mirror of
https://github.com/wiidev/usbloadergx.git
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9e79c9d99b
* code cleanup
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef GAME_LIST_H_
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#define GAME_LIST_H_
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#include <vector>
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#include "wstring.hpp"
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#include "usbloader/disc.h"
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class GameList
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{
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public:
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GameList();
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int ReadGameList();
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int size() { return FilteredList.size(); };
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int GameCount() { return FullGameList.size(); };
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int FilterList( const wchar_t * gameFilter = NULL );
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int LoadUnfiltered();
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struct discHdr * at( int i );
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struct discHdr * operator[]( int i ) { return at( i ); };
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const wchar_t * GetCurrentFilter() { return GameFilter.c_str(); };
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const wchar_t * GetAvailableSearchChars() { return AvailableSearchChars.c_str(); };
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void SortList();
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void clear();
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protected:
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static bool NameSortCallback( const struct discHdr *a, const struct discHdr *b );
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static bool PlaycountSortCallback( const struct discHdr *a, const struct discHdr *b );
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static bool FavoriteSortCallback( const struct discHdr *a, const struct discHdr *b );
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wString AvailableSearchChars;
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wString GameFilter;
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std::vector<struct discHdr *> FilteredList;
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std::vector<struct discHdr> FullGameList;
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};
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extern GameList gameList;
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#endif
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