usbloadergx/source/usbloader/GameBooter.hpp
strtoul 5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
2012-02-09 21:18:16 +00:00

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/****************************************************************************
* Copyright (C) 2009-2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GAMEBOOTER_HPP_
#define GAMEBOOTER_HPP_
#include <gctypes.h>
#include "usbloader/disc.h"
class GameBooter
{
public:
static int BootGame(struct discHdr *gameHdr);
static int BootGCMode(struct discHdr *gameHdr);
private:
static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
static void SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader);
static int SetupDisc(struct discHdr &gameHeader);
static u32 BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset);
static void ShutDownDevices(int gameUSBPort);
};
#endif