mirror of
https://github.com/wiidev/usbloadergx.git
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a5822064f4
*Resolve for Issue 1766 - You can now delete everything belonging to a game on deleting the game (covers/cheats/text codes...) *Added dotted limit to the window prompt title text
207 lines
6.8 KiB
C++
207 lines
6.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "UninstallSM.hpp"
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#include "FileOperations/fileops.h"
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#include "settings/CSettings.h"
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#include "settings/CGameSettings.h"
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#include "settings/CGameStatistics.h"
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#include "settings/GameTitles.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/GameList.h"
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#include "wstring.hpp"
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extern int mountMethod;
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UninstallSM::UninstallSM(struct discHdr * header)
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: SettingsMenu(tr("Uninstall Menu"), &GuiOptions, MENU_NONE)
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{
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DiscHeader = header;
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Uninstall Game" ));
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Options->SetName(Idx++, "%s", tr( "Reset Playcounter" ));
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Options->SetName(Idx++, "%s", tr( "Delete Cover Artwork" ));
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Options->SetName(Idx++, "%s", tr( "Delete Disc Artwork" ));
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Options->SetName(Idx++, "%s", tr( "Delete Cheat TXT" ));
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Options->SetName(Idx++, "%s", tr( "Delete Cheat GCT" ));
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SetOptionValues();
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}
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void UninstallSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Uninstall Game
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Options->SetValue(Idx++, " ");
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//! Settings: Reset Playcounter
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Options->SetValue(Idx++, " ");
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//! Settings: Delete Cover Artwork
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Options->SetValue(Idx++, " ");
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//! Settings: Delete Disc Artwork
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Options->SetValue(Idx++, " ");
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//! Settings: Delete Cheat TXT
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Options->SetValue(Idx++, " ");
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//! Settings: Delete Cheat GCT
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Options->SetValue(Idx++, " ");
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}
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int UninstallSM::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Uninstall Game
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if (ret == ++Idx)
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{
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int choice = WindowPrompt(GameTitles.GetTitle(DiscHeader), tr( "What should be deleted for this game title:" ), tr( "Game Only" ), tr("Uninstall all"), tr( "Cancel" ));
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if (choice == 0)
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return MENU_NONE;
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char GameID[7];
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snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
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std::string Title = GameTitles.GetTitle(DiscHeader);
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GameSettings.Remove(DiscHeader->id);
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GameSettings.Save();
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GameStatistics.Remove(DiscHeader->id);
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GameStatistics.Save();
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int ret = 0;
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if(!mountMethod)
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ret = WBFS_RemoveGame(DiscHeader->id);
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if(ret >= 0)
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{
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wString oldFilter(gameList.GetCurrentFilter());
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gameList.ReadGameList();
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gameList.FilterList(oldFilter.c_str());
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}
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if(choice == 2)
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{
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.covers_path, GameID);
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if (CheckFile(filepath)) remove(filepath);
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snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.covers2d_path, GameID);
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if (CheckFile(filepath)) remove(filepath);
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snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.disc_path, GameID);
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if (CheckFile(filepath)) remove(filepath);
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snprintf(filepath, sizeof(filepath), "%s%s.txt", Settings.TxtCheatcodespath, GameID);
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if (CheckFile(filepath)) remove(filepath);
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snprintf(filepath, sizeof(filepath), "%s%s.gct", Settings.Cheatcodespath, GameID);
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if (CheckFile(filepath)) remove(filepath);
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}
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if (ret < 0)
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WindowPrompt(tr( "Can't delete:" ), Title.c_str(), tr( "OK" ));
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else
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WindowPrompt(tr( "Successfully deleted:" ), Title.c_str(), tr( "OK" ));
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return MENU_DISCLIST;
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}
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//! Settings: Reset Playcounter
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else if (ret == ++Idx)
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{
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int result = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
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if (result == 1)
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{
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GameStatistics.SetPlayCount(DiscHeader->id, 0);
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GameStatistics.Save();
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}
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}
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//! Settings: Delete Cover Artwork
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "Delete" ), tr("Are you sure?"), tr( "Yes" ), tr( "No" ));
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if (choice != 1)
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return MENU_NONE;
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char GameID[7];
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snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.covers_path, GameID);
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if (CheckFile(filepath)) remove(filepath);
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snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.covers2d_path, GameID);
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if (CheckFile(filepath)) remove(filepath);
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}
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//! Settings: Delete Disc Artwork
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else if (ret == ++Idx)
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{
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char GameID[7];
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snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%s%s.png", Settings.disc_path, GameID);
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int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
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if (choice == 1)
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if (CheckFile(filepath)) remove(filepath);
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}
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//! Settings: Delete Cheat TXT
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else if (ret == ++Idx)
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{
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char GameID[7];
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snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%s%s.txt", Settings.TxtCheatcodespath, GameID);
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int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
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if (choice == 1)
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if (CheckFile(filepath)) remove(filepath);
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}
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//! Settings: Delete Cheat GCT
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else if (ret == ++Idx)
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{
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char GameID[7];
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snprintf(GameID, sizeof(GameID), "%s", (char *) DiscHeader->id);
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%s%s.gct", Settings.Cheatcodespath, GameID);
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int choice = WindowPrompt(tr( "Delete" ), filepath, tr( "Yes" ), tr( "No" ));
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if (choice == 1)
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if (CheckFile(filepath)) remove(filepath);
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}
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SetOptionValues();
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return MENU_NONE;
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}
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