mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
9e79c9d99b
* code cleanup
238 lines
8.0 KiB
C++
238 lines
8.0 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_sound_plugin_wav.cpp
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*
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* by ardi 2009
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*
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* Decoder for WAVE PCM
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*
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* GUI class definitions
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***************************************************************************/
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#include <asndlib.h>
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#include <map>
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#include <vector>
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#include <unistd.h>
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#include "gui_sound_decoder.h"
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typedef struct
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{
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u32 cueID;
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u32 len;
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u32 loops;
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} plst_t;
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typedef struct
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{
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const u8 *start;
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const u8 *end;
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u32 loops;
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} playlist_t;
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class GuiSoundDecoderWAV : public GuiSoundDecoder
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{
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protected:
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GuiSoundDecoderWAV( const u8 * snd, u32 len, bool snd_is_allocated )
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{
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sound = snd;
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is_running = false;
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is_allocated = snd_is_allocated;
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const u8 *in_ptr = sound;
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if ( be32inc( in_ptr ) != 0x52494646 /*'RIFF' (WAV)*/ ) throw( "Not a WAV" );
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u32 riffsize = le32inc( in_ptr );
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if ( riffsize > ( len - 8 ) ) throw( "Wrong size" );
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if ( be32inc( in_ptr ) != 0x57415645 /*'WAVE'*/ ) throw( "No WAVE-Tag" );
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if ( be32inc( in_ptr ) != 0x666D7420 /*'fmt '*/ ) throw( "No fmt-Tag" );
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u32 fmtLen = le32inc( in_ptr );
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if ( le16inc( in_ptr ) != 1 ) throw( "Not PCM data" );
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channelCount = le16inc( in_ptr );
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if ( channelCount < 1 || channelCount > 2 ) throw( "only mono or stereo" );
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sampleRate = le32inc( in_ptr );
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in_ptr += 6; // skip <bytes/second> and <block align>
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bytePerSample = ( le16inc( in_ptr ) + 7 ) / 8;
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if ( bytePerSample < 1 || bytePerSample > 2 ) throw( "only 1-16 bit/Sample" );
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in_ptr += fmtLen - 16;
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if ( be32inc( in_ptr ) != 0x64617461 /*'data'*/ ) throw( "No data-Tag" );
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soundDataStart = in_ptr + 4;
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soundDataEnd = soundDataStart + le32( in_ptr );
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in_ptr = soundDataEnd;
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std::map<u32, u32> cue;
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std::vector<plst_t>plst;
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if ( ( ( u32 )in_ptr ) & 0x0001UL ) in_ptr++;
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while ( ( in_ptr + 4 ) < ( sound + riffsize ) )
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{
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u32 tag = be32inc( in_ptr );
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switch ( tag )
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{
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case 0x63756520 /*'cue '*/:
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in_ptr += 4; // skip size
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for ( u32 count = le32inc( in_ptr ); count > 0; count-- )
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{
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u32 ID = be32inc( in_ptr );
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in_ptr += 4; // skip dwPosition
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if ( be32inc( in_ptr ) == 0x64617461 /*'data'*/ )
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{
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in_ptr += 8; // skip chunkStart - dwBlockStart
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cue[ID] = le32inc( in_ptr );
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}
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else
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in_ptr += 12; // skip chunkStart - SammpleOffset
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}
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break;
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case 0x706C7374 /*' plst'*/:
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in_ptr += 4; // skip size
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for ( u32 count = le32inc( in_ptr ); count > 0; count-- )
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plst.push_back( ( plst_t ) {le32inc( in_ptr ), le32inc( in_ptr ), le32inc( in_ptr )} );
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break;
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default:
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in_ptr -= 2;
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break;
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}
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}
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for ( std::vector<plst_t>::iterator i = plst.begin(); i != plst.end(); ++i )
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{
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const u8 *start = soundDataStart + cue[i->cueID];
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const u8 *end = soundDataStart + ( i->len * bytePerSample * channelCount );
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u32 loops = i->loops;
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playlist.push_back( ( playlist_t ) {start, end, loops} );
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}
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if ( playlist.size() == 0 )
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{
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playlist.push_back( ( playlist_t ) {soundDataStart, soundDataEnd, 1} );
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}
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Rewind();
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}
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public:
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~GuiSoundDecoderWAV()
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{
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while ( is_running ) usleep( 50 );
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if ( is_allocated ) delete [] sound;
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}
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static GuiSoundDecoder *Create( const u8 * snd, u32 len, bool snd_is_allocated )
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{
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if ( snd && len > 4 && snd[0] == 'R' && snd[1] == 'I' && snd[2] == 'F' && snd[3] == 'F'
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&& snd[8] == 'W' && snd[9] == 'A' && snd[10] == 'V' && snd[11] == 'E' )
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return new GuiSoundDecoderWAV( snd, len, snd_is_allocated );
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return NULL;
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}
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s32 GetFormat()
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{
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if ( bytePerSample == 2 )
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return channelCount == 2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
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else
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return channelCount == 2 ? VOICE_STEREO_8BIT : VOICE_MONO_8BIT;
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}
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s32 GetSampleRate()
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{
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return sampleRate;
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}
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/* Read reads data from stream to buffer
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return: >0 = readed bytes;
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0 = EOF;
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<0 = Error;
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*/
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int Read( u8 * buffer, int buffer_size )
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{
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is_running = true;
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u8 *write_pos = buffer;
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u8 *write_end = buffer + buffer_size;
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for ( ;; )
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{
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while ( currentPos < currentEnd )
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{
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if ( write_pos >= write_end )
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{
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is_running = false;
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return write_pos - buffer;
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}
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if ( bytePerSample == 2 )
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{
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*( ( s16* )write_pos ) = le16inc( currentPos );
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write_pos += 2;
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if ( channelCount == 2 ) // stereo
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{
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*( ( s16* )write_pos ) = le16inc( currentPos );
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write_pos += 2;
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}
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}
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else
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{
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*write_pos++ = *currentPos++;
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if ( channelCount == 2 ) // stereo
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*write_pos++ = *currentPos++;
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}
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}
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if ( currentLoops > 1 )
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{
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currentLoops--;
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currentPos = currentStart;
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continue;
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}
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if ( currentPlaylist != playlist.end() )
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currentPlaylist++;
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if ( currentPlaylist != playlist.end() )
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{
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currentStart = currentPos = currentPlaylist->start;
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currentEnd = currentPlaylist->end;
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currentLoops = currentPlaylist->loops;
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continue;
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}
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else
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{
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is_running = false;
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return write_pos - buffer;
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}
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}
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is_running = false;
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return 0;
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}
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int Rewind()
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{
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currentPlaylist = playlist.begin();
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currentStart = currentPos = currentPlaylist->start;
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currentEnd = currentPlaylist->end;
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currentLoops = currentPlaylist->loops;
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return 0;
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}
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private:
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const u8 *sound;
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bool is_allocated;
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bool is_running;
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u16 channelCount;
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u32 sampleRate;
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u16 bytePerSample;
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const u8 *soundDataStart;
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const u8 *soundDataEnd;
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std::vector<playlist_t> playlist;
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std::vector<playlist_t>::iterator currentPlaylist;
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const u8 *currentStart;
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const u8 *currentEnd;
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u32 currentLoops;
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const u8 *currentPos;
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};
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REGISTER_GUI_SOUND_DECODER( GuiSoundDecoderWAV );
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