mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
72d8c9dc2e
*Created an own class for the homebrew prompt *Created scrollbar class which is now used on every browser *Created a checkbox browser list class *Changed the category prompts to the new list mode *Improved B-Button scrolling *Fixed horizontal text scrolling *Fixed possible crash on long text display *Many internal gui changes and navigation changes *Fixed booting games by argument (headless id) (Issue 1930) *Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923) *Added booting with arguements from meta.xml for homebrews (Issue 1926) *Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
265 lines
7.4 KiB
C++
265 lines
7.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "WDMMenu.hpp"
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#include "FileOperations/fileops.h"
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#include "menu/menus.h"
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#include "themes/CTheme.h"
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#include "language/gettext.h"
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#include "usbloader/wbfs.h"
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#include "libs/libwbfs/libwbfs.h"
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#include "libs/libwbfs/wiidisc.h"
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#include "usbloader/fstfile.h"
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#include "settings/GameTitles.h"
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#include "gecko.h"
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u32 WDMMenu::AlternateDolOffset = 0;
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u32 WDMMenu::AlternateDolParameter = 0;
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WDMMenu::WDMMenu(const struct discHdr * header)
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: GuiWindow(screenwidth, screenheight)
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{
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Options = new OptionList;
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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trigA = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigB = new GuiTrigger();
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trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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defaultBtnTxt = new GuiText(tr("Default"), 22, (GXColor){0, 0, 0, 255});
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defaultBtnImg = new GuiImage(btnOutline);
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defaultBtn = new GuiButton(defaultBtnImg, defaultBtnImg, 2, 3, 130, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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defaultBtn->SetLabel(defaultBtnTxt);
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Append(defaultBtn);
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backBtnTxt = new GuiText(tr("Back"), 22, (GXColor){0, 0, 0, 255});
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backBtnImg = new GuiImage(btnOutline);
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backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -130, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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backBtn->SetLabel(backBtnTxt);
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backBtn->SetTrigger(trigB);
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Append(backBtn);
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optionBrowser = new GuiOptionBrowser(396, 280, Options, "bg_options_settings.png");
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optionBrowser->SetPosition(0, 90);
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optionBrowser->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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Append(optionBrowser);
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SetEffect(EFFECT_FADE, 50);
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char WDMPath[200];
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snprintf(WDMPath, sizeof(WDMPath), "%s/%.3s.wdm", Settings.WDMpath, (char *) header->id);
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if(!CheckFile(WDMPath))
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{
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snprintf(WDMPath, sizeof(WDMPath), "%s/%.6s.wdm", Settings.WDMpath, (char *) header->id);
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if(!CheckFile(WDMPath))
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snprintf(WDMPath, sizeof(WDMPath), "%s/%.4s.wdm", Settings.WDMpath, (char *) header->id);
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}
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wdmFile = new WDMFile(WDMPath);
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CheckGameFiles(header);
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}
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WDMMenu::~WDMMenu()
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{
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ResumeGui();
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SetEffect(EFFECT_FADE, -50);
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while(this->GetEffect() > 0)
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usleep(100);
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HaltGui();
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if(parentElement)
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((GuiWindow *) parentElement)->Remove(this);
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RemoveAll();
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delete btnOutline;
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delete backBtnTxt;
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delete backBtnImg;
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delete backBtn;
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delete defaultBtnTxt;
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delete defaultBtnImg;
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delete defaultBtn;
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delete trigA;
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delete trigB;
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delete optionBrowser;
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delete wdmFile;
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ResumeGui();
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}
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int WDMMenu::GetChoice()
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{
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if (shutdown)
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Sys_Shutdown();
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else if (reset)
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Sys_Reboot();
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if(backBtn->GetState() == STATE_CLICKED)
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return 0;
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else if(defaultBtn->GetState() == STATE_CLICKED)
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return 1;
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int choice = optionBrowser->GetClickedOption();
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if(choice >= 0 && choice < (int) DOLOffsetList.size())
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{
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AlternateDolOffset = DOLOffsetList[choice].first;
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AlternateDolParameter = DOLOffsetList[choice].second;
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return 1;
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}
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return -1;
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}
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int WDMMenu::Show(const struct discHdr * header)
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{
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WDMMenu Menu(header);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&Menu);
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int ret = -1;
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while(ret == -1)
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{
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usleep(100);
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ret = Menu.GetChoice();
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}
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mainWindow->SetState(STATE_DEFAULT);
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return ret;
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}
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static inline bool stringcompare(const char * replace, const char * dolname)
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{
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if(strlen(replace) == 0 || strlen(dolname) == 0)
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return false;
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for( ; *replace != 0 && *dolname != 0; replace++, dolname++)
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{
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if(*replace == '?')
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continue;
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if(toupper((int) *replace) != toupper((int) *dolname))
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return false;
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}
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return true;
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}
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void WDMMenu::CheckGameFiles(const struct discHdr * header)
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{
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) header->id);
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if (!disc)
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{
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WindowPrompt(tr( "ERROR:" ), tr( "Could not open Disc" ), tr( "OK" ));
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return;
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}
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wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
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if (!wdisc)
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{
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WindowPrompt(tr( "ERROR:" ), tr( "Could not open Disc" ), tr( "OK" ));
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return;
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}
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FST_ENTRY * fstbuffer = (FST_ENTRY *) wd_get_fst(wdisc, ONLY_GAME_PARTITION);
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if (!fstbuffer)
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{
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WindowPrompt(tr( "ERROR:" ), tr( "Not enough free memory." ), tr( "OK" ));
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return;
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}
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wd_close_disc(wdisc);
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WBFS_CloseDisc(disc);
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int position = 0;
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vector<pair<int, string> > FilesNotInWDM;
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for(int i = 0; i < wdmFile->size(); ++i)
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{
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if(stringcompare(wdmFile->GetDolName(i), "main") == true)
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{
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DOLOffsetList.push_back(pair<int, int>(0, wdmFile->GetParameter(i)));
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Options->SetName(position, "%i.", position+1);
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Options->SetValue(position, wdmFile->GetReplaceName(i));
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position++;
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}
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}
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for (u32 i = 1; i < fstbuffer[0].filelen; i++)
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{
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//don't add files that aren't .dol to the list
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const char * filename = fstfiles(fstbuffer, i);
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const char * fileext = NULL;
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if(filename)
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fileext = strrchr(filename, '.');
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if (fileext && strcasecmp(fileext, ".dol") == 0)
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{
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char NameCpy[strlen(filename)+1];
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strcpy(NameCpy, filename);
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char *extension = strrchr(NameCpy, '.');
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if(extension) *extension = 0;
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int j;
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for(j = 0; j < wdmFile->size(); ++j)
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{
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if(stringcompare(wdmFile->GetDolName(j), NameCpy) == true)
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{
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DOLOffsetList.push_back(pair<int, int>(i, wdmFile->GetParameter(j)));
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Options->SetName(position, "%i.", position+1);
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Options->SetValue(position, wdmFile->GetReplaceName(j));
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position++;
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break;
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}
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}
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if(j == wdmFile->size())
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FilesNotInWDM.push_back(pair<int, string>(i, filename));
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}
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}
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for(u32 i = 0; i < FilesNotInWDM.size(); ++i)
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{
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DOLOffsetList.push_back(pair<int, int>(FilesNotInWDM[i].first, 1));
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Options->SetName(position, "%i.", position+1);
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Options->SetValue(position, FilesNotInWDM[i].second.c_str());
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position++;
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}
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free(fstbuffer);
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}
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