usbloadergx/source/prompts/ProgressWindow.cpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

424 lines
14 KiB
C++

/****************************************************************************
* ProgressWindow
* USB Loader GX 2009
*
* ProgressWindow.cpp
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "menu/menus.h"
#include "sys.h"
#include "language/gettext.h"
#include "GUI/gui.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
#include "usbloader/utils.h"
#include "themes/CTheme.h"
#include "utils/timer.h"
/*** Variables used only in this file ***/
static lwp_t progressthread = LWP_THREAD_NULL;
static mutex_t ProgressMutex = LWP_MUTEX_NULL;
static ProgressAbortCallback AbortCallback = NULL;
static const char * progressTitle = NULL;
static const char * progressMsg1 = NULL;
static const char * progressMsg2 = NULL;
static Timer ProgressTimer;
static int showProgress = 0;
static s64 progressDone = -1;
static s64 progressTotal = -1;
static bool showTime = false;
static bool showSize = false;
static bool changed = true;
static bool changedMessages = true;
/****************************************************************************
* StartProgress
***************************************************************************/
extern "C" void StartProgress(const char * title, const char * msg1, const char * msg2, bool swSize, bool swTime)
{
progressTitle = title;
progressMsg1 = msg1;
progressMsg2 = msg2;
showSize = swSize;
showTime = swTime;
showProgress = 1;
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
}
/****************************************************************************
* ShowProgress
*
* Callbackfunction for updating the progress values
* Use this function as standard callback
***************************************************************************/
extern "C" void ShowProgress(s64 done, s64 total)
{
LWP_MutexLock(ProgressMutex);
progressDone = done;
progressTotal = total;
if(!done)
{
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
showProgress = 1;
}
changed = true;
LWP_MutexUnlock(ProgressMutex);
}
void ShowProgress(const char *title, const char *msg1, const char *msg2, s64 done, s64 total, bool swSize, bool swTime)
{
if (total <= 0)
return;
else if (done > total)
done = total;
LWP_MutexLock(ProgressMutex);
progressDone = done;
progressTotal = total;
progressTitle = title;
progressMsg1 = msg1;
progressMsg2 = msg2;
showSize = swSize;
showTime = swTime;
if(!done)
{
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
showProgress = 1;
}
changedMessages = true;
changed = true;
LWP_MutexUnlock(ProgressMutex);
}
/****************************************************************************
* ProgressStop
***************************************************************************/
extern "C" void ProgressStop()
{
showProgress = 0;
progressTitle = NULL;
progressMsg1 = NULL;
progressMsg2 = NULL;
progressDone = -1;
progressTotal = -1;
showTime = false;
showSize = false;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(progressthread))
usleep(100);
}
/****************************************************************************
* ProgressSetAbortCallback
*
* Set a callback for the cancel button
***************************************************************************/
extern "C" void ProgressSetAbortCallback(ProgressAbortCallback callback)
{
AbortCallback = callback;
}
/****************************************************************************
* UpdateProgressValues
***************************************************************************/
static void UpdateProgressValues(GuiImage *progressbarImg, GuiText *prTxt, GuiText *timeTxt, GuiText *speedTxt, GuiText *sizeTxt)
{
if(!changed)
return;
extern u64 gamesize;
LWP_MutexLock(ProgressMutex);
changed = false;
changedMessages = false;
s64 done = progressDone;
s64 total = progressTotal;
u32 speed = 0;
if(gamesize > 0)
{
done = (s64) ((double) done / (double) total * (double) gamesize);
total = (s64) gamesize;
}
//Calculate speed in KB/s
if (ProgressTimer.elapsed() > 0.0f)
speed = (u32) (done/ProgressTimer.elapsed());
LWP_MutexUnlock(ProgressMutex);
u32 TimeLeft = 0, h = 0, m = 0, s = 0;
if(speed > 0)
TimeLeft = (total-done)/speed;
if(TimeLeft > 0)
{
h = TimeLeft / 3600;
m = (TimeLeft / 60) % 60;
s = TimeLeft % 60;
}
float progressPercent = 100.0 * done / total;
prTxt->SetTextf("%.2f", progressPercent);
if (Settings.widescreen && Settings.wsprompt)
progressbarImg->SetSkew(0, 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent * Settings.WSFactor)
- progressbarImg->GetWidth(), 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent
* Settings.WSFactor) - progressbarImg->GetWidth(), 0, 0, 0);
else
progressbarImg->SetSkew(0, 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent)
- progressbarImg->GetWidth(), 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent)
- progressbarImg->GetWidth(), 0, 0, 0);
if (showTime == true)
{
timeTxt->SetTextf("%s %d:%02d:%02d", tr( "Time left:" ), h, m, s);
}
if (showSize == true)
{
if (total < MB_SIZE)
sizeTxt->SetTextf("%0.2fKB/%0.2fKB", done / KB_SIZE, total / KB_SIZE);
else if (total > MB_SIZE && total < GB_SIZE)
sizeTxt->SetTextf("%0.2fMB/%0.2fMB", done / MB_SIZE, total / MB_SIZE);
else
sizeTxt->SetTextf("%0.2fGB/%0.2fGB", done / GB_SIZE, total / GB_SIZE);
speedTxt->SetTextf("%dKB/s", (int) (speed/KB_SIZE));
}
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
static void ProgressWindow(const char *title, const char *msg1, const char *msg2)
{
GuiWindow promptWindow(472, 320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt)
{
dialogBoxImg.SetWidescreen(Settings.widescreen);
}
GuiImageData progressbarOutline(Resources::GetFile("progressbar_outline.png"), Resources::GetFileSize("progressbar_outline.png"));
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt)
{
progressbarOutlineImg.SetWidescreen(Settings.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(35, 40);
GuiImageData progressbarEmpty(Resources::GetFile("progressbar_empty.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(35, 40);
progressbarEmptyImg.SetTileHorizontal(100);
GuiImageData progressbar(Resources::GetFile("progressbar.png"), Resources::GetFileSize("progressbar.png"));
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(35, 40);
GuiText titleTxt(title, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0, 60);
GuiText msg1Txt(msg1, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
msg1Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
if (msg2)
msg1Txt.SetPosition(0, 100);
else
msg1Txt.SetPosition(0, 120);
msg1Txt.SetMaxWidth(430, DOTTED);
GuiText msg2Txt(msg2, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msg2Txt.SetPosition(0, 125);
msg2Txt.SetMaxWidth(430, DOTTED);
GuiText prsTxt("%", 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
prsTxt.SetPosition(-178, 40);
GuiText timeTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
timeTxt.SetPosition(280, -50);
GuiText sizeTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
sizeTxt.SetPosition(50, -50);
GuiText speedTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
speedTxt.SetPosition(50, -74);
GuiText prTxt((char*) NULL, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
prTxt.SetPosition(210, 40);
if ((Settings.wsprompt) && (Settings.widescreen)) /////////////adjust for widescreen
{
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80, 40);
progressbarEmptyImg.SetTileHorizontal(78);
progressbarImg.SetPosition(80, 40);
msg1Txt.SetMaxWidth(380, DOTTED);
msg2Txt.SetMaxWidth(380, DOTTED);
timeTxt.SetPosition(250, -50);
timeTxt.SetFontSize(20);
speedTxt.SetPosition(90, -74);
speedTxt.SetFontSize(20);
sizeTxt.SetPosition(90, -50);
sizeTxt.SetFontSize(20);
}
GuiText cancelTxt(tr( "Cancel" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
GuiImage cancelImg(&btnOutline);
if (Settings.wsprompt)
{
cancelTxt.SetWidescreen(Settings.widescreen);
cancelImg.SetWidescreen(Settings.widescreen);
}
GuiButton cancelBtn(&cancelImg, &cancelImg, 2, 4, 0, -45, &trigA, btnSoundOver, btnSoundClick2, 1);
cancelBtn.SetLabel(&cancelTxt);
cancelBtn.SetState(STATE_SELECTED);
usleep(400000); // wait to see if progress flag changes soon
if (!showProgress) return;
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&prsTxt);
if (title) promptWindow.Append(&titleTxt);
promptWindow.Append(&msg1Txt);
promptWindow.Append(&msg2Txt);
if (showTime) promptWindow.Append(&timeTxt);
if (showSize)
{
promptWindow.Append(&sizeTxt);
promptWindow.Append(&speedTxt);
}
if(AbortCallback)
promptWindow.Append(&cancelBtn);
HaltGui();
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (promptWindow.GetEffect() > 0) usleep(100);
while (showProgress)
{
usleep(50000);
if (shutdown)
Sys_Shutdown();
if (reset)
Sys_Reboot();
if (changed)
{
if (changedMessages && progressTitle) titleTxt.SetText(progressTitle);
if (changedMessages && progressMsg1) msg1Txt.SetText(progressMsg1);
if (changedMessages && progressMsg2) msg2Txt.SetText(progressMsg2);
UpdateProgressValues(&progressbarImg, &prTxt, &timeTxt, &speedTxt, &sizeTxt);
}
if(cancelBtn.GetState() == STATE_CLICKED)
{
if(AbortCallback) AbortCallback();
cancelBtn.ResetState();
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
/****************************************************************************
* ProgressThread
***************************************************************************/
static void * ProgressThread(void *arg)
{
while (1)
{
if (!showProgress) LWP_SuspendThread(progressthread);
ProgressWindow(progressTitle, progressMsg1, progressMsg2);
usleep(100);
}
return NULL;
}
/****************************************************************************
* InitProgressThread
*
* Startup Progressthread in idle prio
***************************************************************************/
void InitProgressThread()
{
LWP_MutexInit(&ProgressMutex, true);
LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 16384, 70);
}
/****************************************************************************
* ExitProgressThread
*
* Shutdown Progressthread
***************************************************************************/
void ExitProgressThread()
{
LWP_JoinThread(progressthread, NULL);
progressthread = LWP_THREAD_NULL;
LWP_MutexUnlock(ProgressMutex);
LWP_MutexDestroy(ProgressMutex);
}