mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
9e79c9d99b
* code cleanup
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#ifndef _H
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#define _H
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#include "libwbfs/libwbfs.h"
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#include "usbloader/utils.h"
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#include "usbloader/frag.h"
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class Wbfs
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{
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public:
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Wbfs( u32, u32, u32 );
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void GetProgressValue( s32 * d, s32 * m );
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static s32 Init( u32 );
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void Close();
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s32 CheckGame( u8 * );
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s32 GameSize( u8 *, f32 * );
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wbfs_t *GetHddInfo( void );
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bool Mounted();
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virtual int GetFragList( u8 *id );
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virtual int GetFragList( char *filename, _frag_append_t append_fragment, FragList * );
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virtual bool ShowFreeSpace( void );
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virtual s32 Open() = 0;
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virtual wbfs_disc_t* OpenDisc( u8 *discid ) = 0;
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virtual void CloseDisc( wbfs_disc_t *disc ) = 0;
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virtual s32 Format();
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virtual s32 GetCount( u32 * ) = 0;
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virtual s32 GetHeaders( struct discHdr *, u32, u32 ) = 0;
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virtual s32 AddGame( void ) = 0;
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virtual s32 RemoveGame( u8 * ) = 0;
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virtual s32 DiskSpace( f32 *, f32 * ) = 0;
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virtual s32 RenameGame( u8 *, const void * ) = 0;
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virtual s32 ReIDGame( u8 *discid, const void *newID ) = 0;
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virtual f32 EstimateGameSize( void ) = 0;
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/*
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static s32 OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition);
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static s32 OpenNamed(char *partition);
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static s32 OpenLBA(u32 lba, u32 size);
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*/
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protected:
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static u32 nb_sectors;
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/* WBFS HDD */
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wbfs_t *hdd;
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u32 device, lba, size;
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private:
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static s32 total, done;
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};
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#endif //_H
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