usbloadergx/source/ZipFile.h
dimok321 33ce3e48ab *Lot's of cleanup and file/function movement.
*Homebrew boot changed a bit (cleanup)
*A lot more stuff i can't remember anymore
2010-11-06 15:30:14 +00:00

59 lines
1.9 KiB
C++

/***************************************************************************
* Copyright (C) 2009
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* ZipFile.cpp
*
* for Wii-FileXplorer 2009
***************************************************************************/
#ifndef _ZIPFILE_H_
#define _ZIPFILE_H_
#include <zip/unzip.h>
typedef struct
{
u64 offset; // ZipFile offset
u64 length; // uncompressed file length in 64 bytes for sizes higher than 4GB
bool isdir; // 0 - file, 1 - directory
char filename[256]; // full filename
} FileStructure;
class ZipFile
{
public:
//!Constructor
ZipFile(const char *filepath);
//!Destructor
~ZipFile();
//!Extract all files from a zip file to a directory
//!\param dest Destination path to where to extract
bool ExtractAll(const char *dest);
protected:
bool LoadList();
unzFile File;
unz_file_info cur_file_info;
FileStructure *FileList;
};
#endif