mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
53574d6bc5
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken) *fixed freeze on 0 games and gameGrid *added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower) *made showing categories on game details screen limited by the space available *removed alt dol prompt on "default" setting for d2x users *Added a Block SD Reload option
411 lines
13 KiB
C++
411 lines
13 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include <gccore.h>
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/DiscBrowser.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "GameLoadSM.hpp"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Auto" )
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};
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static const char * VideoModeText[] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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trNOOP( "Region Patch" ),
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trNOOP( "Force PAL480p" ),
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trNOOP( "Force NTSC480p" ),
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};
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static const char * LanguageText[] =
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{
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trNOOP( "Japanese" ),
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trNOOP( "English" ),
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trNOOP( "German" ),
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trNOOP( "French" ),
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trNOOP( "Spanish" ),
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trNOOP( "Italian" ),
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trNOOP( "Dutch" ),
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trNOOP( "SChinese" ),
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trNOOP( "TChinese" ),
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trNOOP( "Korean" ),
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trNOOP( "Console Default" ),
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};
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static const char * Error002Text[] =
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{
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trNOOP( "No" ),
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trNOOP( "Yes" ),
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trNOOP( "Anti" )
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};
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static const char * ParentalText[] =
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{
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trNOOP( "0 (Everyone)" ),
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trNOOP( "1 (Child 7+)" ),
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trNOOP( "2 (Teen 12+)" ),
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trNOOP( "3 (Mature 16+)" ),
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trNOOP( "4 (Adults Only 18+)" )
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};
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static const char * AlternateDOLText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "Select a DOL from Game" ),
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trNOOP( "Load From SD/USB" ),
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trNOOP( "List on Gamelaunch" ),
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trNOOP( "Default" ),
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};
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GameLoadSM::GameLoadSM(const char * GameID)
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: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
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{
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memcpy(&GameConfig, GameSettings.GetGameCFG(GameID), sizeof(GameCFG));
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if(!btnOutline)
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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if(!trigA)
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trigA = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
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saveBtnImg = new GuiImage (btnOutline);
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if (Settings.wsprompt == ON)
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{
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saveBtnTxt->SetWidescreen(Settings.widescreen);
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saveBtnImg->SetWidescreen(Settings.widescreen);
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}
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saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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saveBtn->SetLabel(saveBtnTxt);
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Append(saveBtn);
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SetOptionNames();
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SetOptionValues();
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}
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GameLoadSM::~GameLoadSM()
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{
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HaltGui();
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//! The rest is destroyed in SettingsMenu.cpp
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Remove(saveBtn);
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delete saveBtnTxt;
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delete saveBtnImg;
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delete saveBtn;
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ResumeGui();
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}
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void GameLoadSM::SetDefaultConfig()
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{
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char id[7];
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snprintf(id, sizeof(id), GameConfig.id);
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memcpy(&GameConfig, GameSettings.GetDefault(), sizeof(GameCFG));
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snprintf(GameConfig.id, sizeof(GameConfig.id), id);
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}
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void GameLoadSM::SetOptionNames()
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
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Options->SetName(Idx++, "%s", tr( "Sneek Video Patch" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Game IOS" ));
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Options->SetName(Idx++, "%s", tr( "Parental Control" ));
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Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
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Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
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Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
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Options->SetName(Idx++, "%s", tr( "Game Lock" ));
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}
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void GameLoadSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Video Mode
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if(GameConfig.video == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
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//! Settings: VIDTV Patch
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if(GameConfig.vipatch == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
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//! Settings: Sneek Video Patch
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if(GameConfig.sneekVideoPatch == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.sneekVideoPatch]));
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//! Settings: Game Language
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if(GameConfig.language == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
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//! Settings: Patch Country Strings
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if(GameConfig.patchcountrystrings == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
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//! Settings: Ocarina
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if(GameConfig.ocarina == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
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//! Settings: Game IOS
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if(GameConfig.ios == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%i", GameConfig.ios);
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//! Settings: Parental Control
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Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
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//! Settings: Error 002 fix
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if(GameConfig.errorfix002 == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
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//! Settings: Return To
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if(GameConfig.returnTo)
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{
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const char* TitleName = NULL;
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u64 tid = NandTitles.FindU32(Settings.returnTo);
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if (tid > 0)
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TitleName = NandTitles.NameOf(tid);
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Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
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Settings.returnTo : tr( OnOffText[0] ));
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}
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else
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{
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Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
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}
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//! Settings: Alternate DOL
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Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
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//! Settings: Select DOL Offset
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if(GameConfig.loadalternatedol != 1)
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Options->SetValue(Idx++, tr("Not required"));
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else
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{
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if(strcmp(GameConfig.alternatedolname, "") != 0)
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Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
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else
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Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
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}
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//! Settings: Block IOS Reload
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if(GameConfig.iosreloadblock == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock]) );
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//! Settings: Game Lock
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
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}
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int GameLoadSM::GetMenuInternal()
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{
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if (saveBtn->GetState() == STATE_CLICKED)
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{
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if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
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{
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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}
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else
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WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
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saveBtn->ResetState();
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}
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Video Mode
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if (ret == ++Idx)
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{
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if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = INHERIT;
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}
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//! Settings: VIDTV Patch
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else if (ret == ++Idx)
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{
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if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = INHERIT;
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}
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//! Settings: Sneek Video Patch
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else if (ret == ++Idx)
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{
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if (++GameConfig.sneekVideoPatch >= MAX_ON_OFF) GameConfig.sneekVideoPatch = INHERIT;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = INHERIT;
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}
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//! Settings: Patch Country Strings
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else if (ret == ++Idx)
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{
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if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = INHERIT;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = INHERIT;
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}
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//! Settings: Game IOS
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else if (ret == ++Idx)
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{
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char entered[4];
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snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
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if(OnScreenKeyboard(entered, sizeof(entered), 0))
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{
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GameConfig.ios = atoi(entered) & 0xFF;
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if(GameConfig.ios < 200 && GameConfig.ios != INHERIT) GameConfig.ios = 200;
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if(GameConfig.ios != INHERIT && NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
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}
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else if(GameConfig.ios == 254)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
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}
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}
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}
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//! Settings: Parental Control
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else if (ret == ++Idx)
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{
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if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
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}
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//! Settings: Error 002 fix
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else if (ret == ++Idx)
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{
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if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = INHERIT;
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}
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//! Settings: Return To
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else if (ret == ++Idx)
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{
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if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
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}
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//! Settings: Alternate DOL
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else if (ret == ++Idx)
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{
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if (++GameConfig.loadalternatedol >= ALT_DOL_MAX_CHOICE)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Select DOL Offset from Game
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else if (ret == ++Idx && GameConfig.loadalternatedol == 1)
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{
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GuiWindow * parentWindow = (GuiWindow *) parentElement;
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if(parentWindow) parentWindow->SetState(STATE_DISABLED);
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//alt dol menu for games that require more than a single alt dol
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int autodol = autoSelectDolPrompt((char *) GameConfig.id);
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if(autodol == 0)
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{
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if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
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return MENU_NONE; //Cancel Button pressed
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}
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if (autodol > 0)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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SetOptionValues();
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if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
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return MENU_NONE;
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}
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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{
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GameConfig.alternatedolstart = res;
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char tmp[170];
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snprintf(tmp, sizeof(tmp), "%s %.6s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), (char *) GameConfig.id, GameConfig.alternatedolstart);
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WindowPrompt(0, tmp, tr( "OK" ));
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}
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if(GameConfig.alternatedolstart == 0)
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GameConfig.loadalternatedol = 0;
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if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
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}
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//! Settings: Block IOS Reload
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else if (ret == ++Idx)
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{
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if(++GameConfig.iosreloadblock >= 3) GameConfig.iosreloadblock = INHERIT;
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}
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//! Settings: Game Lock
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else if (ret == ++Idx)
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{
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if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
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}
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SetOptionValues();
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return MENU_NONE;
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}
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