mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
f3ef9104b1
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
#include "gui.h"
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#include "gui_searchbar.h"
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#include "../wpad.h"
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#include "../main.h"
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#include "../settings/CSettings.h"
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#include "../usbloader/GameList.h"
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extern GuiWindow * mainWindow;
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class cSearchButton
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{
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public:
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cSearchButton( wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick )
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:
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wchar( *Char ),
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image( keyImageData ),
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imageOver( keyOverImageData ),
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text( ( char * ) NULL, 20, ( GXColor ) {0, 0, 0, 0xff} ),
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button( &image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1 )
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{
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text.SetText( Char );
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button.SetLabel( &text );
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}
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wchar_t wchar;
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GuiImage image;
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GuiImage imageOver;
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GuiText text;
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GuiButton button;
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private:
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};
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GuiSearchBar::GuiSearchBar( const wchar_t *SearchChars )
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:
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inSide( 0 ),
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text( ( char * ) NULL, 22, ( GXColor ) {0, 0, 0, 255} ),
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buttons( 0 ),
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keyImageData( keyboard_key_png ),
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keyOverImageData( keyboard_key_over_png ),
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sndOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume ),
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sndClick( button_click_pcm, button_click_pcm_size, Settings.sfxvolume )
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{
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char imgPath[100];
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trig.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
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SetAlignment( ALIGN_CENTRE, ALIGN_MIDDLE );
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cnt = wcslen( SearchChars );
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buttons = new cSearchButton*[cnt];
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wchar_t charstr[2] = {0, 0};
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int lines = ( cnt + 9 ) / 10;
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int buttonsPerLine = ( cnt + lines - 1 ) / lines;
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width = 10 + buttonsPerLine * 42 + 10;
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int x_start = 10, x = 0, y_start = 10 + 42, y = 0;
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if ( width < 200 ) { x_start += ( 200 - width ) >> 1; width = 200; }
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for ( int i = 0; i < cnt; i++, x++ )
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{
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if ( x >= buttonsPerLine ) x = 0;
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if ( x == 0 ) y++;
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charstr[0] = SearchChars[i];
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buttons[i] = new cSearchButton( charstr, &keyImageData, &keyOverImageData, x_start + x*42, y_start - 42 + y*42, &trig, &sndOver, &sndClick );
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this->Append( &( buttons[i]->button ) );
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}
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height = 10 + 42 + y * 42 + 10;
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text.SetText( gameList.GetCurrentFilter() );
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text.SetPosition( 10, 15 );
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text.SetAlignment( ALIGN_LEFT, ALIGN_TOP );
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text.SetWidescreen( Settings.widescreen );
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text.SetMaxWidth( width - ( 10 + 2*42 + 10 ), SCROLL_HORIZONTAL );
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this->Append( &text );
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snprintf( imgPath, sizeof( imgPath ), "%skeyboard_backspace_over.png", Settings.theme_path );
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imgBacspaceBtn = new GuiImageData( imgPath, keyboard_backspace_over_png );
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BacspaceBtnImg_Over = new GuiImage( imgBacspaceBtn );
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BacspaceBtnImg = new GuiImage( BacspaceBtnImg_Over ); BacspaceBtnImg->SetGrayscale();
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BacspaceBtn = new GuiButton( BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, &sndOver, &sndClick, 1 );
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this->Append( BacspaceBtn );
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snprintf( imgPath, sizeof( imgPath ), "%skeyboard_clear_over.png", Settings.theme_path );
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imgClearBtn = new GuiImageData( imgPath, keyboard_clear_over_png );
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ClearBtnImg_Over = new GuiImage( imgClearBtn );
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ClearBtnImg = new GuiImage( ClearBtnImg_Over ); ClearBtnImg->SetGrayscale();
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ClearBtn = new GuiButton( ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, &sndOver, &sndClick, 1 );
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this->Append( ClearBtn );
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// SetPosition(100,100);
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}
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GuiSearchBar::~GuiSearchBar()
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{
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if ( buttons )
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{
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for ( int i = 0; i < cnt; i++ )
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delete buttons[i];
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delete [] buttons;
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}
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delete ClearBtn;
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delete ClearBtnImg;
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delete ClearBtnImg_Over;
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delete imgClearBtn;
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delete BacspaceBtn;
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delete BacspaceBtnImg;
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delete BacspaceBtnImg_Over;
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delete imgBacspaceBtn;
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if ( inSide )
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mainWindow->SetState( STATE_DEFAULT );
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}
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void GuiSearchBar::Draw()
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{
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Menu_DrawRectangle( this->GetLeft(), this->GetTop(), width, height, ( GXColor ) {0, 0, 0, 0xa0}, 1 );
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Menu_DrawRectangle( this->GetLeft() + 10, this->GetTop() + 15, width - ( 10 + 2*42 + 10 ), 22, ( GXColor ) {255, 255, 255, 255}, 1 );
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GuiWindow::Draw();
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}
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void GuiSearchBar::Update( GuiTrigger * t )
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{
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LOCK( this );
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if ( _elements.size() == 0 || ( state == STATE_DISABLED && parentElement ) )
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return;
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// cursor
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if ( t->wpad.ir.valid && state != STATE_DISABLED )
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{
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if ( this->IsInside( t->wpad.ir.x, t->wpad.ir.y ) )
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{
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if ( inSide == 0 )
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{
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mainWindow->SetState( STATE_DISABLED );
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this->SetState( STATE_DEFAULT );
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}
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inSide |= 1 << t->chan;
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}
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else if ( inSide )
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{
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inSide &= ~( 1 << t->chan );
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if ( inSide == 0 )
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mainWindow->SetState( STATE_DEFAULT );
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}
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}
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GuiWindow::Update( t );
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}
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wchar_t GuiSearchBar::GetClicked()
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{
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if ( buttons )
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{
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for ( int i = 0; i < cnt; i++ )
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{
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if ( buttons[i]->button.GetState() == STATE_CLICKED )
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{
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buttons[i]->button.ResetState();
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return buttons[i]->wchar;
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}
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}
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}
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if ( BacspaceBtn->GetState() == STATE_CLICKED )
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return 8;
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if ( ClearBtn->GetState() == STATE_CLICKED )
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return 7;
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return 0;
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}
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/*
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private:
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SearchButtons *buttons;
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}*/
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