mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 11:19:17 +01:00
fa4b1d162b
the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
78 lines
1.4 KiB
C
78 lines
1.4 KiB
C
#ifndef _DISC_H_
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#define _DISC_H_
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#include <gccore.h> /* for define ATTRIBUTE_PACKED */
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* Disc header structure */
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struct discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Game Disc number */
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u8 disc_no;
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/* Game version */
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u8 disc_ver;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u8 is_ciso;
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/* Unused, on channel list mode this is the full 64 bit tid */
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u64 tid;
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/* Unused, using in loader internally to detect title type */
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u8 type;
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/* rest of unused */
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u8 unused[4];
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/* Magic word */
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u32 magic;
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/* Padding */
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u32 gc_magic;
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/* Game title */
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char title[64];
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/* Encryption/Hashing */
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u8 encryption;
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u8 h3_verify;
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/* Padding */
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u8 unused3[30];
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} ATTRIBUTE_PACKED;
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/* Prototypes */
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s32 Disc_Init(void);
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s32 Disc_Open(void);
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s32 Disc_Wait(void);
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void Disc_SetLowMem(void);
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s32 Disc_SetUSB(const u8 *);
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s32 Disc_ReadHeader(void *);
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s32 Disc_IsWii(void);
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s32 Disc_FindPartition(u64 *outbuf);
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s32 Disc_Mount(struct discHdr *header);
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void PatchCountryStrings(void *Address, int Size);
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void Disc_SelectVMode(u8 videoselected, bool devolution, u32 *dml_VideoMode, u32 *nin_VideoMode);
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void Disc_SetVMode(void);
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s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter);
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extern GXRModeObj *rmode;
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#ifdef __cplusplus
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}
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#endif
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#endif
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