mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 02:11:55 +01:00
297 lines
7.3 KiB
C++
297 lines
7.3 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "wpad.h"
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#include <unistd.h>
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#include "gui_gamelist.h"
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#include "settings/CSettings.h"
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#include "main.h"
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#include "settings/newtitles.h"
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#include "settings/GameTitles.h"
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#include "usbloader/GameList.h"
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#include "themes/CTheme.h"
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#include "utils/tools.h"
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#include "menu.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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/**
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* Constructor for the GuiGameList class.
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*/
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GuiGameList::GuiGameList(int w, int h, int offset)
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: scrollBar(h-10)
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{
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width = w;
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height = h;
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pagesize = thInt("9 - game list browser page size");
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selectable = true;
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listOffset = LIMIT(offset, 0, MAX(0, gameList.size()-pagesize));
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selectedItem = 0;
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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bgGames = Resources::GetImageData("bg_options.png");
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newGames = Resources::GetImageData("new.png");
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scrollBar.SetParent(this);
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scrollBar.SetAlignment(thAlign("right - game browser scrollbar align hor"), thAlign("top - game browser scrollbar align ver"));
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scrollBar.SetPosition(thInt("0 - game browser scrollbar pos x"), thInt("5 - game browser scrollbar pos y"));
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scrollBar.SetButtonScroll(WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B);
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scrollBar.SetPageSize(pagesize);
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scrollBar.SetSelectedItem(selectedItem);
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scrollBar.SetSelectedIndex(listOffset);
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scrollBar.SetEntrieCount(gameList.size());
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scrollBar.listChanged.connect(this, &GuiGameList::onListChange);
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bgGameImg = new GuiImage(bgGames);
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bgGameImg->SetParent(this);
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bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
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maxTextWidth = bgGameImg->GetWidth() - scrollBar.GetWidth() - 38;
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game = new GuiButton *[pagesize];
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gameTxt = new GuiText *[pagesize];
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gameTxtOver = new GuiText *[pagesize];
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gameBg = new GuiImage *[pagesize];
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newImg = new GuiImage *[pagesize];
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for (int i = 0; i < pagesize; ++i)
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{
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gameTxt[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color"));
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24, 0);
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color over"));
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gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxtOver[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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gameBg[i] = new GuiImage(bgGamesEntry);
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newImg[i] = new GuiImage(newGames);
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newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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newImg[i]->SetVisible(false);
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game[i] = new GuiButton(width - scrollBar.GetWidth(), GAMESELECTSIZE);
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game[i]->SetParent(this);
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game[i]->SetLabel(gameTxt[i]);
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game[i]->SetLabelOver(gameTxtOver[i]);
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game[i]->SetIcon(newImg[i]);
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game[i]->SetImageOver(gameBg[i]);
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game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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UpdateListEntries();
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}
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/**
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* Destructor for the GuiGameList class.
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*/
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GuiGameList::~GuiGameList()
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{
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delete bgGameImg;
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delete bgGames;
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delete bgGamesEntry;
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delete newGames;
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delete trigA;
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for (int i = 0; i < pagesize; ++i)
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{
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delete gameTxt[i];
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delete gameTxtOver[i];
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delete gameBg[i];
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delete game[i];
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delete newImg[i];
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}
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delete[] game;
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delete[] gameTxt;
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delete[] gameTxtOver;
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delete[] gameBg;
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}
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void GuiGameList::SetFocus(int f)
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{
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LOCK( this );
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if (!gameList.size()) return;
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for (int i = 0; i < pagesize; ++i)
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game[i]->ResetState();
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if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameList::ResetState()
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{
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LOCK( this );
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if (state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for (int i = 0; i < pagesize; ++i)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameList::GetClickedOption()
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{
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int found = -1;
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for (int i = 0; i < pagesize; ++i)
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{
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if (game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = listOffset + i;
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break;
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}
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}
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return found;
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}
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void GuiGameList::onListChange(int SelItem, int SelInd)
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{
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selectedItem = SelItem;
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listOffset = SelInd;
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UpdateListEntries();
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}
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void GuiGameList::setListOffset(int off)
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{
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LOCK(this);
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listOffset = LIMIT(off, 0, MAX(0, gameList.size()-pagesize));
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}
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void GuiGameList::SetSelectedOption(int ind)
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{
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LOCK(this);
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selectedItem = LIMIT(ind, 0, MIN(pagesize, MAX(0, gameList.size()-1)));
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameList::Draw()
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{
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LOCK( this );
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if (!this->IsVisible() || !gameList.size()) return;
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bgGameImg->Draw();
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for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
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{
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if (next < gameList.size())
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game[i]->Draw();
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}
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scrollBar.Draw();
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this->UpdateEffects();
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}
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void GuiGameList::UpdateListEntries()
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{
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for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
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{
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if (next < gameList.size())
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{
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if (game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
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gameTxt[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
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gameTxtOver[i]->SetPosition(24, 0);
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if (Settings.marknewtitles)
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{
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bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
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if (isNew)
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{
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gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
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}
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else
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{
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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}
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newImg[i]->SetVisible(isNew);
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}
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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}
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}
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void GuiGameList::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (state == STATE_DISABLED || !t || !gameList.size()) return;
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static int pressedChan = -1;
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if((t->wpad.btns_d & (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT |
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WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)) ||
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(t->pad.btns_d & (PAD_BUTTON_UP | PAD_BUTTON_DOWN)))
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pressedChan = t->chan;
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// update the location of the scroll box based on the position in the option list
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scrollBar.Update(t);
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if(pressedChan == -1 || (!t->wpad.btns_h && !t->pad.btns_h))
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{
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for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
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{
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if (next >= gameList.size())
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break;
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if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED, -1);
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game[i]->Update(t);
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if (game[i]->GetState() == STATE_SELECTED)
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selectedItem = i;
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}
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}
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if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h)
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pressedChan = -1;
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scrollBar.SetPageSize(pagesize);
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scrollBar.SetSelectedItem(selectedItem);
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scrollBar.SetSelectedIndex(listOffset);
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scrollBar.SetEntrieCount(gameList.size());
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if (updateCB) updateCB(this);
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}
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