChan; }
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//!Sets the element's alpha value
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//!\param a alpha value
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void SetAlpha(int a);
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//!Gets the element's alpha value
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//!Considers alpha, alphaDyn, and the parent element's GetAlpha() value
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//!\return alpha
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int GetAlpha();
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//!Gets the element's AngleDyn value
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//!\return alpha
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float GetAngleDyn();
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//!Sets the element's scale
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//!\param s scale (1 is 100%)
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void SetScale(float s);
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//!Gets the element's current scale
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//!Considers scale, scaleDyn, and the parent element's GetScale() value
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virtual float GetScale();
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//!Set a new GuiTrigger for the element
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//!\param t Pointer to GuiTrigger
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void SetTrigger(GuiTrigger * t);
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//!\overload
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//!\param i Index of trigger array to set
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//!\param t Pointer to GuiTrigger
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void SetTrigger(u8 i, GuiTrigger * t);
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//!Remove GuiTrigger for the element
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//!\param i Index of trigger array to set
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void RemoveTrigger(u8 i);
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//!Checks whether rumble was requested by the element
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//!\return true is rumble was requested, false otherwise
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bool Rumble() { return rumble; }
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//!Sets whether or not the element is requesting a rumble event
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//!\param r true if requesting rumble, false if not
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void SetRumble(bool r);
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//!Set an effect for the element
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//!\param e Effect to enable
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//!\param a Amount of the effect (usage varies on effect)
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//!\param t Target amount of the effect (usage varies on effect)
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void SetEffect(int e, int a, int t = 0);
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//!This SetEffect is for EFFECT_GOROUND only
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//!\param e Effect to enable
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//!\param speed is for Circlespeed
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//!\param circles Circleamount in degree ike 180 for 1/2 circle or 720 for 2 circles
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//!\param r Circle Radius in pixel
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//!\param startdegree Degree where to start circling
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//!\param anglespeedset Set the speed of Angle rotating make 1 for same speed as Circlespeed
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//! or 0.5 for half the speed of the circlingspeed. Turn Anglecircling off by 0 to this param.
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//!\param center_x x co-ordinate of the center of circle.
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//!\param center_y y co-ordinate of the center of circle.
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void SetEffect(int e, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x,
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int center_y);
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//!Gets the frequency from the above effect
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//!\return element frequency
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float GetFrequency();
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//!Sets an effect to be enabled on wiimote cursor over
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//!\param e Effect to enable
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//!\param a Amount of the effect (usage varies on effect)
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//!\param t Target amount of the effect (usage varies on effect)
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void SetEffectOnOver(int e, int a, int t = 0);
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//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
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void SetEffectGrow();
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//!Stops the current element effect
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void StopEffect();
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//!Gets the current element effects
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//!\return element effects
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int GetEffect() { return effects; }
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//!Gets the current element on over effects
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//!\return element on over effects
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int GetEffectOnOver() { return effectsOver; }
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//!Checks whether the specified coordinates are within the element's boundaries
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//!\param x X coordinate
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//!\param y Y coordinate
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//!\return true if contained within, false otherwise
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bool IsInside(int x, int y);
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//!Sets the element's position
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//!\param x X coordinate
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//!\param y Y coordinate
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void SetPosition(int x, int y, int z = 0);
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//!Sets the element's relative position
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int GetRelLeft();
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int GetRelTop();
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//!Sets the element's setup position
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int GetLeftPos() const { return xoffset; }
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int GetTopPos() const { return yoffset; }
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//!Updates the element's effects (dynamic values)
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//!Called by Draw(), used for animation purposes
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void UpdateEffects();
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//!Sets a function to called after after Update()
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//!Callback function can be used to response to changes in the state of the element, and/or update the element's attributes
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void SetUpdateCallback(UpdateCallback u);
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//!Sets the element's visibility
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//!\param v Visibility (true = visible)
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virtual void SetVisible(bool v);
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//!Sets the element's state
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//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
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//!\param c Controller channel (0-3, -1 = none)
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virtual void SetState(int s, int c = -1);
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//!Resets the element's state to STATE_DEFAULT
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virtual void ResetState();
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//!Gets whether or not the element is in STATE_SELECTED
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//!\return true if selected, false otherwise
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virtual int GetSelected();
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//!Sets the element's alignment respective to its parent element
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//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTER)
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//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
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virtual void SetAlignment(int hor, int vert);
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//!Called constantly to allow the element to respond to the current input data
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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virtual void Update(GuiTrigger * t);
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//!Called constantly to redraw the element
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virtual void Draw();
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virtual void DrawTooltip();
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protected:
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void LockElement();
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void UnlockElement();
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// static mutex_t mutex;
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static mutex_t _lock_mutex;
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lwp_t _lock_thread;
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u16 _lock_count;
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lwpq_t _lock_queue;
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friend class SimpleLock;
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//int position2; //! B Scrollbariable
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bool visible; //!< Visibility of the element. If false, Draw() is skipped
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int width; //!< Element width
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int height; //!< Element height
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int xoffset; //!< Element X offset
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int yoffset; //!< Element Y offset
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int zoffset; //!< Element Z offset
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int ymin; //!< Element's min Y offset allowed
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int ymax; //!< Element's max Y offset allowed
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int xmin; //!< Element's min X offset allowed
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int xmax; //!< Element's max X offset allowed
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int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
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int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
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int temp_xoffset; //!< Element Temp X offset
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int temp_yoffset; //!< Element Temp Y offset
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f32 degree; //!< Degree where to start for EFFECT_GOROUND enter it in ° like 60°
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f32 frequency; //!< Speed for EFFECT_GOROUND || can also be negative for other direction
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int Radius; //!< The radius in which the Element goes round for EFFECT_GOROUND
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f32 circleamount; //!< Circleamount for the EFFECT_GOROUND effect
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f32 xoffsetDynFloat; //!< Integer sucks float is need by some parts
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f32 yoffsetDynFloat; //!< Integer sucks float is need by some parts
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int changervar; //!< Changervariable for some stuff
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int alpha; //!< Element alpha value (0-255)
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f32 scale; //!< Element scale (1 = 100%)
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f32 angleDyn; //!< AngleDyn for EFFECT_GOROUND
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f32 anglespeed; //!<Anglespeedvariable for EFFECT_GOROUND
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int alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
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f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
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bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
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int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
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int effectAmount; //!< Effect amount. Used by different effects for different purposes
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int effectTarget; //!< Effect target amount. Used by different effects for different purposes
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int effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
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int effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
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int effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
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int alignmentHor; //!< Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
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int alignmentVert; //!< Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
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int state; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
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int stateChan; //!< Which controller channel is responsible for the last change in state
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bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
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bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
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bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
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GuiTrigger * trigger[6]; //!< GuiTriggers (input actions) that this element responds to
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GuiElement * parentElement; //!< Parent element
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UpdateCallback updateCB; //!< Callback function to call when this element is updated
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};
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class SimpleLock
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{
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public:
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SimpleLock(GuiElement *e);
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~SimpleLock();
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private:
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GuiElement *element;
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};
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#define LOCK(e) SimpleLock LOCK(e)
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//!Allows GuiElements to be grouped together into a "window"
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class GuiWindow: public GuiElement
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{
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public:
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//!Constructor
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GuiWindow();
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//!\overload
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//!\param w Width of window
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//!\param h Height of window
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GuiWindow(int w, int h);
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//!Destructor
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virtual ~GuiWindow();
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//!Appends a GuiElement to the GuiWindow
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//!\param e The GuiElement to append. If it is already in the GuiWindow, it is removed first
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void Append(GuiElement* e);
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//!Inserts a GuiElement into the GuiWindow at the specified index
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//!\param e The GuiElement to insert. If it is already in the GuiWindow, it is removed first
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//!\param i Index in which to insert the element
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void Insert(GuiElement* e, u32 i);
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//!Removes the specified GuiElement from the GuiWindow
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//!\param e GuiElement to be removed
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void Remove(GuiElement* e);
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//!Removes all GuiElements
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void RemoveAll();
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//!Returns the GuiElement at the specified index
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//!\param index The index of the element
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//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
|
GuiElement* GetGuiElementAt(u32 index) const;
|
|
//!Returns the size of the list of elements
|
|
//!\return The size of the current element list
|
|
u32 GetSize();
|
|
//!Sets the visibility of the window
|
|
//!\param v visibility (true = visible)
|
|
void SetVisible(bool v);
|
|
//!Resets the window's state to STATE_DEFAULT
|
|
void ResetState();
|
|
//!Sets the window's state
|
|
//!\param s State
|
|
void SetState(int s);
|
|
//!Gets the index of the GuiElement inside the window that is currently selected
|
|
//!\return index of selected GuiElement
|
|
int GetSelected();
|
|
//!Moves the selected element to the element to the left or right
|
|
//!\param d Direction to move (-1 = left, 1 = right)
|
|
void MoveSelectionHor(int d);
|
|
//!Moves the selected element to the element above or below
|
|
//!\param d Direction to move (-1 = up, 1 = down)
|
|
void MoveSelectionVert(int d);
|
|
//!Allow dim of screen on disable or not
|
|
void SetAllowDim(bool d) { allowDim = d; }
|
|
void SetDimScreen(bool d) { forceDim = d; }
|
|
//!Draws all the elements in this GuiWindow
|
|
void Draw();
|
|
void DrawTooltip();
|
|
//!Updates the window and all elements contains within
|
|
//!Allows the GuiWindow and all elements to respond to the input data specified
|
|
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
|
void Update(GuiTrigger * t);
|
|
protected:
|
|
bool forceDim;
|
|
bool allowDim;
|
|
std::vector<GuiElement*> _elements; //!< Contains all elements within the GuiWindow
|
|
};
|
|
|
|
//!Display, manage, and manipulate images in the GUI
|
|
class GuiImage: public GuiElement
|
|
{
|
|
public:
|
|
//!Constructor
|
|
GuiImage();
|
|
//!\overload
|
|
//!\param img Pointer to GuiImageData element
|
|
GuiImage(GuiImageData * img);
|
|
//!\overload
|
|
//!Sets up a new image from the image data specified
|
|
//!\param img
|
|
//!\param w Image width
|
|
//!\param h Image height
|
|
GuiImage(u8 * img, int w, int h);
|
|
//!\overload
|
|
//!Creates an image filled with the specified color
|
|
//!\param w Image width
|
|
//!\param h Image height
|
|
//!\param c Image color
|
|
GuiImage(int w, int h, GXColor c);
|
|
//! Copy Constructor
|
|
GuiImage(GuiImage &srcimage);
|
|
GuiImage(GuiImage *srcimage);
|
|
//! = operator for copying images
|
|
GuiImage &operator=(GuiImage &srcimage);
|
|
//!Destructor
|
|
virtual ~GuiImage();
|
|
//!Sets the image rotation angle for drawing
|
|
//!\param a Angle (in degrees)
|
|
void SetAngle(float a);
|
|
//!Gets the image rotation angle for drawing
|
|
float GetAngle();
|
|
//!Sets the number of times to draw the image horizontally
|
|
//!\param t Number of times to draw the image
|
|
void SetTileHorizontal(int t);
|
|
void SetTileVertical(int t);
|
|
// true set horizontal scale to 0.8 //added
|
|
void SetWidescreen(bool w);
|
|
//!Constantly called to draw the image
|
|
void Draw();
|
|
//!Gets the image data
|
|
//!\return pointer to image data
|
|
u8 * GetImage();
|
|
//!Sets up a new image using the GuiImageData object specified
|
|
//!\param img Pointer to GuiImageData object
|
|
void SetImage(GuiImageData * img);
|
|
//!\overload
|
|
//!\param img Pointer to image data
|
|
//!\param w Width
|
|
//!\param h Height
|
|
void SetImage(u8 * img, int w, int h);
|
|
//!Gets the pixel color at the specified coordinates of the image
|
|
//!\param x X coordinate
|
|
//!\param y Y coordinate
|
|
GXColor GetPixel(int x, int y);
|
|
//!Sets the pixel color at the specified coordinates of the image
|
|
//!\param x X coordinate
|
|
//!\param y Y coordinate
|
|
//!\param color Pixel color
|
|
void SetPixel(int x, int y, GXColor color);
|
|
//!Sets the image to grayscale
|
|
void SetGrayscale(void);
|
|
//!Set/disable the use of parentelement angle (default true)
|
|
void SetParentAngle(bool a);
|
|
//!Directly modifies the image data to create a color-striped effect
|
|
//!Alters the RGB values by the specified amount
|
|
//!\param s Amount to increment/decrement the RGB values in the image
|
|
void ColorStripe(int s);
|
|
//!Sets a stripe effect on the image, overlaying alpha blended rectangles
|
|
//!Does not alter the image data
|
|
//!\param s Alpha amount to draw over the image
|
|
void SetStripe(int s);
|
|
s32 z;
|
|
void SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4);
|
|
void SetSkew(int *skew /* int skew[8] */);
|
|
int xx1;
|
|
int yy1;
|
|
int xx2;
|
|
int yy2;
|
|
int xx3;
|
|
int yy3;
|
|
int xx4;
|
|
int yy4;
|
|
int rxx1;
|
|
int ryy1;
|
|
int rxx2;
|
|
int ryy2;
|
|
int rxx3;
|
|
int ryy3;
|
|
int rxx4;
|
|
int ryy4;
|
|
protected:
|
|
int imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
|
u8 * image; //!< Poiner to image data. May be shared with GuiImageData data
|
|
f32 imageangle; //!< Angle to draw the image
|
|
int tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
|
int tileVertical; //!< Number of times to draw (tile) the image vertically
|
|
u8 stripe; //!< Alpha value (0-255) to apply a stripe effect to the texture
|
|
short widescreen; //added
|
|
bool parentangle;
|
|
};
|
|
//!Display, manage, and manipulate text in the GUI
|
|
class GuiText: public GuiElement
|
|
{
|
|
public:
|
|
//!Constructor
|
|
//!\param t Text
|
|
//!\param s Font size
|
|
//!\param c Font color
|
|
GuiText(const char * t, int s, GXColor c);
|
|
//!\overload
|
|
//!\param t Text
|
|
//!\param s Font size
|
|
//!\param c Font color
|
|
GuiText(const wchar_t * t, int s, GXColor c);
|
|
//!\overload
|
|
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
|
//!\param t Text
|
|
GuiText(const char * t);
|
|
//!Destructor
|
|
virtual ~GuiText();
|
|
//!Sets the text of the GuiText element
|
|
//!\param t Text
|
|
virtual void SetText(const char * t);
|
|
virtual void SetText(const wchar_t * t);
|
|
virtual void SetTextf(const char *format, ...) __attribute__( ( format( printf, 2, 3 ) ) );
|
|
//!Sets up preset values to be used by GuiText(t)
|
|
//!Useful when printing multiple text elements, all with the same attributes set
|
|
//!\param sz Font size
|
|
//!\param c Font color
|
|
//!\param w Maximum width of texture image (for text wrapping)
|
|
//!\param wrap Wrapmode when w>0
|
|
//!\param s Font style
|
|
//!\param h Text alignment (horizontal)
|
|
//!\param v Text alignment (vertical)
|
|
static void SetPresets(int sz, GXColor c, int w, u16 s, int h, int v);
|
|
//!Sets the font size
|
|
//!\param s Font size
|
|
void SetFontSize(int s);
|
|
//!Sets the maximum width of the drawn texture image
|
|
//!If the text exceeds this, it is wrapped to the next line
|
|
//!\param w Maximum width
|
|
//!\param m WrapMode
|
|
void SetMaxWidth(int w = 0, int m = WRAP);
|
|
//!Sets the font color
|
|
//!\param c Font color
|
|
void SetColor(GXColor c);
|
|
//!Sets the FreeTypeGX style attributes
|
|
//!\param s Style attributes
|
|
//!\param m Style-Mask attributes
|
|
void SetStyle(u16 s);
|
|
//!Sets the text alignment
|
|
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTER)
|
|
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
|
void SetAlignment(int hor, int vert);
|
|
//!Set PassChar
|
|
void SetPassChar(wchar_t p);
|
|
//!Sets the font
|
|
//!\param f Font
|
|
void SetFont(FreeTypeGX *f);
|
|
//!Get the original text as char
|
|
virtual const wchar_t * GetText();
|
|
//!Overload for GetWidth()
|
|
int GetWidth() { return GetTextWidth(); }
|
|
//!Get the Horizontal Size of Text
|
|
int GetTextWidth();
|
|
int GetTextWidth(int ind);
|
|
//!Get the max textwidth
|
|
int GetTextMaxWidth();
|
|
//!Gets the total line number
|
|
virtual int GetLinesCount() { return 1; }
|
|
//!Get fontsize
|
|
int GetFontSize() { return size; }
|
|
//!Set max lines to draw
|
|
void SetLinesToDraw(int l);
|
|
void SetWidescreen(bool b) { widescreen = b; }
|
|
//!Get current Textline (for position calculation)
|
|
const wchar_t * GetDynText(int ind = 0);
|
|
virtual const wchar_t * GetTextLine(int ind) { return GetDynText(ind); }
|
|
//!Change the font
|
|
//!\param font bufferblock
|
|
//!\param font filesize
|
|
bool SetFont(const u8 *font, const u32 filesize);
|
|
//!Constantly called to draw the text
|
|
void Draw();
|
|
protected:
|
|
//!Clear the dynamic text
|
|
void ClearDynamicText();
|
|
//!Create a dynamic dotted text if the text is too long
|
|
void MakeDottedText();
|
|
//!Scroll the text once
|
|
void ScrollText();
|
|
//!Wrap the text to several lines
|
|
void WrapText();
|
|
|
|
wchar_t *text;
|
|
std::vector<wchar_t *> textDyn;
|
|
int wrapMode; //!< Wrapping toggle
|
|
int textScrollPos; //!< Current starting index of text string for scrolling
|
|
int textScrollInitialDelay; //!< Delay to wait before starting to scroll
|
|
int textScrollDelay; //!< Scrolling speed
|
|
int size; //!< Font size
|
|
int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
|
u16 style; //!< FreeTypeGX style attributes
|
|
GXColor color; //!< Font color
|
|
FreeTypeGX *font;
|
|
int textWidth;
|
|
int currentSize;
|
|
int linestodraw;
|
|
wchar_t passChar;
|
|
bool widescreen;
|
|
};
|
|
|
|
//!Display, manage, and manipulate tooltips in the GUI.
|
|
class GuiTooltip: public GuiElement
|
|
{
|
|
public:
|
|
//!Constructor
|
|
//!\param t Text
|
|
GuiTooltip(const char *t, int Alpha = 255);
|
|
//!Destructor
|
|
virtual ~GuiTooltip();
|
|
//!Gets the element's current scale
|
|
//!Considers scale, scaleDyn, and the parent element's GetScale() value
|
|
float GetScale();
|
|
//!Sets the text of the GuiTooltip element
|
|
//!\param t Text
|
|
void SetText(const char * t);
|
|
void SetWidescreen(bool w); // timely a dummy
|
|
//!Constantly called to draw the GuiButton
|
|
void Draw();
|
|
protected:
|
|
GuiImageData * tooltipLeft;
|
|
GuiImageData * tooltipTile;
|
|
GuiImageData * tooltipRight;
|
|
GuiImage * leftImage; //!< Tooltip left-image
|
|
GuiImage * tileImage; //!< Tooltip tile-image
|
|
GuiImage * rightImage; //!< Tooltip right-image
|
|
GuiText *text;
|
|
};
|
|
|
|
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
|
class GuiButton: public GuiElement
|
|
{
|
|
public:
|
|
//!Constructor
|
|
//!\param w Width
|
|
//!\param h Height
|
|
GuiButton(int w, int h);
|
|
//!\param img is the button GuiImage. it uses the height & width of this image for the button
|
|
//!\param imgOver is the button's over GuiImage
|
|
//!\param hor is horizontal alingment of the button
|
|
//!\param vert is verticle alignment of the button
|
|
//!\param x is xposition of the button
|
|
//!\param y is yposition of the button
|
|
//!\param trig is a GuiTrigger to assign to this button
|
|
//!\param sndOver is a GuiSound used for soundOnOver for this button
|
|
//!\param sndClick is a GuiSound used for clickSound of this button
|
|
//!\param grow sets effect grow for this button. 1 for yes ;0 for no
|
|
GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
|
|
GuiSound* sndOver, GuiSound* sndClick, u8 grow);
|
|
//!\param same as all the parameters for the above button plus the following
|
|
//!\param tt is a GuiTooltip assigned to this button
|
|
//!\param ttx and tty are the xPOS and yPOS for this tooltip in relationship to the button
|
|
//!\param h_align and v_align are horizontal and verticle alignment for the tooltip in relationship to the button
|
|
GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
|
|
GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align,
|
|
int v_align);
|
|
//!Destructor
|
|
virtual ~GuiButton();
|
|
//!Sets the button's image
|
|
//!\param i Pointer to GuiImage object
|
|
void SetImage(GuiImage* i);
|
|
//!Sets the button's image on over
|
|
//!\param i Pointer to GuiImage object
|
|
void SetImageOver(GuiImage* i);
|
|
//!Sets the button's image on hold
|
|
//!\param i Pointer to GuiImage object
|
|
void SetAngle(float a);
|
|
void SetImageHold(GuiImage* i);
|
|
//!Sets the button's image on click
|
|
//!\param i Pointer to GuiImage object
|
|
void SetImageClick(GuiImage* i);
|
|
//!Sets the button's icon
|
|
//!\param i Pointer to GuiImage object
|
|
void SetIcon(GuiImage* i);
|
|
//!Sets the button's icon on over
|
|
//!\param i Pointer to GuiImage object
|
|
void SetIconOver(GuiImage* i);
|
|
//!Sets the button's icon on hold
|
|
//!\param i Pointer to GuiImage object
|
|
void SetIconHold(GuiImage* i);
|
|
//!Sets the button's icon on click
|
|
//!\param i Pointer to GuiImage object
|
|
void SetIconClick(GuiImage* i);
|
|
//!Sets the button's label
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void SetLabel(GuiText* t, int n = 0);
|
|
//!Sets the button's label on over (eg: different colored text)
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void SetLabelOver(GuiText* t, int n = 0);
|
|
//!Sets the button's label on hold
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void SetLabelHold(GuiText* t, int n = 0);
|
|
//!Sets the button's label on click
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void SetLabelClick(GuiText* t, int n = 0);
|
|
//!Sets the sound to play on over
|
|
//!\param s Pointer to GuiSound object
|
|
void SetSoundOver(GuiSound * s);
|
|
//!Sets the sound to play on hold
|
|
//!\param s Pointer to GuiSound object
|
|
void SetSoundHold(GuiSound * s);
|
|
//!Sets the sound to play on click
|
|
//!\param s Pointer to GuiSound object
|
|
void SetSoundClick(GuiSound * s);
|
|
//!\param reset the soundover to NULL
|
|
void RemoveSoundOver();
|
|
//!\param reset the soundclick to NULL
|
|
void RemoveSoundClick();
|
|
//!Constantly called to draw the GuiButtons ToolTip
|
|
//!Sets the button's Tooltip on over
|
|
//!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align
|
|
void SetToolTip(GuiTooltip* tt, int x, int y, int h = ALIGN_RIGHT, int v = ALIGN_TOP);
|
|
|
|
void RemoveToolTip();
|
|
//!Constantly called to draw the GuiButton
|
|
void Draw();
|
|
void DrawTooltip();
|
|
//!Constantly called to allow the GuiButton to respond to updated input data
|
|
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
|
void Update(GuiTrigger * t);
|
|
//!Deactivate/Activate pointing on Games while B scrolling
|
|
void ScrollIsOn(int f);
|
|
void SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4);
|
|
void SetSkew(int *skew /* int skew[8] */);
|
|
virtual void SetState(int s, int c = -1);
|
|
sigslot::signal3<GuiButton *, int, const POINT&> Clicked;
|
|
sigslot::signal3<GuiButton *, int, const POINT&> Held;
|
|
protected:
|
|
GuiImage * image; //!< Button image (default)
|
|
GuiImage * imageOver; //!< Button image for STATE_SELECTED
|
|
GuiImage * imageHold; //!< Button image for STATE_HELD
|
|
GuiImage * imageClick; //!< Button image for STATE_CLICKED
|
|
GuiImage * icon; //!< Button icon (drawn after button image)
|
|
GuiImage * iconOver; //!< Button icon for STATE_SELECTED
|
|
GuiImage * iconHold; //!< Button icon for STATE_HELD
|
|
GuiImage * iconClick; //!< Button icon for STATE_CLICKED
|
|
GuiTooltip *toolTip;
|
|
Timer ToolTipDelay;
|
|
bool bOldTooltipVisible;
|
|
GuiText * label[3]; //!< Label(s) to display (default)
|
|
GuiText * labelOver[3]; //!< Label(s) to display for STATE_SELECTED
|
|
GuiText * labelHold[3]; //!< Label(s) to display for STATE_HELD
|
|
GuiText * labelClick[3]; //!< Label(s) to display for STATE_CLICKED
|
|
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
|
|
GuiSound * soundHold; //!< Sound to play for STATE_HELD
|
|
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
|
|
};
|
|
|
|
typedef struct _keytype
|
|
{
|
|
char ch, chShift, chalt, chalt2;
|
|
} Key;
|
|
|
|
//!On-screen keyboard
|
|
class GuiKeyboard: public GuiWindow
|
|
{
|
|
public:
|
|
GuiKeyboard(char * t, u32 m, int min, int lang);
|
|
virtual ~GuiKeyboard();
|
|
void SetVisibleText(bool v) { textVisible = v; }
|
|
const char *GetText() { return kbtextstr; }
|
|
void Update(GuiTrigger * t);
|
|
protected:
|
|
void SetDisplayText(const char *text);
|
|
|
|
bool textVisible;
|
|
char kbtextstr[256];
|
|
u32 kbtextmaxlen;
|
|
Key keys[4][11];
|
|
int shift;
|
|
int caps;
|
|
int alt;
|
|
int alt2;
|
|
u16 min;
|
|
GuiText * kbText;
|
|
GuiImage * keyTextboxImg;
|
|
GuiText * keyCapsText;
|
|
GuiImage * keyCapsImg;
|
|
GuiImage * keyCapsOverImg;
|
|
GuiButton * keyCaps;
|
|
GuiText * keyAltText;
|
|
GuiImage * keyAltImg;
|
|
GuiImage * keyAltOverImg;
|
|
GuiButton * keyAlt;
|
|
GuiText * keyAlt2Text;
|
|
GuiImage * keyAlt2Img;
|
|
GuiImage * keyAlt2OverImg;
|
|
GuiButton * keyAlt2;
|
|
GuiText * keyShiftText;
|
|
GuiImage * keyShiftImg;
|
|
GuiImage * keyShiftOverImg;
|
|
GuiButton * keyShift;
|
|
GuiText * keyBackText;
|
|
GuiImage * keyBackImg;
|
|
GuiImage * keyBackOverImg;
|
|
GuiButton * keyBack;
|
|
GuiText * keyClearText;
|
|
GuiImage * keyClearImg;
|
|
GuiImage * keyClearOverImg;
|
|
GuiButton * keyClear;
|
|
GuiImage * keySpaceImg;
|
|
GuiImage * keySpaceOverImg;
|
|
GuiButton * keySpace;
|
|
GuiButton * keyBtn[4][11];
|
|
GuiImage * keyImg[4][11];
|
|
GuiImage * keyImgOver[4][11];
|
|
GuiText * keyTxt[4][11];
|
|
GuiImageData * keyTextbox;
|
|
GuiImageData * key;
|
|
GuiImageData * keyOver;
|
|
GuiImageData * keyMedium;
|
|
GuiImageData * keyLarge;
|
|
GuiTrigger * trigA;
|
|
GuiTrigger * trigB;
|
|
};
|
|
|
|
#endif
|