mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
f3ef9104b1
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
644 lines
20 KiB
C++
644 lines
20 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamebrowser.h"
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#include "../settings/CSettings.h"
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#include "../main.h"
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#include "settings/newtitles.h"
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#include "usbloader/GameList.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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int txtscroll = 0;
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/**
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* Constructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::GuiGameBrowser( int w, int h, const char *themePath, const u8 *imagebg, int selected, int offset )
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{
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width = w;
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height = h;
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pagesize = THEME.pagesize;
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scrollbaron = ( gameList.size() > pagesize ) ? 1 : 0;
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selectable = true;
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listOffset = MAX( 0, MIN( offset, ( gameList.size() - pagesize ) ) );
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selectedItem = selected - offset;
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focus = 1; // allow focus
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char imgPath[100];
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
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trigHeldA = new GuiTrigger;
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trigHeldA->SetHeldTrigger( -1, WPAD_BUTTON_A, PAD_BUTTON_A );
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btnSoundClick = new GuiSound( button_click_pcm, button_click_pcm_size, Settings.sfxvolume );
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snprintf( imgPath, sizeof( imgPath ), "%sbg_options.png", themePath );
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bgGames = new GuiImageData( imgPath, imagebg );
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snprintf( imgPath, sizeof( imgPath ), "%snew.png", themePath );
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newGames = new GuiImageData( imgPath, new_png );
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bgGameImg = new GuiImage( bgGames );
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bgGameImg->SetParent( this );
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bgGameImg->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
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maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
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snprintf( imgPath, sizeof( imgPath ), "%sbg_options_entry.png", themePath );
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bgGamesEntry = new GuiImageData( imgPath, bg_options_entry_png );
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snprintf( imgPath, sizeof( imgPath ), "%sscrollbar.png", themePath );
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scrollbar = new GuiImageData( imgPath, scrollbar_png );
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scrollbarImg = new GuiImage( scrollbar );
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scrollbarImg->SetParent( this );
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scrollbarImg->SetAlignment( ALIGN_RIGHT, ALIGN_TOP );
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scrollbarImg->SetPosition( 0, 4 );
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maxTextWidth -= scrollbarImg->GetWidth() + 4;
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snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_arrowdown.png", themePath );
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arrowDown = new GuiImageData( imgPath, scrollbar_arrowdown_png );
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arrowDownImg = new GuiImage( arrowDown );
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arrowDownOver = new GuiImageData( imgPath, scrollbar_arrowdown_png );
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arrowDownOverImg = new GuiImage( arrowDownOver );
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snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_arrowup.png", themePath );
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arrowUp = new GuiImageData( imgPath, scrollbar_arrowup_png );
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arrowUpImg = new GuiImage( arrowUp );
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arrowUpOver = new GuiImageData( imgPath, scrollbar_arrowup_png );
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arrowUpOverImg = new GuiImage( arrowUpOver );
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snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_box.png", themePath );
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scrollbarBox = new GuiImageData( imgPath, scrollbar_box_png );
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scrollbarBoxImg = new GuiImage( scrollbarBox );
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scrollbarBoxOver = new GuiImageData( imgPath, scrollbar_box_png );
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scrollbarBoxOverImg = new GuiImage( scrollbarBoxOver );
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arrowUpBtn = new GuiButton( arrowUpImg->GetWidth(), arrowUpImg->GetHeight() );
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arrowUpBtn->SetParent( this );
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arrowUpBtn->SetImage( arrowUpImg );
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arrowUpBtn->SetImageOver( arrowUpOverImg );
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arrowUpBtn->SetImageHold( arrowUpOverImg );
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arrowUpBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
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arrowUpBtn->SetPosition( width / 2 - 18 + 7, -18 );
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arrowUpBtn->SetSelectable( false );
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arrowUpBtn->SetTrigger( trigA );
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arrowUpBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 );
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arrowUpBtn->SetSoundClick( btnSoundClick );
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arrowDownBtn = new GuiButton( arrowDownImg->GetWidth(), arrowDownImg->GetHeight() );
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arrowDownBtn->SetParent( this );
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arrowDownBtn->SetImage( arrowDownImg );
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arrowDownBtn->SetImageOver( arrowDownOverImg );
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arrowDownBtn->SetImageHold( arrowDownOverImg );
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arrowDownBtn->SetAlignment( ALIGN_CENTRE, ALIGN_BOTTOM );
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arrowDownBtn->SetPosition( width / 2 - 18 + 7, 18 );
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arrowDownBtn->SetSelectable( false );
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arrowDownBtn->SetTrigger( trigA );
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arrowDownBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 );
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arrowDownBtn->SetSoundClick( btnSoundClick );
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scrollbarBoxBtn = new GuiButton( scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight() );
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scrollbarBoxBtn->SetParent( this );
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scrollbarBoxBtn->SetImage( scrollbarBoxImg );
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scrollbarBoxBtn->SetImageOver( scrollbarBoxOverImg );
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scrollbarBoxBtn->SetImageHold( scrollbarBoxOverImg );
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scrollbarBoxBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
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scrollbarBoxBtn->SetSelectable( false );
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scrollbarBoxBtn->SetEffectOnOver( EFFECT_SCALE, 50, 120 );
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scrollbarBoxBtn->SetMinY( 0 );
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scrollbarBoxBtn->SetMaxY( height - 30 );
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scrollbarBoxBtn->SetHoldable( true );
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scrollbarBoxBtn->SetTrigger( trigHeldA );
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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gameTxt = new GuiText * [pagesize];
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gameTxtOver = new GuiText * [pagesize];
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gameBg = new GuiImage * [pagesize];
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newImg = new GuiImage * [pagesize];
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for ( int i = 0; i < pagesize; i++ )
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{
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gameTxt[i] = new GuiText( get_title( gameList[i] ), 20, THEME.gametext );
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gameTxt[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
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gameTxt[i]->SetPosition( 24, 0 );
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gameTxt[i]->SetMaxWidth( maxTextWidth, DOTTED );
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gameTxtOver[i] = new GuiText( get_title( gameList[i] ), 20, THEME.gametext );
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gameTxtOver[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
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gameTxtOver[i]->SetPosition( 24, 0 );
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gameTxtOver[i]->SetMaxWidth( maxTextWidth, SCROLL_HORIZONTAL );
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gameBg[i] = new GuiImage( bgGamesEntry );
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newImg[i] = new GuiImage( newGames );
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newImg[i]->SetAlignment( ALIGN_RIGHT, ALIGN_MIDDLE );
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newImg[i]->SetVisible( false );
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game[i] = new GuiButton( width - 28, GAMESELECTSIZE );
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game[i]->SetParent( this );
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game[i]->SetLabel( gameTxt[i] );
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game[i]->SetLabelOver( gameTxtOver[i] );
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game[i]->SetIcon( newImg[i] );
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game[i]->SetImageOver( gameBg[i] );
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game[i]->SetPosition( 5, GAMESELECTSIZE*i + 4 );
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game[i]->SetRumble( false );
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game[i]->SetTrigger( trigA );
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game[i]->SetSoundClick( btnSoundClick );
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gameIndex[i] = i;
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}
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UpdateListEntries();
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}
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/**
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* Destructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::~GuiGameBrowser()
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{
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delete arrowUpBtn;
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delete arrowDownBtn;
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delete scrollbarBoxBtn;
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delete scrollbarImg;
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delete arrowDownImg;
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delete arrowDownOverImg;
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delete arrowUpImg;
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delete arrowUpOverImg;
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delete scrollbarBoxImg;
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delete scrollbarBoxOverImg;
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delete scrollbar;
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delete arrowDown;
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delete arrowDownOver;
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delete arrowUp;
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delete arrowUpOver;
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delete scrollbarBox;
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delete scrollbarBoxOver;
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delete bgGameImg;
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delete bgGames;
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delete bgGamesEntry;
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delete newGames;
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delete trigA;
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delete trigHeldA;
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delete btnSoundClick;
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for ( int i = 0; i < pagesize; i++ )
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{
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delete gameTxt[i];
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delete gameTxtOver[i];
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delete gameBg[i];
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delete game[i];
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delete newImg[i];
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}
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delete [] gameIndex;
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delete [] game;
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delete [] gameTxt;
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delete [] gameTxtOver;
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delete [] gameBg;
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}
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void GuiGameBrowser::SetFocus( int f )
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{
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LOCK( this );
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if ( !gameList.size() )
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return;
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focus = f;
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for ( int i = 0; i < pagesize; i++ )
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game[i]->ResetState();
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if ( f == 1 )
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game[selectedItem]->SetState( STATE_SELECTED );
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}
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void GuiGameBrowser::ResetState()
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{
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LOCK( this );
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if ( state != STATE_DISABLED )
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for ( int i = 0; i < pagesize; i++ )
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{
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game[i]->ResetState();
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}
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}
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int GuiGameBrowser::GetOffset()
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{
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return listOffset;
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}
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int GuiGameBrowser::GetClickedOption()
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{
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int found = -1;
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for ( int i = 0; i < pagesize; i++ )
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{
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if ( game[i]->GetState() == STATE_CLICKED )
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{
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game[i]->SetState( STATE_SELECTED );
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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int GuiGameBrowser::GetSelectedOption()
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{
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int found = -1;
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for ( int i = 0; i < pagesize; i++ )
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{
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if ( game[i]->GetState() == STATE_SELECTED )
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{
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game[i]->SetState( STATE_SELECTED );
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameBrowser::FindMenuItem( int currentItem, int direction )
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{
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int nextItem = currentItem + direction;
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if ( nextItem < 0 || nextItem >= gameList.size() )
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return -1;
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if ( strlen( get_title( gameList[nextItem] ) ) > 0 )
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return nextItem;
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else
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return FindMenuItem( nextItem, direction );
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameBrowser::Draw()
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{
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LOCK( this );
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if ( !this->IsVisible() || !gameList.size() )
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return;
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bgGameImg->Draw();
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int next = listOffset;
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for ( int i = 0; i < pagesize; i++ )
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{
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if ( next >= 0 )
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{
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game[i]->Draw();
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next = this->FindMenuItem( next, 1 );
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}
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else
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break;
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}
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if ( scrollbaron == 1 )
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{
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scrollbarImg->Draw();
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arrowUpBtn->Draw();
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arrowDownBtn->Draw();
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scrollbarBoxBtn->Draw();
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}
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this->UpdateEffects();
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}
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void GuiGameBrowser::UpdateListEntries()
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{
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int next = listOffset;
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for ( int i = 0; i < pagesize; i++ )
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{
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if ( next >= 0 )
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{
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if ( game[i]->GetState() == STATE_DISABLED )
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{
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game[i]->SetVisible( true );
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game[i]->SetState( STATE_DEFAULT );
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}
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gameTxt[i]->SetText( get_title( gameList[next] ) );
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gameTxt[i]->SetPosition( 24, 0 );
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gameTxtOver[i]->SetText( get_title( gameList[next] ) );
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gameTxtOver[i]->SetPosition( 24, 0 );
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if ( Settings.marknewtitles )
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{
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bool isNew = NewTitles::Instance()->IsNew( gameList[next]->id );
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if ( isNew )
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{
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gameTxt[i]->SetMaxWidth( maxTextWidth - ( newGames->GetWidth() + 1 ), DOTTED );
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gameTxtOver[i]->SetMaxWidth( maxTextWidth - ( newGames->GetWidth() + 1 ), SCROLL_HORIZONTAL );
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}
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else
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{
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gameTxt[i]->SetMaxWidth( maxTextWidth, DOTTED );
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gameTxtOver[i]->SetMaxWidth( maxTextWidth, SCROLL_HORIZONTAL );
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}
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newImg[i]->SetVisible( isNew );
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}
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gameIndex[i] = next;
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next = this->FindMenuItem( next, 1 );
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}
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else
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{
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game[i]->SetVisible( false );
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game[i]->SetState( STATE_DISABLED );
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}
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}
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}
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void GuiGameBrowser::Update( GuiTrigger * t )
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{
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LOCK( this );
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if ( state == STATE_DISABLED || !t || !gameList.size() )
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return;
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int next, prev;
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int old_listOffset = listOffset;
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static int position2;
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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float scrolldelay = 3.5;
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if ( scrollbaron == 1 )
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{
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// update the location of the scroll box based on the position in the option list
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arrowUpBtn->Update( t );
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arrowDownBtn->Update( t );
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scrollbarBoxBtn->Update( t );
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}
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next = listOffset;
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u32 buttonshold = ButtonsHold();
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if ( buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN )
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{
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for ( int i = 0; i < pagesize; i++ )
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{
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if ( next >= 0 )
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next = this->FindMenuItem( next, 1 );
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if ( focus )
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{
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if ( i != selectedItem && game[i]->GetState() == STATE_SELECTED )
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game[i]->ResetState();
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else if ( i == selectedItem && game[i]->GetState() == STATE_DEFAULT )
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game[selectedItem]->SetState( STATE_SELECTED, t->chan );
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}
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game[i]->Update( t );
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if ( game[i]->GetState() == STATE_SELECTED )
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{
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selectedItem = i;
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}
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}
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}
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// pad and joystick navigation
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if ( !focus || !gameList.size() )
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return; // skip navigation
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if ( scrollbaron == 1 )
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{
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if ( t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD ) //down
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{
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next = this->FindMenuItem( gameIndex[selectedItem], 1 );
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if ( next >= 0 )
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{
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if ( selectedItem == pagesize - 1 )
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{
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// move list down by 1
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listOffset = this->FindMenuItem( listOffset, 1 );
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}
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else if ( game[selectedItem+1]->IsVisible() )
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState( STATE_SELECTED, t->chan );
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selectedItem++;
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}
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// scrollbarBoxBtn->Draw();
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usleep( 10000 * scrolldelay );
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}
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if ( !( ButtonsHold() & WPAD_BUTTON_A ) )
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arrowDownBtn->ResetState();
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}
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else if ( t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD ) //up
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{
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prev = this->FindMenuItem( gameIndex[selectedItem], -1 );
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if ( prev >= 0 )
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{
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if ( selectedItem == 0 )
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState( STATE_SELECTED, t->chan );
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selectedItem--;
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}
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// scrollbarBoxBtn->Draw();
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usleep( 10000 * scrolldelay );
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}
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if ( !( ButtonsHold() & WPAD_BUTTON_A ) )
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arrowUpBtn->ResetState();
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}
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int position1 = t->wpad.ir.y;
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if ( position2 == 0 && position1 > 0 )
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{
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position2 = position1;
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}
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if ( ( buttonshold & WPAD_BUTTON_B ) && position1 > 0 )
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{
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scrollbarBoxBtn->ScrollIsOn( 1 );
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if ( position2 > position1 )
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{
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prev = this->FindMenuItem( gameIndex[selectedItem], -1 );
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if ( prev >= 0 )
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{
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if ( selectedItem == 0 )
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState( STATE_SELECTED, t->chan );
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selectedItem--;
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}
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// scrollbarBoxBtn->Draw();
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usleep( 10000 * scrolldelay );
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}
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}
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else if ( position2 < position1 )
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{
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next = this->FindMenuItem( gameIndex[selectedItem], 1 );
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if ( next >= 0 )
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{
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if ( selectedItem == pagesize - 1 )
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{
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// move list down by 1
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listOffset = this->FindMenuItem( listOffset, 1 );
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}
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else if ( game[selectedItem+1]->IsVisible() )
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState( STATE_SELECTED, t->chan );
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selectedItem++;
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}
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// scrollbarBoxBtn->Draw();
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usleep( 10000 * scrolldelay );
|
|
}
|
|
}
|
|
|
|
}
|
|
else if ( !( buttonshold & WPAD_BUTTON_B ) )
|
|
{
|
|
scrollbarBoxBtn->ScrollIsOn( 0 );
|
|
position2 = 0;
|
|
}
|
|
|
|
if ( scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameList.size() > pagesize )
|
|
{
|
|
// allow dragging of scrollbar box
|
|
scrollbarBoxBtn->SetPosition( width / 2 - 18 + 7, 0 );
|
|
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
|
|
|
|
listOffset = ( position * gameList.size() ) / ( 25.2 * pagesize ) - selectedItem;
|
|
|
|
if ( listOffset <= 0 )
|
|
{
|
|
listOffset = 0;
|
|
selectedItem = 0;
|
|
}
|
|
else if ( listOffset + pagesize >= gameList.size() )
|
|
{
|
|
listOffset = gameList.size() - pagesize;
|
|
selectedItem = pagesize - 1;
|
|
}
|
|
|
|
}
|
|
int positionbar = ( 25.2 * pagesize ) * ( listOffset + selectedItem ) / gameList.size();
|
|
|
|
if ( positionbar > ( 24 * pagesize ) )
|
|
positionbar = ( 24 * pagesize );
|
|
scrollbarBoxBtn->SetPosition( width / 2 - 18 + 7, positionbar + 8 );
|
|
|
|
|
|
if ( t->Right() ) //skip pagesize # of games if right is pressed
|
|
{
|
|
if ( listOffset < gameList.size() && gameList.size() > pagesize )
|
|
{
|
|
listOffset = listOffset + pagesize;
|
|
if ( listOffset + pagesize >= gameList.size() )
|
|
listOffset = gameList.size() - pagesize;
|
|
}
|
|
}
|
|
else if ( t->Left() )
|
|
{
|
|
if ( listOffset > 0 )
|
|
{
|
|
listOffset = listOffset - pagesize;
|
|
if ( listOffset < 0 )
|
|
listOffset = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if ( t->Down() ) //if there isn't a scrollbar and down is pressed
|
|
{
|
|
next = this->FindMenuItem( gameIndex[selectedItem], 1 );
|
|
|
|
if ( next >= 0 )
|
|
{
|
|
if ( selectedItem == pagesize - 1 )
|
|
{
|
|
// move list down by 1
|
|
listOffset = this->FindMenuItem( listOffset, 1 );
|
|
}
|
|
else if ( game[selectedItem+1]->IsVisible() )
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem+1]->SetState( STATE_SELECTED, t->chan );
|
|
selectedItem++;
|
|
}
|
|
}
|
|
}
|
|
else if ( t->Up() ) //up
|
|
{
|
|
prev = this->FindMenuItem( gameIndex[selectedItem], -1 );
|
|
|
|
if ( prev >= 0 )
|
|
{
|
|
if ( selectedItem == 0 )
|
|
{
|
|
// move list up by 1
|
|
listOffset = prev;
|
|
}
|
|
else
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem-1]->SetState( STATE_SELECTED, t->chan );
|
|
selectedItem--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( old_listOffset != listOffset )
|
|
UpdateListEntries();
|
|
|
|
if ( updateCB )
|
|
updateCB( this );
|
|
}
|
|
|
|
void GuiGameBrowser::Reload()
|
|
{
|
|
LOCK( this );
|
|
scrollbaron = ( gameList.size() > pagesize ) ? 1 : 0;
|
|
selectedItem = 0;
|
|
listOffset = 0;
|
|
focus = 1;
|
|
UpdateListEntries();
|
|
|
|
for ( int i = 0; i < pagesize; i++ )
|
|
game[i]->ResetState();
|
|
}
|