usbloadergx/source/menu/menu_check.cpp
dimok321 f3ef9104b1 *Whole lot of cleanup in the cfg.c
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
2010-09-19 20:25:12 +00:00

195 lines
5.7 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/wbfs.h"
#include "xml/xml.h"
extern int load_from_fs;
extern char game_partition[6];
extern char headlessID[8];
/****************************************************************************
* MenuCheck
***************************************************************************/
int MenuCheck()
{
gprintf( "\nMenuCheck()" );
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret2, wbfsinit;
OptionList options;
options.length = i;
VIDEO_WaitVSync ();
wbfsinit = WBFS_Init( WBFS_DEVICE_USB );
if ( wbfsinit < 0 )
{
ret2 = WindowPrompt( tr( "No USB Device found." ), tr( "Do you want to retry for 30 secs?" ), "cIOS249", "cIOS222", tr( "Back to Wii Menu" ) );
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush( 0 );
WPAD_Disconnect( 0 );
WPAD_Shutdown();
if ( ret2 == 1 )
{
Settings.cios = 249;
}
else if ( ret2 == 2 )
{
Settings.cios = 222;
}
else
{
Sys_LoadMenu();
}
ret2 = DiscWait( tr( "No USB Device" ), tr( "Waiting for USB Device" ), 0, 0, 1 );
//reinitialize SD and USB
Wpad_Init();
WPAD_SetDataFormat( WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR );
WPAD_SetVRes( WPAD_CHAN_ALL, screenwidth, screenheight );
if ( ret2 < 0 )
{
WindowPrompt ( tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ) );
Sys_LoadMenu();
}
}
ret2 = -1;
memset( game_partition, 0, 6 );
load_from_fs = -1;
extern PartList partitions;
// Added for slow HDD
for ( int runs = 0; runs < 10; runs++ )
{
if ( Partition_GetList( WBFS_DEVICE_USB, &partitions ) != 0 )
{
sleep( 1 );
continue;
}
if ( Settings.partition != -1 && partitions.num > Settings.partition )
{
PartInfo pinfo = partitions.pinfo[Settings.partition];
if ( !WBFS_OpenPart( pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, ( char * ) &game_partition ) )
{
ret2 = 0;
load_from_fs = pinfo.part_fs;
break;
}
}
if ( partitions.wbfs_n != 0 )
{
ret2 = WBFS_Open();
for ( int p = 0; p < partitions.num; p++ )
{
if ( partitions.pinfo[p].fs_type == FS_TYPE_WBFS )
{
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
break;
}
}
}
else if ( Sys_IsHermes() && ( partitions.fat_n != 0 || partitions.ntfs_n != 0 ) )
{
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
u32 count;
for ( int i = 0; i < partitions.num; i++ )
{
if ( partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS )
{
if ( !WBFS_OpenPart( partitions.pinfo[i].part_fs, partitions.pinfo[i].index, partitions.pentry[i].sector, partitions.pentry[i].size, ( char * ) &game_partition ) )
{
// Get the game count...
WBFS_GetCount( &count );
if ( count > 0 )
{
load_from_fs = partitions.pinfo[i].part_fs;
Settings.partition = i;
break;
}
else
{
WBFS_Close();
}
}
}
}
}
if ( ( ret2 >= 0 || load_from_fs != PART_FS_WBFS ) && isInserted( bootDevice ) )
{
Settings.Save();
break;
}
sleep( 1 );
}
if ( ret2 < 0 && load_from_fs != PART_FS_WBFS )
{
choice = WindowPrompt( tr( "No WBFS or FAT/NTFS partition found" ), tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ) );
if ( choice == 0 )
{
Sys_LoadMenu();
}
else
{
load_from_fs = choice == 1 ? PART_FS_FAT : PART_FS_WBFS;
menu = MENU_FORMAT;
}
}
ret2 = Disc_Init();
if ( ret2 < 0 )
{
WindowPrompt ( tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ) );
Sys_LoadMenu();
}
if ( shutdown == 1 )
Sys_Shutdown();
if ( reset == 1 )
Sys_Reboot();
if ( wbfsinit < 0 )
{
sleep( 1 );
}
// open database if needed, load titles if needed
if ( isInserted( bootDevice ) )OpenXMLDatabase( Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride == 1 ? true : false, true );
// titles.txt loaded after database to override database titles with custom titles
//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
//cfg_parsefile(pathname, &title_set);
//Spieleliste laden
//__Menu_GetEntries(0);//no point getting the gamelist here
if ( strcmp( headlessID, "" ) != 0 )
menu = MENU_EXIT;
if ( menu == MENU_NONE )
menu = MENU_DISCLIST;
//for HDDs with issues
if ( wbfsinit < 0 )
{
sleep( 1 );
USBDevice_Init();
SDCard_Init();
}
return menu;
}