usbloadergx/source/usbloader/disc.c
dimok321 4ca4ab1061 *Fixed some issues
*Added 16:9 forwarder
*Changed video mode change behaviour
*Added new GameSetting "Online fix"

NOTE: Online fix is ONLY needed if you initialize network inside the loader and start an Online Game and ONLY if your boot cios is the same as GameSettings IOS (which is default). That Game would need an IOS Reload before start to be able to play it online BUT this IOS Reload mostly causes Blackscreens. I made this option so you dont have to avoid initializing network. If you have different boot IOS than gamesettings IOS this fix doesnt matter too.
2009-06-14 10:08:41 +00:00

393 lines
8.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include <wiiuse/wpad.h>
#include "patches/fst.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
/* Disc pointers */
static u32 *buffer = (u32 *)0x93000000;
static u8 *diskid = (u8 *)0x80000000;
static char gameid[8];
void __Disc_SetLowMem(void)
{
*(vu32 *)0x80000020 = 0x0D15EA5E; // System Magic
*(vu32 *)0x80000024 = 0x00000001; // Version
*(vu32 *)0x80000030 = 0x00000000; // Arena Low
*(vu32 *)0x800000F4 = 0x817E5480; // BI2
*(vu32 *)0x800000F8 = 0x0E7BE2C0; // Console Bus Speed
*(vu32 *)0x800000FC = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
*(vu32 *)0x80000060 = 0x38A00040;
*(vu32 *)0x800000E4 = 0x80431A80;
*(vu32 *)0x800000EC = 0x81800000;
/* Copy disc ID */
memcpy((void *)0x80003180, (void *)0x80000000, 4);
/* Flush cache */
DCFlushRange((void *)0x80000000, 0x17FFFFF);
}
void __Disc_SetVMode(u8 videoselected)
{
GXRModeObj *vmode = NULL;
u32 progressive, tvmode, vmode_reg = 0;
/* Get video mode configuration */
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
tvmode = CONF_GetVideo();
/* Select video mode register */
switch (tvmode) {
case CONF_VIDEO_PAL:
vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
break;
case CONF_VIDEO_MPAL:
vmode_reg = 4;
break;
case CONF_VIDEO_NTSC:
vmode_reg = 0;
break;
}
switch (videoselected) {
case 0:
/* Select video mode */
switch(diskid[3]) {
/* PAL */
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
if (tvmode != CONF_VIDEO_PAL) {
vmode_reg = 5;
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
/* NTSC or unknown */
case 'E':
case 'J':
if (tvmode != CONF_VIDEO_NTSC) {
vmode_reg = 0;
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
}
break;
case 1:
vmode = &TVPal528IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 2:
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 3:
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 4:
// vmode = VIDEO_GetPreferredMode(NULL);
break;
}
/* Set video mode register */
*(vu32 *)0x800000CC = vmode_reg;
/* Set video mode */
if (vmode) {
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
}
void __Disc_SetTime(void)
{
/* Extern */
extern void settime(u64);
/* Set proper time */
settime(secs_to_ticks(time(NULL) - 946684800));
}
s32 __Disc_FindPartition(u64 *outbuf)
{
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0)
return ret;
/* Get data */
nb_partitions = buffer[0];
table_offset = buffer[1] << 2;
/* Read partition table */
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0)
return ret;
/* Find game partition */
for (cnt = 0; cnt < nb_partitions; cnt++) {
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
if(!type)
offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
if (!offset)
return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
s32 Disc_Init(void)
{
/* Init DVD subsystem */
return WDVD_Init();
}
s32 Disc_Open(void)
{
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
if (ret < 0)
return ret;
/* Read disc ID */
return WDVD_ReadDiskId(diskid);
}
s32 Disc_Wait(void)
{
u32 cover = 0;
s32 ret;
/* Wait for disc */
while (!(cover & 0x2)) {
/* Get cover status */
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0)
return ret;
}
return 0;
}
s32 Disc_SetUSB(u8 *id)
{
/* Set USB mode */
return WDVD_SetUSBMode(id);
}
s32 Disc_ReadHeader(void *outbuf)
{
/* Read disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_IsWii(void)
{
struct discHdr *header = (struct discHdr *)buffer;
s32 ret;
/* Read disc header */
ret = Disc_ReadHeader(header);
if (ret < 0)
return ret;
/* Check magic word */
if (header->magic != WII_MAGIC)
return -1;
return 0;
}
s32 Disc_BootPartition(u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix)
{
entry_point p_entry;
s32 ret;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return ret;
/* Run apploader */
ret = Apploader_Run(&p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix);
if (ret < 0)
return ret;
/* Setup low memory */
__Disc_SetLowMem();
/* Set an appropiate video mode */
__Disc_SetVMode(videoselected);
/* Set time */
__Disc_SetTime();
if (cheat == 1) {
/* OCARINA STUFF - FISHEARS*/
memset(gameid, 0, 8);
memcpy(gameid, (char*)0x80000000, 6);
do_sd_code(gameid);
/* OCARINA STUFF - FISHEARS*/
}
/* Disconnect Wiimote */
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Shutdown IOS subsystems */
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
/* Jump to entry point */
p_entry();
return 0;
}
s32 Disc_WiiBoot(u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix)
{
u64 offset;
s32 ret;
/* Find game partition offset */
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return ret;
/* Boot partition */
return Disc_BootPartition(offset, videoselected, cheat, vipatch, patchcountrystring, error002fix);
}
void PatchCountryStrings(void *Address, int Size)
{
u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*)Address;
int wiiregion = CONF_GetRegion();
switch (wiiregion)
{
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
}
switch (diskid[3])
{
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
}
while (Size >= 4)
{
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3])
{
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
} else
{
Addr += 4;
Size -= 4;
}
}
}