mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
4f7ccef2ec
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong) *Corrected several theme texts (x, y position mistype) *Added "Default" button to theme downloader to reset the theme *Fixed bug in loading language file with fresh configs *Fixed display of theme path in custom path options *Fixed rockout reset after leaving the GameWindowPrompt *Added limit to page indicators to 5 and rotate them
799 lines
22 KiB
C++
799 lines
22 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "CSettings.h"
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#include "CGameSettings.h"
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#include "CGameStatistics.h"
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#include "Controls/DeviceHandler.hpp"
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#include "language/gettext.h"
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#include "themes/CTheme.h"
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#include "FileOperations/fileops.h"
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#include "utils/encrypt.h"
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#include "svnrev.h"
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#define VALID_CONFIG_REV 1031
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CSettings Settings;
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CSettings::CSettings()
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{
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CONF_Init();
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strcpy(BootDevice, "sd:");
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snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
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this->SetDefault();
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}
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CSettings::~CSettings()
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{
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}
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void CSettings::SetDefault()
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{
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snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
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snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
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snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
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snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
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snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
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snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
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snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
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snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
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snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
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snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
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snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
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snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
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snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
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strcpy(theme, "");
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strcpy(language_path, "");
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strcpy(ogg_path, "");
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strcpy(unlockCode, "");
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strcpy(db_url, "");
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strcpy(db_language, "");
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strcpy(returnTo, "");
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godmode = 1;
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videomode = VIDEO_MODE_SYSDEFAULT;
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videopatch = OFF;
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language = CONSOLE_DEFAULT;
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ocarina = OFF;
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hddinfo = CLOCK_HR12;
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sinfo = ON;
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rumble = ON;
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GameSort = SORT_ABC;
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volume = 80;
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sfxvolume = 80;
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gamesoundvolume = 80;
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tooltips = ON;
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gamesound = 1;
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parentalcontrol = 4;
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lockedgames = 0;
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cios = 249;
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xflip = XFLIP_NO;
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quickboot = OFF;
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wiilight = 1;
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autonetwork = 0;
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discart = 0;
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patchcountrystrings = 0;
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gridRows = 3;
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error002 = 2;
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titlesOverride = 1;
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db_JPtoEN = 0;
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screensaver = 3;
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musicloopmode = 1;
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partition = -1;
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marknewtitles = 1;
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ShowFreeSpace = 0;
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InstallToDir = INSTALL_TO_NAME_GAMEID;
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GameSplit = GAMESPLIT_4GB;
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InstallPartitions = ONLY_GAME_PARTITION;
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beta_upgrades = 0;
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PlaylogUpdate = 1;
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widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
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Theme::SetDefault(); //! We need to move this later
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}
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bool CSettings::Load()
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{
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FindConfig();
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//! Reset default path variables to the right device
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SetDefault();
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char filepath[300];
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snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
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FILE * file = fopen(filepath, "r");
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if (!file) return false;
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if(!ValidVersion(file))
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{
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fclose(file);
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return false;
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}
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char line[1024];
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while (fgets(line, sizeof(line), file))
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{
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if (line[0] == '#') continue;
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this->ParseLine(line);
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}
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fclose(file);
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return true;
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}
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bool CSettings::ValidVersion(FILE * file)
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{
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if(!file) return false;
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char line[255];
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int revision = 0;
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while (fgets(line, sizeof(line), file))
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{
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const char * ptr = strcasestr(line, "USB Loader GX R");
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if(ptr)
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{
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ptr += strlen("USB Loader GX R");
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revision = atoi(ptr);
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break;
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}
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}
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rewind(file);
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return revision >= VALID_CONFIG_REV;
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}
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bool CSettings::Reset()
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{
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this->SetDefault();
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if (this->Save()) return true;
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return false;
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}
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bool CSettings::Save()
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{
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if (!FindConfig()) return false;
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char filedest[300];
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snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
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if(!CreateSubfolder(ConfigPath)) return false;
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FILE * file = fopen(filedest, "w");
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if (!file) return false;
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fprintf(file, "# USB Loader GX R%s - Main settings file\n", GetRev());
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fprintf(file, "# Note: This file is automatically generated\n ");
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fprintf(file, "godmode = %d\n ", godmode);
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fprintf(file, "videomode = %d\n ", videomode);
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fprintf(file, "videopatch = %d\n ", videopatch);
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fprintf(file, "language = %d\n ", language);
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fprintf(file, "ocarina = %d\n ", ocarina);
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fprintf(file, "hddinfo = %d\n ", hddinfo);
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fprintf(file, "sinfo = %d\n ", sinfo);
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fprintf(file, "rumble = %d\n ", rumble);
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fprintf(file, "volume = %d\n ", volume);
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fprintf(file, "sfxvolume = %d\n ", sfxvolume);
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fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume);
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fprintf(file, "tooltips = %d\n ", tooltips);
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char EncryptedTxt[50];
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EncryptString(unlockCode, EncryptedTxt);
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fprintf(file, "password = %s\n ", EncryptedTxt);
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fprintf(file, "GameSort = %d\n ", GameSort);
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fprintf(file, "cios = %d\n ", cios);
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fprintf(file, "keyset = %d\n ", keyset);
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fprintf(file, "xflip = %d\n ", xflip);
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fprintf(file, "gridRows = %d\n ", gridRows);
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fprintf(file, "quickboot = %d\n ", quickboot);
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fprintf(file, "wsprompt = %d\n ", wsprompt);
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fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
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fprintf(file, "lockedgames = %d\n ", lockedgames);
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fprintf(file, "covers_path = %s\n ", covers_path);
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fprintf(file, "covers2d_path = %s\n ", covers2d_path);
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fprintf(file, "theme_path = %s\n ", theme_path);
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fprintf(file, "theme = %s\n ", theme);
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fprintf(file, "disc_path = %s\n ", disc_path);
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fprintf(file, "language_path = %s\n ", language_path);
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fprintf(file, "languagefiles_path = %s\n ", languagefiles_path);
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fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath);
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fprintf(file, "titlestxt_path = %s\n ", titlestxt_path);
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fprintf(file, "gamesound = %d\n ", gamesound);
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fprintf(file, "dolpath = %s\n ", dolpath);
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fprintf(file, "ogg_path = %s\n ", ogg_path);
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fprintf(file, "wiilight = %d\n ", wiilight);
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fprintf(file, "gameDisplay = %d\n ", gameDisplay);
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fprintf(file, "update_path = %s\n ", update_path);
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fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path);
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fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath);
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fprintf(file, "BcaCodepath = %s\n ", BcaCodepath);
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fprintf(file, "WipCodepath = %s\n ", WipCodepath);
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fprintf(file, "titlesOverride = %d\n ", titlesOverride);
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fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings);
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fprintf(file, "screensaver = %d\n ", screensaver);
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fprintf(file, "musicloopmode = %d\n ", musicloopmode);
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fprintf(file, "error002 = %d\n ", error002);
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fprintf(file, "autonetwork = %d\n ", autonetwork);
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fprintf(file, "discart = %d\n ", discart);
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fprintf(file, "partition = %d\n ", partition);
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fprintf(file, "marknewtitles = %d\n ", marknewtitles);
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fprintf(file, "ShowFreeSpace = %d\n ", ShowFreeSpace);
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fprintf(file, "InstallToDir = %d\n ", InstallToDir);
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fprintf(file, "GameSplit = %d\n ", GameSplit);
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fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions);
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fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
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fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate);
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fprintf(file, "returnTo = %s\n ", returnTo);
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fclose(file);
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return true;
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}
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bool CSettings::SetSetting(char *name, char *value)
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{
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int i = 0;
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if (strcmp(name, "godmode") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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godmode = i;
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}
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return true;
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}
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else if (strcmp(name, "videomode") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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videomode = i;
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}
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return true;
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}
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else if (strcmp(name, "videopatch") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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videopatch = i;
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}
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return true;
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}
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else if (strcmp(name, "language") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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language = i;
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}
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return true;
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}
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else if (strcmp(name, "ocarina") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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ocarina = i;
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}
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return true;
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}
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else if (strcmp(name, "hddinfo") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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hddinfo = i;
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}
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return true;
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}
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else if (strcmp(name, "sinfo") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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sinfo = i;
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}
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return true;
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}
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else if (strcmp(name, "rumble") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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rumble = i;
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}
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return true;
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}
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else if (strcmp(name, "volume") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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volume = i;
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}
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return true;
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}
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else if (strcmp(name, "sfxvolume") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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sfxvolume = i;
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}
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return true;
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}
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else if (strcmp(name, "gamesoundvolume") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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gamesoundvolume = i;
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}
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return true;
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}
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else if (strcmp(name, "tooltips") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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tooltips = i;
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}
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return true;
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}
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else if (strcmp(name, "password") == 0)
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{
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char EncryptedTxt[50];
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strcpy(EncryptedTxt, value);
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DecryptString(EncryptedTxt, unlockCode);
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return true;
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}
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else if (strcmp(name, "GameSort") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) GameSort = i;
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return true;
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}
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else if (strcmp(name, "cios") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) cios = i;
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return true;
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}
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else if (strcmp(name, "keyset") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) keyset = i;
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return true;
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}
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else if (strcmp(name, "xflip") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) xflip = i;
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return true;
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}
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else if (strcmp(name, "gridRows") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) gridRows = i;
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return true;
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}
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else if (strcmp(name, "quickboot") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) quickboot = i;
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return true;
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}
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else if (strcmp(name, "partition") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) partition = i;
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return true;
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}
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else if (strcmp(name, "wsprompt") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) wsprompt = i;
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return true;
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}
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else if (strcmp(name, "gameDisplay") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
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return true;
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}
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else if (strcmp(name, "parentalcontrol") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
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return true;
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}
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else if (strcmp(name, "lockedgames") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) lockedgames = i;
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return true;
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}
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else if (strcmp(name, "screensaver") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) screensaver = i;
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return true;
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}
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else if (strcmp(name, "titlesOverride") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
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return true;
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}
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else if (strcmp(name, "musicloopmode") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
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return true;
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}
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else if (strcmp(name, "gamesound") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) gamesound = i;
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return true;
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}
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else if (strcmp(name, "wiilight") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) wiilight = i;
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return true;
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}
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else if (strcmp(name, "marknewtitles") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
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return true;
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}
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else if (strcmp(name, "ShowFreeSpace") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) ShowFreeSpace = i;
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return true;
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}
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else if (strcmp(name, "patchcountrystrings") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
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return true;
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}
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else if (strcmp(name, "discart") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) discart = i;
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return true;
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}
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else if (strcmp(name, "error002") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) error002 = i;
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return true;
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}
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else if (strcmp(name, "autonetwork") == 0)
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{
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if (sscanf(value, "%d", &i) == 1) autonetwork = i;
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return true;
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}
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else if (strcmp(name, "InstallToDir") == 0)
|
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{
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if (sscanf(value, "%d", &i) == 1) InstallToDir = i;
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return true;
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}
|
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else if (strcmp(name, "GameSplit") == 0)
|
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{
|
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if (sscanf(value, "%d", &i) == 1) GameSplit = i;
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return true;
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}
|
|
else if (strcmp(name, "beta_upgrades") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) beta_upgrades = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "PlaylogUpdate") == 0)
|
|
{
|
|
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "InstallPartitions") == 0)
|
|
{
|
|
InstallPartitions = strtoul(value, 0, 16);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "covers_path") == 0)
|
|
{
|
|
strcpy(covers_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "covers2d_path") == 0)
|
|
{
|
|
strcpy(covers2d_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "theme_path") == 0)
|
|
{
|
|
strcpy(theme_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "theme") == 0)
|
|
{
|
|
strcpy(theme, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "disc_path") == 0)
|
|
{
|
|
strcpy(disc_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "language_path") == 0)
|
|
{
|
|
strcpy(language_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "languagefiles_path") == 0)
|
|
{
|
|
strcpy(languagefiles_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "TxtCheatcodespath") == 0)
|
|
{
|
|
strcpy(TxtCheatcodespath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "titlestxt_path") == 0)
|
|
{
|
|
strcpy(titlestxt_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "dolpath") == 0)
|
|
{
|
|
strcpy(dolpath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "ogg_path") == 0)
|
|
{
|
|
strcpy(ogg_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "update_path") == 0)
|
|
{
|
|
strcpy(update_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "homebrewapps_path") == 0)
|
|
{
|
|
strcpy(homebrewapps_path, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "Cheatcodespath") == 0)
|
|
{
|
|
strcpy(Cheatcodespath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "BcaCodepath") == 0)
|
|
{
|
|
strcpy(BcaCodepath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "WipCodepath") == 0)
|
|
{
|
|
strcpy(WipCodepath, value);
|
|
return true;
|
|
}
|
|
else if (strcmp(name, "returnTo") == 0)
|
|
{
|
|
strcpy(returnTo, value);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CSettings::FindConfig()
|
|
{
|
|
bool found = false;
|
|
char CheckDevice[10];
|
|
char CheckPath[300];
|
|
|
|
for (int i = SD; i < MAXDEVICES; ++i)
|
|
{
|
|
sprintf(CheckDevice, "%s:", DeviceName[i]);
|
|
|
|
if(!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
found = CheckFile(CheckPath);
|
|
}
|
|
if(!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
found = CheckFile(CheckPath);
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
FILE * testFp = NULL;
|
|
//! No existing config so try to find a place where we can write it too
|
|
for (int i = SD; i < MAXDEVICES; ++i)
|
|
{
|
|
sprintf(CheckDevice, "%s:", DeviceName[i]);
|
|
|
|
if (!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
testFp = fopen(CheckPath, "wb");
|
|
found = (testFp != NULL);
|
|
fclose(testFp);
|
|
}
|
|
if (!found)
|
|
{
|
|
strcpy(BootDevice, CheckDevice);
|
|
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
|
|
CreateSubfolder(ConfigPath);
|
|
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
|
|
testFp = fopen(CheckPath, "wb");
|
|
found = (testFp != NULL);
|
|
fclose(testFp);
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
void CSettings::ParseLine(char *line)
|
|
{
|
|
char temp[1024], name[1024], value[1024];
|
|
|
|
strncpy(temp, line, sizeof(temp));
|
|
|
|
char * eq = strchr(temp, '=');
|
|
|
|
if (!eq) return;
|
|
|
|
*eq = 0;
|
|
|
|
this->TrimLine(name, temp, sizeof(name));
|
|
this->TrimLine(value, eq + 1, sizeof(value));
|
|
|
|
this->SetSetting(name, value);
|
|
}
|
|
|
|
void CSettings::TrimLine(char *dest, char *src, int size)
|
|
{
|
|
int len;
|
|
while (*src == ' ')
|
|
src++;
|
|
len = strlen(src);
|
|
while (len > 0 && strchr(" \r\n", src[len - 1]))
|
|
len--;
|
|
if (len >= size) len = size - 1;
|
|
strncpy(dest, src, len);
|
|
dest[len] = 0;
|
|
}
|
|
|
|
//! Get language code from the selected language file
|
|
//! eg. german.lang = DE and default to EN
|
|
static inline const char * GetLangCode(const char * langpath)
|
|
{
|
|
if(strcasestr(langpath, "japanese"))
|
|
return "JA";
|
|
|
|
else if(strcasestr(langpath, "german"))
|
|
return "DE";
|
|
|
|
else if(strcasestr(langpath, "french"))
|
|
return "FR";
|
|
|
|
else if(strcasestr(langpath, "spanish"))
|
|
return "ES";
|
|
|
|
else if(strcasestr(langpath, "italian"))
|
|
return "IT";
|
|
|
|
else if(strcasestr(langpath, "dutch"))
|
|
return "NL";
|
|
|
|
else if(strcasestr(langpath, "schinese"))
|
|
return "ZHCN";
|
|
|
|
else if(strcasestr(langpath, "tchinese"))
|
|
return "ZHTW";
|
|
|
|
else if(strcasestr(langpath, "korean"))
|
|
return "KO";
|
|
|
|
return "EN";
|
|
}
|
|
|
|
bool CSettings::LoadLanguage(const char *path, int lang)
|
|
{
|
|
bool ret = false;
|
|
|
|
if (path && strlen(path) > 3)
|
|
{
|
|
ret = gettextLoadLanguage(path);
|
|
if (ret)
|
|
{
|
|
snprintf(language_path, sizeof(language_path), path);
|
|
strcpy(db_language, GetLangCode(language_path));
|
|
}
|
|
else
|
|
return LoadLanguage(NULL, CONSOLE_DEFAULT);
|
|
}
|
|
else if (lang >= 0)
|
|
{
|
|
char filepath[150];
|
|
char langpath[150];
|
|
snprintf(langpath, sizeof(langpath), "%s", languagefiles_path);
|
|
if (langpath[strlen(langpath) - 1] != '/')
|
|
{
|
|
char * ptr = strrchr(langpath, '/');
|
|
if (ptr)
|
|
{
|
|
ptr++;
|
|
ptr[0] = '\0';
|
|
}
|
|
}
|
|
|
|
if (lang == CONSOLE_DEFAULT)
|
|
{
|
|
return LoadLanguage(NULL, CONF_GetLanguage());
|
|
}
|
|
else if (lang == JAPANESE)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
|
|
}
|
|
else if (lang == ENGLISH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
|
|
}
|
|
else if (lang == GERMAN)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
|
|
}
|
|
else if (lang == FRENCH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
|
|
}
|
|
else if (lang == SPANISH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
|
|
}
|
|
else if (lang == ITALIAN)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
|
|
}
|
|
else if (lang == DUTCH)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
|
|
}
|
|
else if (lang == S_CHINESE)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath);
|
|
}
|
|
else if (lang == T_CHINESE)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath);
|
|
}
|
|
else if (lang == KOREAN)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath);
|
|
}
|
|
|
|
strcpy(db_language, GetLangCode(filepath));
|
|
ret = gettextLoadLanguage(filepath);
|
|
if (ret)
|
|
snprintf(language_path, sizeof(language_path), filepath);
|
|
}
|
|
|
|
return ret;
|
|
}
|