mirror of
https://github.com/wiidev/usbloadergx.git
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973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
#ifndef _WBFS_H_
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#define _WBFS_H_
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#include "libs/libwbfs/libwbfs.h"
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#include "usbloader/disc.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define PART_FS_WBFS 0
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#define PART_FS_FAT 1
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#define PART_FS_NTFS 2
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#define PART_FS_EXT 3
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/* Macros */
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#define WBFS_MIN_DEVICE 1
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#define WBFS_MAX_DEVICE 2
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/* Prototypes */
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s32 WBFS_Init(u32 device);
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s32 WBFS_Format(u32 lba, u32 size, u32 port);
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s32 WBFS_GetCount(int part, u32 *count);
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s32 WBFS_GetHeaders(int part, struct discHdr *, u32, u32);
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s32 WBFS_CheckGame(u8 *gameid);
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s32 WBFS_AddGame(void);
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s32 WBFS_RemoveGame(u8 *gameid);
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s32 WBFS_GameSize(u8 *gameid, f32 *size);
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s32 WBFS_DiskSpace(f32 *used, f32 *free);
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s32 WBFS_RenameGame(u8 *gameid, const void *newname);
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s32 WBFS_ReIDGame(u8 *discid, const void *newID);
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u64 WBFS_EstimeGameSize(void);
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int WBFS_GetFragList(u8 *id);
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s32 WBFS_OpenAll();
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s32 WBFS_OpenPart(int part_num);
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid);
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void WBFS_CloseDisc(wbfs_disc_t *disc);
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bool WBFS_Close(int part);
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void WBFS_CloseAll();
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bool WBFS_Selected();
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int MountWBFS(bool ShowGUI);
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#ifdef __cplusplus
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}
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#endif
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#endif
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