mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
f3ef9104b1
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
660 lines
18 KiB
C++
660 lines
18 KiB
C++
/****************************************************************************
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* USB Loader GX Team
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*
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* libwiigui Template
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* by Tantric 2009
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*
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* menu.cpp
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <unistd.h>
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#include "libwiigui/gui.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "homebrewboot/HomebrewBrowse.h"
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#include "prompts/ProgressWindow.h"
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#include "menu/menus.h"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "network/networkops.h"
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#include "patches/patchcode.h"
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#include "settings/Settings.h"
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#include "settings/cfg.h"
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#include "themes/Theme_Downloader.h"
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#include "usbloader/disc.h"
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#include "usbloader/GameList.h"
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#include "xml/xml.h"
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#include "audio.h"
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#include "gecko.h"
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#include "menu.h"
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#include "sys.h"
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#include "wpad.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "wad/nandtitle.h"
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/*** Variables that are also used extern ***/
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GuiWindow * mainWindow = NULL;
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GuiImageData * pointer[4];
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GuiImage * bgImg = NULL;
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GuiImageData * background = NULL;
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GuiBGM * bgMusic = NULL;
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GuiSound *btnClick2 = NULL;
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struct discHdr *dvdheader = NULL;
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int currentMenu;
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u8 mountMethod = 0;
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char game_partition[6];
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int load_from_fs;
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/*** Variables used only in the menus ***/
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GuiText * GameIDTxt = NULL;
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GuiText * GameRegionTxt = NULL;
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GuiImage * coverImg = NULL;
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GuiImageData * cover = NULL;
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bool altdoldefault = true;
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char headlessID[8] = {0};
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static lwp_t guithread = LWP_THREAD_NULL;
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static bool guiHalt = true;
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static int ExitRequested = 0;
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/*** Extern variables ***/
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extern u8 shutdown;
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extern u8 reset;
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extern s32 gameSelected, gameStart;
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extern u8 boothomebrew;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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void ResumeGui()
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{
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guiHalt = false;
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LWP_ResumeThread ( guithread );
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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void HaltGui()
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{
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if ( guiHalt )return;
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guiHalt = true;
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// wait for thread to finish
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while ( !LWP_ThreadIsSuspended( guithread ) )
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usleep( 50 );
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}
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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static void * UpdateGUI ( void *arg )
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{
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int i;
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while ( !ExitRequested )
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{
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if ( guiHalt )
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{
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LWP_SuspendThread( guithread );
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continue;
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}
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mainWindow->Draw();
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if ( Settings.tooltips == TooltipsOn && THEME.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED )
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mainWindow->DrawTooltip();
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for ( i = 3; i >= 0; i-- )
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{
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if ( userInput[i].wpad.ir.valid )
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{
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Menu_DrawImg( userInput[i].wpad.ir.x - 48, userInput[i].wpad.ir.y - 48, 200.0,
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96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, Settings.widescreen ? 0.8 : 1, 1, 255, 0, 0, 0, 0, 0, 0, 0, 0 );
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}
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}
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Menu_Render();
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UpdatePads();
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for ( i = 0; i < 4; i++ )
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mainWindow->Update( &userInput[i] );
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if ( bgMusic )
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bgMusic->UpdateState();
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switch ( Settings.screensaver )
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{
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case 1:
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WPad_SetIdleTime( 180 );
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break;
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case 2:
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WPad_SetIdleTime( 300 );
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break;
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case 3:
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WPad_SetIdleTime( 600 );
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break;
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case 4:
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WPad_SetIdleTime( 1200 );
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break;
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case 5:
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WPad_SetIdleTime( 1800 );
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break;
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case 6:
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WPad_SetIdleTime( 3600 );
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break;
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}
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}
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for ( i = 5; i < 255; i += 10 )
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{
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if ( strcmp( headlessID, "" ) == 0 )
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mainWindow->Draw();
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Menu_DrawRectangle( 0, 0, screenwidth, screenheight, ( GXColor ) {0, 0, 0, i}, 1 );
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Menu_Render();
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}
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mainWindow->RemoveAll();
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ShutoffRumble();
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return NULL;
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}
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/****************************************************************************
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* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
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void InitGUIThreads()
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{
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LWP_CreateThread( &guithread, UpdateGUI, NULL, NULL, 65536, LWP_PRIO_HIGHEST );
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InitProgressThread();
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InitNetworkThread();
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if ( Settings.autonetwork )
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ResumeNetworkThread();
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}
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void ExitGUIThreads()
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{
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ExitRequested = 1;
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LWP_JoinThread( guithread, NULL );
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guithread = LWP_THREAD_NULL;
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}
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/****************************************************************************
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* LoadCoverImage
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***************************************************************************/
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GuiImageData *LoadCoverImage( struct discHdr *header, bool Prefere3D, bool noCover )
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{
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if ( !header ) return NULL;
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GuiImageData *Cover = NULL;
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char ID[4];
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char IDfull[7];
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char Path[100];
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bool flag = Prefere3D;
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snprintf( ID, sizeof( ID ), "%c%c%c", header->id[0], header->id[1], header->id[2] );
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snprintf( IDfull, sizeof( IDfull ), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5] );
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for ( int i = 0; i < 2; ++i )
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{
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char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path; flag = !flag;
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//Load full id image
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snprintf( Path, sizeof( Path ), "%s%s.png", coverPath, IDfull );
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delete Cover; Cover = new( std::nothrow ) GuiImageData( Path, NULL );
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//Load short id image
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if ( !Cover || !Cover->GetImage() )
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{
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snprintf( Path, sizeof( Path ), "%s%s.png", coverPath, ID );
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delete Cover; Cover = new( std::nothrow ) GuiImageData( Path, NULL );
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}
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if ( Cover && Cover->GetImage() )
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break;
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}
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//Load no image
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if ( noCover && ( !Cover || !Cover->GetImage() ) )
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{
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flag = Prefere3D;
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for ( int i = 0; i < 2; ++i )
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{
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const char *nocoverPath = ( flag ? "%snoimage.png" : "%snoimage2d.png" ); flag = !flag;
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snprintf( Path, sizeof( Path ), nocoverPath, Settings.theme_path );
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delete Cover; Cover = new( std::nothrow ) GuiImageData( Path, ( Prefere3D ? nocover_png : nocoverFlat_png ) );
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if ( Cover && Cover->GetImage() )
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break;
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}
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}
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if ( Cover && !Cover->GetImage() )
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{
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delete Cover;
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Cover = NULL;
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}
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return Cover;
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}
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/****************************************************************************
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* MainMenu
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***************************************************************************/
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int MainMenu( int menu )
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{
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currentMenu = menu;
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char imgPath[100];
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//if (strcmp(headlessID,"")!=0)HaltGui();
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//WindowPrompt("Can you see me now",0,"ok");
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snprintf( imgPath, sizeof( imgPath ), "%splayer1_point.png", Settings.theme_path );
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pointer[0] = new GuiImageData( imgPath, player1_point_png );
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snprintf( imgPath, sizeof( imgPath ), "%splayer2_point.png", Settings.theme_path );
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pointer[1] = new GuiImageData( imgPath, player2_point_png );
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snprintf( imgPath, sizeof( imgPath ), "%splayer3_point.png", Settings.theme_path );
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pointer[2] = new GuiImageData( imgPath, player3_point_png );
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snprintf( imgPath, sizeof( imgPath ), "%splayer4_point.png", Settings.theme_path );
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pointer[3] = new GuiImageData( imgPath, player4_point_png );
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mainWindow = new GuiWindow( screenwidth, screenheight );
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if ( Settings.widescreen )
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snprintf( imgPath, sizeof( imgPath ), "%swbackground.png", Settings.theme_path );
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else
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snprintf( imgPath, sizeof( imgPath ), "%sbackground.png", Settings.theme_path );
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background = new GuiImageData( imgPath, Settings.widescreen ? wbackground_png : background_png );
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bgImg = new GuiImage( background );
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mainWindow->Append( bgImg );
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if ( strcmp( headlessID, "" ) == 0 )
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ResumeGui();
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bgMusic = new GuiBGM( bg_music_ogg, bg_music_ogg_size, Settings.volume );
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bgMusic->SetLoop( Settings.musicloopmode ); //loop music
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bgMusic->Load( Settings.ogg_path );
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bgMusic->Play();
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while ( currentMenu != MENU_EXIT )
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{
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bgMusic->SetVolume( Settings.volume );
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// gprintf("Current menu: %d\n", currentMenu);
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switch ( currentMenu )
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{
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case MENU_CHECK:
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currentMenu = MenuCheck();
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break;
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case MENU_FORMAT:
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currentMenu = MenuFormat();
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break;
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case MENU_INSTALL:
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currentMenu = MenuInstall();
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break;
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case MENU_SETTINGS:
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currentMenu = MenuSettings();
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break;
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case MENU_THEMEDOWNLOADER:
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currentMenu = Theme_Downloader();
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break;
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case MENU_HOMEBREWBROWSE:
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currentMenu = MenuHomebrewBrowse();
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break;
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case MENU_DISCLIST:
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currentMenu = MenuDiscList();
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break;
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default: // unrecognized menu
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currentMenu = MenuCheck();
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break;
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}
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}
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// MemInfoPrompt();
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gprintf( "Exiting main GUI. mountMethod = %d\n", mountMethod );
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CloseXMLDatabase();
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NewTitles::DestroyInstance();
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CFG_Cleanup();
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if ( strcmp( headlessID, "" ) != 0 )//the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
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ResumeGui();
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ExitGUIThreads();
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bgMusic->Stop();
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delete bgMusic;
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delete background;
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delete bgImg;
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delete mainWindow;
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for ( int i = 0; i < 4; i++ )
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delete pointer[i];
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delete GameRegionTxt;
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delete GameIDTxt;
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delete cover;
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delete coverImg;
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delete fontSystem;
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ShutdownAudio();
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StopGX();
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gettextCleanUp();
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if ( mountMethod == 3 )
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{
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struct discHdr *header = gameList[gameSelected];
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char tmp[20];
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u32 tid;
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sprintf( tmp, "%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3] );
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memcpy( &tid, tmp, 4 );
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gprintf( "\nBooting title %016llx", TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ) );
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WII_Initialize();
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WII_LaunchTitle( TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ) );
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}
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if ( mountMethod == 2 )
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{
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gprintf( "\nLoading BC for GameCube" );
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WII_Initialize();
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WII_LaunchTitle( 0x0000000100000100ULL );
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}
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if ( boothomebrew == 1 )
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{
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gprintf( "\nBootHomebrew" );
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BootHomebrew( Settings.selected_homebrew );
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}
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else if ( boothomebrew == 2 )
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{
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gprintf( "\nBootHomebrew from Menu" );
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//BootHomebrew();
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BootHomebrewFromMem();
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}
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else
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{
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gprintf( "\tSettings.partition: %d\n", Settings.partition );
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struct discHdr *header = NULL;
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//if the GUI was "skipped" to boot a game from main(argv[1])
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if ( strcmp( headlessID, "" ) != 0 )
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{
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gprintf( "\tHeadless mode (%s)\n", headlessID );
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gameList.LoadUnfiltered();
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if ( !gameList.size() )
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{
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gprintf( " ERROR : !gameCnt" );
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exit( 0 );
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}
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//gprintf("\n\tgameCnt:%d",gameCnt);
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for ( int i = 0; i < gameList.size(); i++ )
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{
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header = gameList[i];
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char tmp[8];
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sprintf( tmp, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5] );
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if ( strcmp( tmp, headlessID ) == 0 )
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{
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gameSelected = i;
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gprintf( " found (%d)\n", i );
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break;
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}
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//if the game was not found
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if ( i == gameList.GameCount() - 1 )
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{
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gprintf( " not found (%d IDs checked)\n", i );
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exit( 0 );
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}
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}
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}
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int ret = 0;
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header = ( mountMethod ? dvdheader : gameList[gameSelected] );
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struct Game_CFG* game_cfg = CFG_get_game_opt( header->id );
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if ( game_cfg )
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{
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videoChoice = game_cfg->video;
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languageChoice = game_cfg->language;
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ocarinaChoice = game_cfg->ocarina;
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viChoice = game_cfg->vipatch;
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fix002 = game_cfg->errorfix002;
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iosChoice = game_cfg->ios;
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countrystrings = game_cfg->patchcountrystrings;
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if ( !altdoldefault )
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{
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alternatedol = game_cfg->loadalternatedol;
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alternatedoloffset = game_cfg->alternatedolstart;
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}
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reloadblock = game_cfg->iosreloadblock;
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returnToLoaderGV = game_cfg->returnTo;
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}
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else
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{
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videoChoice = Settings.videomode;
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languageChoice = Settings.language;
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ocarinaChoice = Settings.ocarina;
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viChoice = Settings.videopatch;
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iosChoice = Settings.cios;
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fix002 = Settings.error002;
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countrystrings = Settings.patchcountrystrings;
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if ( !altdoldefault )
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{
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alternatedol = off;
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alternatedoloffset = 0;
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}
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reloadblock = off;
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returnToLoaderGV = 1;
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}
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int ios2;
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// When the selected ios is 249, and you're loading from FAT, reset ios to 222
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if ( load_from_fs != PART_FS_WBFS && ios2 == 249 )
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{
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ios2 = 222;
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}
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bool onlinefix = ShutdownWC24();
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// You cannot reload ios when loading from fat
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if ( IOS_GetVersion() != ios2 || onlinefix )
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{
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ret = Sys_ChangeIos( ios2 );
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if ( ret < 0 )
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{
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Sys_ChangeIos( 249 );
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}
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}
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if ( !mountMethod )
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{
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gprintf( "Loading fragment list..." );
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ret = get_frag_list( header->id );
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gprintf( "%d\n", ret );
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gprintf( "Setting fragment list..." );
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ret = set_frag_list( header->id );
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gprintf( "%d\n", ret );
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ret = Disc_SetUSB( header->id );
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if ( ret < 0 ) Sys_BackToLoader();
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gprintf( "\tUSB set to game\n" );
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}
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else
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{
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gprintf( "\tUSB not set, loading DVD\n" );
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}
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ret = Disc_Open();
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if ( ret < 0 ) Sys_BackToLoader();
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if ( dvdheader )
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delete dvdheader;
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gprintf( "Loading BCA data..." );
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ret = do_bca_code( header->id );
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gprintf( "%d\n", ret );
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if ( reloadblock == on && Sys_IsHermes() )
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{
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enable_ES_ioctlv_vector();
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if ( load_from_fs == PART_FS_WBFS )
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{
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mload_close();
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}
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}
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u8 errorfixer002 = fix002;
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switch ( languageChoice )
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{
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case ConsoleLangDefault:
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configbytes[0] = 0xCD;
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break;
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case jap:
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configbytes[0] = 0x00;
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break;
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case eng:
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configbytes[0] = 0x01;
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break;
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case ger:
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configbytes[0] = 0x02;
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break;
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case fren:
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configbytes[0] = 0x03;
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break;
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|
|
case esp:
|
|
configbytes[0] = 0x04;
|
|
break;
|
|
|
|
case it:
|
|
configbytes[0] = 0x05;
|
|
break;
|
|
|
|
case dut:
|
|
configbytes[0] = 0x06;
|
|
break;
|
|
|
|
case schin:
|
|
configbytes[0] = 0x07;
|
|
break;
|
|
|
|
case tchin:
|
|
configbytes[0] = 0x08;
|
|
break;
|
|
|
|
case kor:
|
|
configbytes[0] = 0x09;
|
|
break;
|
|
//wenn nicht genau klar ist welches
|
|
default:
|
|
configbytes[0] = 0xCD;
|
|
break;
|
|
}
|
|
|
|
u8 videoselected = 0;
|
|
|
|
switch ( videoChoice )
|
|
{
|
|
case discdefault:
|
|
videoselected = 0;
|
|
break;
|
|
|
|
case pal50:
|
|
videoselected = 1;
|
|
break;
|
|
|
|
case pal60:
|
|
videoselected = 2;
|
|
break;
|
|
|
|
case ntsc:
|
|
videoselected = 3;
|
|
break;
|
|
|
|
case systemdefault:
|
|
videoselected = 4;
|
|
break;
|
|
|
|
case patch:
|
|
videoselected = 5;
|
|
break;
|
|
|
|
default:
|
|
videoselected = 0;
|
|
break;
|
|
}
|
|
|
|
u32 cheat = 0;
|
|
switch ( ocarinaChoice )
|
|
{
|
|
case on:
|
|
cheat = 1;
|
|
break;
|
|
|
|
case off:
|
|
cheat = 0;
|
|
break;
|
|
|
|
default:
|
|
cheat = 1;
|
|
break;
|
|
}
|
|
|
|
u8 vipatch = 0;
|
|
switch ( viChoice )
|
|
{
|
|
case on:
|
|
vipatch = 1;
|
|
break;
|
|
|
|
case off:
|
|
vipatch = 0;
|
|
break;
|
|
|
|
default:
|
|
vipatch = 0;
|
|
break;
|
|
}
|
|
|
|
u32 channel = 0;
|
|
if( returnToLoaderGV )
|
|
{
|
|
int idx = titles.FindU32( Settings.returnTo );
|
|
if( idx >= 0 )
|
|
channel = TITLE_LOWER( titles.At( idx ) );
|
|
}
|
|
|
|
//This is temporary
|
|
SetCheatFilepath(Settings.Cheatcodespath);
|
|
SetBCAFilepath(Settings.BcaCodepath);
|
|
|
|
gprintf( "\tDisc_wiiBoot\n" );
|
|
|
|
ret = Disc_WiiBoot( Settings.dolpath, videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset, channel );
|
|
if ( ret < 0 )
|
|
{
|
|
Sys_LoadMenu();
|
|
}
|
|
|
|
//should never get here
|
|
printf( "Returning entry point: 0x%0x\n", ret );
|
|
}
|
|
return 0;
|
|
}
|