usbloadergx/source/patches/wip.cpp
dimok321 f3ef9104b1 *Whole lot of cleanup in the cfg.c
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
2010-09-19 20:25:12 +00:00

153 lines
3.8 KiB
C++

#include <gccore.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "gecko.h"
#include "settings/CSettings.h"
#include "wip.h"
static WIP_Code * CodeList = NULL;
static u32 CodesCount = 0;
static u32 ProcessedLength = 0;
static u32 Counter = 0;
extern "C" void do_wip_code( u8 * dst, u32 len )
{
if ( !CodeList )
return;
if ( Counter < 3 )
{
Counter++;
return;
}
u32 i = 0;
int n = 0;
int offset = 0;
for ( i = 0; i < CodesCount; i++ )
{
for ( n = 0; n < 4; n++ )
{
offset = CodeList[i].offset + n - ProcessedLength;
if ( offset < 0 || offset >= (int) len )
continue;
if ( dst[offset] == ( ( u8 * )&CodeList[i].srcaddress )[n] )
{
dst[offset] = ( ( u8 * ) & CodeList[i].dstaddress )[n];
gprintf( "WIP: %08X Address Patched.\n", CodeList[i].offset + n );
}
else
{
gprintf( "WIP: %08X Address does not match with WIP entrie.\n", CodeList[i].offset + n );
gprintf( "Destination: %02X | Should be: %02X.\n", dst[offset], ( ( u8 * )&CodeList[i].srcaddress )[n] );
}
}
}
ProcessedLength += len;
Counter++;
}
//! for internal patches only
//! .wip files override internal patches
//! the codelist has to be freed if the set fails
//! if set was successful the codelist will be freed when it's done
extern "C" bool set_wip_list( WIP_Code * list, int size )
{
if ( !CodeList && size > 0 )
{
CodeList = list;
CodesCount = size;
return true;
}
return false;
}
extern "C" void wip_reset_counter()
{
ProcessedLength = 0;
//alternative dols don't need a skip. only main.dol.
Counter = 3;
}
extern "C" void free_wip()
{
if ( CodeList )
free( CodeList );
CodeList = NULL;
CodesCount = 0;
Counter = 0;
ProcessedLength = 0;
}
extern "C" int load_wip_code( u8 *gameid )
{
char filepath[150];
char GameID[8];
memset( GameID, 0, sizeof( GameID ) );
memcpy( GameID, gameid, 6 );
snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID );
FILE * fp = fopen( filepath, "rb" );
if ( !fp )
{
memset( GameID, 0, sizeof( GameID ) );
memcpy( GameID, gameid, 4 );
snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID );
fp = fopen( filepath, "rb" );
}
if ( !fp )
{
memset( GameID, 0, sizeof( GameID ) );
memcpy( GameID, gameid, 3 );
snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID );
fp = fopen( filepath, "rb" );
}
if ( !fp )
return -1;
char line[255];
gprintf( "\nLoading WIP code from %s.\n", filepath );
while ( fgets( line, sizeof( line ), fp ) )
{
if ( line[0] == '#' ) continue;
if ( line[0] == ';' ) continue;
if ( line[0] == ':' ) continue;
if ( strlen( line ) < 26 ) continue;
u32 offset = ( u32 ) strtoul( line, NULL, 16 );
u32 srcaddress = ( u32 ) strtoul( line + 9, NULL, 16 );
u32 dstaddress = ( u32 ) strtoul( line + 18, NULL, 16 );
if ( !CodeList )
CodeList = (WIP_Code *) malloc( sizeof( WIP_Code ) );
WIP_Code * tmp = (WIP_Code *) realloc( CodeList, ( CodesCount + 1 ) * sizeof( WIP_Code ) );
if ( !tmp )
{
fclose( fp );
free_wip();
return -1;
}
CodeList = tmp;
CodeList[CodesCount].offset = offset;
CodeList[CodesCount].srcaddress = srcaddress;
CodeList[CodesCount].dstaddress = dstaddress;
CodesCount++;
}
fclose( fp );
gprintf( "\n" );
return 0;
}