mirror of
https://github.com/wiidev/usbloadergx.git
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9e79c9d99b
* code cleanup
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#ifndef _WBFS_FAT_H
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#define _WBFS_FAT_H
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#include <ogcsys.h>
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#include "usbloader/splits.h"
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#include "wbfs_base.h"
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class Wbfs_Fat : public Wbfs
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{
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public:
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Wbfs_Fat( u32 device, u32 lba, u32 size );
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~Wbfs_Fat();
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virtual s32 Open();
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wbfs_disc_t* OpenDisc( u8 * );
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void CloseDisc( wbfs_disc_t * );
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s32 GetCount( u32 * );
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s32 GetHeaders( struct discHdr *, u32, u32 );
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s32 AddGame();
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s32 RemoveGame( u8 * );
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s32 DiskSpace( f32 *, f32 * );
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s32 RenameGame( u8 *, const void * );
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s32 ReIDGame( u8 *, const void * );
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f32 EstimateGameSize();
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int GetFragList( u8 * );
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virtual int GetFragList( char *, _frag_append_t, FragList * );
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virtual bool ShowFreeSpace( void );
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protected:
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static char wbfs_fs_drive[16];
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private:
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split_info_t split;
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static u32 fat_sector_size;
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static char wbfs_fat_dir[16];
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static char invalid_path[];
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static struct discHdr *fat_hdr_list;
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static u32 fat_hdr_count;
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wbfs_t* OpenPart( char *fname );
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void ClosePart( wbfs_t* part );
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wbfs_t* CreatePart( u8 *id, char *path );
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int FindFilename( u8 *id, char *fname, int len );
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void Filename( u8 *id, char *fname, int len, char *path );
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bool CheckLayoutB( char *fname, int len, u8* id, char *fname_title );
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s32 GetHeadersCount();
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void GetDir( struct discHdr *header, char *path );
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void mk_title_txt( struct discHdr *header, char *path );
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void mk_gameid_title( struct discHdr *header, char *name, int re_space, int layout );
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void title_filename( char *title );
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bool is_gameid( char *id );
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static int nop_rw_sector( void *_fp, u32 lba, u32 count, void* buf ) { return 0; }
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};
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#endif //_WBFS_FAT_H
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