usbloadergx/source/libwiigui/gui_optionbrowser.cpp
dimok321 f3ef9104b1 *Whole lot of cleanup in the cfg.c
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
2010-09-19 20:25:12 +00:00

693 lines
22 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_optionbrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../wpad.h"
#include "settings/CSettings.h"
#include <unistd.h>
#define GAMESELECTSIZE 30
static int scrollbaron, startat, loaded = 0;
/**
* Constructor for the GuiOptionBrowser class.
*/
GuiOptionBrowser::GuiOptionBrowser( int w, int h, OptionList * l, const u8 *imagebg, int scrollon )
{
width = w;
height = h;
options = l;
scrollbaron = scrollon;
selectable = true;
listOffset = this->FindMenuItem( -1, 1 );
listChanged = true; // trigger an initial list update
selectedItem = 0;
focus = 1; // allow focus
trigA = new GuiTrigger;
trigA->SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
trigHeldA = new GuiTrigger;
trigHeldA->SetHeldTrigger( -1, WPAD_BUTTON_A, PAD_BUTTON_A );
btnSoundClick = new GuiSound( button_click_pcm, button_click_pcm_size, Settings.sfxvolume );
bgOptions = new GuiImageData( imagebg );
bgOptionsImg = new GuiImage( bgOptions );
bgOptionsImg->SetParent( this );
bgOptionsImg->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
bgOptionsEntry = new GuiImageData( bg_options_entry_png );
if ( scrollbaron == 1 )
{
scrollbar = new GuiImageData( scrollbar_png );
scrollbarImg = new GuiImage( scrollbar );
scrollbarImg->SetParent( this );
scrollbarImg->SetAlignment( ALIGN_RIGHT, ALIGN_TOP );
scrollbarImg->SetPosition( 0, 4 );
arrowDown = new GuiImageData( scrollbar_arrowdown_png );
arrowDownImg = new GuiImage( arrowDown );
arrowDownOver = new GuiImageData( scrollbar_arrowdown_png );
arrowDownOverImg = new GuiImage( arrowDownOver );
arrowUp = new GuiImageData( scrollbar_arrowup_png );
arrowUpImg = new GuiImage( arrowUp );
arrowUpOver = new GuiImageData( scrollbar_arrowup_png );
arrowUpOverImg = new GuiImage( arrowUpOver );
scrollbarBox = new GuiImageData( scrollbar_box_png );
scrollbarBoxImg = new GuiImage( scrollbarBox );
scrollbarBoxOver = new GuiImageData( scrollbar_box_png );
scrollbarBoxOverImg = new GuiImage( scrollbarBoxOver );
arrowUpBtn = new GuiButton( arrowUpImg->GetWidth(), arrowUpImg->GetHeight() );
arrowUpBtn->SetParent( this );
arrowUpBtn->SetImage( arrowUpImg );
arrowUpBtn->SetImageOver( arrowUpOverImg );
arrowUpBtn->SetImageHold( arrowUpOverImg );
arrowUpBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
arrowUpBtn->SetPosition( width / 2 - 18 + 7, -18 );
arrowUpBtn->SetSelectable( false );
arrowUpBtn->SetTrigger( trigA );
arrowUpBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 );
arrowUpBtn->SetSoundClick( btnSoundClick );
arrowDownBtn = new GuiButton( arrowDownImg->GetWidth(), arrowDownImg->GetHeight() );
arrowDownBtn->SetParent( this );
arrowDownBtn->SetImage( arrowDownImg );
arrowDownBtn->SetImageOver( arrowDownOverImg );
arrowDownBtn->SetImageHold( arrowDownOverImg );
arrowDownBtn->SetAlignment( ALIGN_CENTRE, ALIGN_BOTTOM );
arrowDownBtn->SetPosition( width / 2 - 18 + 7, 18 );
arrowDownBtn->SetSelectable( false );
arrowDownBtn->SetTrigger( trigA );
arrowDownBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 );
arrowDownBtn->SetSoundClick( btnSoundClick );
scrollbarBoxBtn = new GuiButton( scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight() );
scrollbarBoxBtn->SetParent( this );
scrollbarBoxBtn->SetImage( scrollbarBoxImg );
scrollbarBoxBtn->SetImageOver( scrollbarBoxOverImg );
scrollbarBoxBtn->SetImageHold( scrollbarBoxOverImg );
scrollbarBoxBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
scrollbarBoxBtn->SetSelectable( false );
scrollbarBoxBtn->SetEffectOnOver( EFFECT_SCALE, 50, 120 );
scrollbarBoxBtn->SetMinY( 0 );
scrollbarBoxBtn->SetMaxY( height );
scrollbarBoxBtn->SetHoldable( true );
scrollbarBoxBtn->SetTrigger( trigHeldA );
}
// optionBg = new GuiImage(bgOptionsEntry);
for ( int i = 0; i < PAGESIZE; i++ )
{
optionTxt[i] = new GuiText( ( char * ) NULL, 20, ( GXColor ) {0, 0, 0, 0xff} );
optionTxt[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
optionTxt[i]->SetPosition( 24, 0 );
optionBg[i] = new GuiImage( bgOptionsEntry );
optionVal[i] = new GuiText( ( char * ) NULL, 20, ( GXColor ) {0, 0, 0, 0xff} );
optionVal[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
optionVal[i]->SetPosition( 250, 0 );
optionBtn[i] = new GuiButton( width - 28, GAMESELECTSIZE );
optionBtn[i]->SetParent( this );
optionBtn[i]->SetLabel( optionTxt[i], 0 );
optionBtn[i]->SetLabel( optionVal[i], 1 );
optionBtn[i]->SetImageOver( optionBg[i] );
optionBtn[i]->SetPosition( 5, GAMESELECTSIZE*i + 4 );
optionBtn[i]->SetRumble( false );
optionBtn[i]->SetTrigger( trigA );
optionBtn[i]->SetSoundClick( btnSoundClick );
}
}
/**
* Constructor for the GuiOptionBrowser class.
*/
GuiOptionBrowser::GuiOptionBrowser( int w, int h, OptionList * l, const char *themePath, const u8 *imagebg, int scrollon, int start )
{
width = w;
height = h;
options = l;
startat = start;
loaded = 0;
scrollbaron = scrollon;
selectable = true;
listOffset = this->FindMenuItem( -1, 1 );
selectedItem = 0;
focus = 1; // allow focus
char imgPath[100];
trigA = new GuiTrigger;
trigA->SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
trigHeldA = new GuiTrigger;
trigHeldA->SetHeldTrigger( -1, WPAD_BUTTON_A, PAD_BUTTON_A );
btnSoundClick = new GuiSound( button_click_pcm, button_click_pcm_size, Settings.sfxvolume );
snprintf( imgPath, sizeof( imgPath ), "%sbg_options.png", themePath );
bgOptions = new GuiImageData( imgPath, imagebg );
bgOptionsImg = new GuiImage( bgOptions );
bgOptionsImg->SetParent( this );
bgOptionsImg->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
snprintf( imgPath, sizeof( imgPath ), "%sbg_options_entry.png", themePath );
bgOptionsEntry = new GuiImageData( imgPath, bg_options_entry_png );
if ( scrollbaron == 1 )
{
snprintf( imgPath, sizeof( imgPath ), "%sscrollbar.png", themePath );
scrollbar = new GuiImageData( imgPath, scrollbar_png );
scrollbarImg = new GuiImage( scrollbar );
scrollbarImg->SetParent( this );
scrollbarImg->SetAlignment( ALIGN_RIGHT, ALIGN_TOP );
scrollbarImg->SetPosition( 0, 4 );
snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_arrowdown.png", themePath );
arrowDown = new GuiImageData( imgPath, scrollbar_arrowdown_png );
arrowDownImg = new GuiImage( arrowDown );
arrowDownOver = new GuiImageData( imgPath, scrollbar_arrowdown_png );
arrowDownOverImg = new GuiImage( arrowDownOver );
snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_arrowup.png", themePath );
arrowUp = new GuiImageData( imgPath, scrollbar_arrowup_png );
arrowUpImg = new GuiImage( arrowUp );
arrowUpOver = new GuiImageData( imgPath, scrollbar_arrowup_png );
arrowUpOverImg = new GuiImage( arrowUpOver );
snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_box.png", themePath );
scrollbarBox = new GuiImageData( imgPath, scrollbar_box_png );
scrollbarBoxImg = new GuiImage( scrollbarBox );
scrollbarBoxOver = new GuiImageData( imgPath, scrollbar_box_png );
scrollbarBoxOverImg = new GuiImage( scrollbarBoxOver );
arrowUpBtn = new GuiButton( arrowUpImg->GetWidth(), arrowUpImg->GetHeight() );
arrowUpBtn->SetParent( this );
arrowUpBtn->SetImage( arrowUpImg );
arrowUpBtn->SetImageOver( arrowUpOverImg );
arrowUpBtn->SetImageHold( arrowUpOverImg );
arrowUpBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
arrowUpBtn->SetPosition( width / 2 - 18 + 7, -18 );
arrowUpBtn->SetSelectable( false );
arrowUpBtn->SetTrigger( trigA );
arrowUpBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 );
arrowUpBtn->SetSoundClick( btnSoundClick );
arrowDownBtn = new GuiButton( arrowDownImg->GetWidth(), arrowDownImg->GetHeight() );
arrowDownBtn->SetParent( this );
arrowDownBtn->SetImage( arrowDownImg );
arrowDownBtn->SetImageOver( arrowDownOverImg );
arrowDownBtn->SetImageHold( arrowDownOverImg );
arrowDownBtn->SetAlignment( ALIGN_CENTRE, ALIGN_BOTTOM );
arrowDownBtn->SetPosition( width / 2 - 18 + 7, 18 );
arrowDownBtn->SetSelectable( false );
arrowDownBtn->SetTrigger( trigA );
arrowDownBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 );
arrowDownBtn->SetSoundClick( btnSoundClick );
scrollbarBoxBtn = new GuiButton( scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight() );
scrollbarBoxBtn->SetParent( this );
scrollbarBoxBtn->SetImage( scrollbarBoxImg );
scrollbarBoxBtn->SetImageOver( scrollbarBoxOverImg );
scrollbarBoxBtn->SetImageHold( scrollbarBoxOverImg );
scrollbarBoxBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
scrollbarBoxBtn->SetSelectable( false );
scrollbarBoxBtn->SetEffectOnOver( EFFECT_SCALE, 50, 120 );
scrollbarBoxBtn->SetMinY( 0 );
scrollbarBoxBtn->SetMaxY( height - 30 );
scrollbarBoxBtn->SetHoldable( true );
scrollbarBoxBtn->SetTrigger( trigHeldA );
}
// optionBg = new GuiImage(bgOptionsEntry);
for ( int i = 0; i < PAGESIZE; i++ )
{
optionTxt[i] = new GuiText( options->name[i], 20, ( GXColor ) {0, 0, 0, 0xff} );
optionTxt[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
optionTxt[i]->SetPosition( 24, 0 );
optionBg[i] = new GuiImage( bgOptionsEntry );
optionVal[i] = new GuiText( ( char * ) NULL, 20, ( GXColor ) {0, 0, 0, 0xff} );
optionVal[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE );
optionVal[i]->SetPosition( 250, 0 );
optionBtn[i] = new GuiButton( width - 28, GAMESELECTSIZE );
optionBtn[i]->SetParent( this );
optionBtn[i]->SetLabel( optionTxt[i], 0 );
optionBtn[i]->SetLabel( optionVal[i], 1 );
optionBtn[i]->SetImageOver( optionBg[i] );
optionBtn[i]->SetPosition( 5, GAMESELECTSIZE*i + 4 );
optionBtn[i]->SetTrigger( trigA );
optionBtn[i]->SetSoundClick( btnSoundClick );
}
}
/**
* Destructor for the GuiOptionBrowser class.
*/
GuiOptionBrowser::~GuiOptionBrowser()
{
if ( scrollbaron == 1 )
{
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete scrollbarImg;
delete arrowDownImg;
delete arrowDownOverImg;
delete arrowUpImg;
delete arrowUpOverImg;
delete scrollbarBoxImg;
delete scrollbarBoxOverImg;
delete scrollbar;
delete arrowDown;
delete arrowDownOver;
delete arrowUp;
delete arrowUpOver;
delete scrollbarBox;
delete scrollbarBoxOver;
}
delete bgOptionsImg;
delete bgOptions;
delete bgOptionsEntry;
loaded = 0;
delete trigA;
delete btnSoundClick;
// delete optionBg;
for ( int i = 0; i < PAGESIZE; i++ )
{
delete optionTxt[i];
delete optionVal[i];
delete optionBg[i];
delete optionBtn[i];
}
}
void GuiOptionBrowser::SetCol2Position( int x )
{
LOCK( this );
for ( int i = 0; i < PAGESIZE; i++ )
optionVal[i]->SetPosition( x, 0 );
}
void GuiOptionBrowser::SetFocus( int f )
{
LOCK( this );
focus = f;
for ( int i = 0; i < PAGESIZE; i++ )
optionBtn[i]->ResetState();
if ( f == 1 )
optionBtn[selectedItem]->SetState( STATE_SELECTED );
}
void GuiOptionBrowser::ResetState()
{
LOCK( this );
if ( state != STATE_DISABLED )
{
state = STATE_DEFAULT;
stateChan = -1;
}
for ( int i = 0; i < PAGESIZE; i++ )
{
optionBtn[i]->ResetState();
}
}
int GuiOptionBrowser::GetClickedOption()
{
int found = -1;
for ( int i = 0; i < PAGESIZE; i++ )
{
if ( optionBtn[i]->GetState() == STATE_CLICKED )
{
optionBtn[i]->SetState( STATE_SELECTED );
found = optionIndex[i];
break;
}
}
return found;
}
int GuiOptionBrowser::GetSelectedOption()
{
int found = -1;
for ( int i = 0; i < PAGESIZE; i++ )
{
if ( optionBtn[i]->GetState() == STATE_SELECTED )
{
optionBtn[i]->SetState( STATE_SELECTED );
found = optionIndex[i];
break;
}
}
return found;
}
/****************************************************************************
* FindMenuItem
*
* Help function to find the next visible menu item on the list
***************************************************************************/
int GuiOptionBrowser::FindMenuItem( int currentItem, int direction )
{
int nextItem = currentItem + direction;
if ( nextItem < 0 || nextItem >= options->length )
return -1;
if ( strlen( options->name[nextItem] ) > 0 )
return nextItem;
else
return FindMenuItem( nextItem, direction );
}
/**
* Draw the button on screen
*/
void GuiOptionBrowser::Draw()
{
LOCK( this );
if ( !this->IsVisible() )
return;
bgOptionsImg->Draw();
int next = listOffset;
for ( int i = 0; i < PAGESIZE; i++ )
{
if ( next >= 0 )
{
optionBtn[i]->Draw();
next = this->FindMenuItem( next, 1 );
}
else
break;
}
if ( scrollbaron == 1 )
{
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
}
this->UpdateEffects();
}
void GuiOptionBrowser::TriggerUpdate()
{
listChanged = true;
}
void GuiOptionBrowser::Update( GuiTrigger * t )
{
LOCK( this );
int next, prev, lang = options->length;
//go to the last game selected
if ( ( loaded == 0 ) && ( startat > 0 ) )
{
if ( startat > ( lang - 9 ) )
{
listOffset = ( lang - 9 );
selectedItem = startat;
optionBtn[selectedItem]->SetState( STATE_SELECTED, t->chan );
}
else if ( startat < 9 )
{
selectedItem = startat;
optionBtn[selectedItem]->SetState( STATE_SELECTED, t->chan );
}
else
{
listOffset = ( startat - 4 );
selectedItem = startat;
optionBtn[selectedItem]->SetState( STATE_SELECTED, t->chan );
}
this->SetFocus( 1 );
loaded = 1;
}
if ( state == STATE_DISABLED || !t )
return;
// scrolldelay affects how fast the list scrolls
// when the arrows are clicked
float scrolldelay = 3.5;
if ( scrollbaron == 1 )
{
// update the location of the scroll box based on the position in the option list
arrowUpBtn->Update( t );
arrowDownBtn->Update( t );
scrollbarBoxBtn->Update( t );
}
next = listOffset;
if ( listChanged )
{
for ( int i = 0; i < PAGESIZE; i++ )
{
if ( next >= 0 )
{
if ( optionBtn[i]->GetState() == STATE_DISABLED )
{
optionBtn[i]->SetVisible( true );
optionBtn[i]->SetState( STATE_DEFAULT );
}
optionTxt[i]->SetText( options->name[next] );
optionVal[i]->SetText( options->value[next] );
optionIndex[i] = next;
next = this->FindMenuItem( next, 1 );
}
else
{
optionBtn[i]->SetVisible( false );
optionBtn[i]->SetState( STATE_DISABLED );
}
}
}
for ( int i = 0; i < PAGESIZE; i++ )
{
if ( focus )
{
if ( i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED )
optionBtn[i]->ResetState();
else if ( i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT )
optionBtn[selectedItem]->SetState( STATE_SELECTED, t->chan );
}
optionBtn[i]->Update( t );
if ( optionBtn[i]->GetState() == STATE_SELECTED )
{
selectedItem = i;
}
}
// pad/joystick navigation
if ( !focus )
return; // skip navigation
if ( scrollbaron == 1 )
{
if ( t->Down() ||
arrowDownBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////down
arrowDownBtn->GetState() == STATE_HELD )
{
next = this->FindMenuItem( optionIndex[selectedItem], 1 );
if ( next >= 0 )
{
if ( selectedItem == PAGESIZE - 1 )
{
// move list down by 1
listOffset = this->FindMenuItem( listOffset, 1 );
}
else if ( optionBtn[selectedItem+1]->IsVisible() )
{
optionBtn[selectedItem]->ResetState();
optionBtn[selectedItem+1]->SetState( STATE_SELECTED, t->chan );
selectedItem++;
}
scrollbarBoxBtn->Draw();
usleep( 10000 * scrolldelay );
} WPAD_ScanPads();
u8 cnt, buttons = NULL;
/* Get pressed buttons */
for ( cnt = 0; cnt < 4; cnt++ )
buttons |= WPAD_ButtonsHeld( cnt );
if ( buttons == WPAD_BUTTON_A )
{
}
else
{
arrowDownBtn->ResetState();
}
}
else if ( t->Up() ||
arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
arrowUpBtn->GetState() == STATE_HELD )
{
prev = this->FindMenuItem( optionIndex[selectedItem], -1 );
if ( prev >= 0 )
{
if ( selectedItem == 0 )
{
// move list up by 1
listOffset = prev;
}
else
{
optionBtn[selectedItem]->ResetState();
optionBtn[selectedItem-1]->SetState( STATE_SELECTED, t->chan );
selectedItem--;
}
scrollbarBoxBtn->Draw();
usleep( 10000 * scrolldelay );
} WPAD_ScanPads();
u8 cnt, buttons = NULL;
/* Get pressed buttons */
for ( cnt = 0; cnt < 4; cnt++ )
buttons |= WPAD_ButtonsHeld( cnt );
if ( buttons == WPAD_BUTTON_A )
{
}
else
{
arrowUpBtn->ResetState();
}
}
if ( scrollbarBoxBtn->GetState() == STATE_HELD &&
scrollbarBoxBtn->GetStateChan() == t->chan &&
t->wpad.ir.valid && options->length > PAGESIZE )
{
scrollbarBoxBtn->SetPosition( width / 2 - 18 + 7, 0 );
int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
listOffset = ( position * lang ) / 180 - selectedItem;
if ( listOffset <= 0 )
{
listOffset = 0;
selectedItem = 0;
}
else if ( listOffset + PAGESIZE >= lang )
{
listOffset = lang - PAGESIZE;
selectedItem = PAGESIZE - 1;
}
}
int positionbar = 237 * ( listOffset + selectedItem ) / lang;
if ( positionbar > 216 )
positionbar = 216;
scrollbarBoxBtn->SetPosition( width / 2 - 18 + 7, positionbar + 8 );
if ( t->Right() )
{
if ( listOffset < lang && lang > PAGESIZE )
{
listOffset = listOffset + PAGESIZE;
if ( listOffset + PAGESIZE >= lang )
listOffset = lang - PAGESIZE;
}
}
else if ( t->Left() )
{
if ( listOffset > 0 )
{
listOffset = listOffset - PAGESIZE;
if ( listOffset < 0 )
listOffset = 0;
}
}
}
else
{
if ( t->Down() )
{
next = this->FindMenuItem( optionIndex[selectedItem], 1 );
if ( next >= 0 )
{
if ( selectedItem == PAGESIZE - 1 )
{
// move list down by 1
listOffset = this->FindMenuItem( listOffset, 1 );
listChanged = true;
}
else if ( optionBtn[selectedItem+1]->IsVisible() )
{
optionBtn[selectedItem]->ResetState();
optionBtn[selectedItem+1]->SetState( STATE_SELECTED, t->chan );
selectedItem++;
}
}
}
else if ( t->Up() )
{
prev = this->FindMenuItem( optionIndex[selectedItem], -1 );
if ( prev >= 0 )
{
if ( selectedItem == 0 )
{
// move list up by 1
listOffset = prev;
listChanged = true;
}
else
{
optionBtn[selectedItem]->ResetState();
optionBtn[selectedItem-1]->SetState( STATE_SELECTED, t->chan );
selectedItem--;
}
}
}
}
if ( updateCB )
updateCB( this );
}