mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
fa11a745d6
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now *Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming). *Changed button click/over sounds to wav from raw pcm *Lot's of bug fixes
620 lines
18 KiB
C++
620 lines
18 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamebrowser.h"
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#include "../settings/CSettings.h"
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#include "../main.h"
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#include "settings/newtitles.h"
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#include "settings/GameTitles.h"
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#include "usbloader/GameList.h"
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#include "themes/CTheme.h"
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#include "menu.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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int txtscroll = 0;
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/**
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* Constructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::GuiGameBrowser(int w, int h, int selected, int offset)
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{
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width = w;
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height = h;
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pagesize = Theme.pagesize;
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scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = MAX( 0, MIN( offset, ( gameList.size() - pagesize ) ) );
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selectedItem = selected - offset;
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focus = 1; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHeldA = new GuiTrigger;
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trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
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bgGames = Resources::GetImageData("bg_options.png");
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newGames = Resources::GetImageData("new.png");
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bgGameImg = new GuiImage(bgGames);
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bgGameImg->SetParent(this);
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bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
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bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
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scrollbar = Resources::GetImageData("scrollbar.png");
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scrollbarImg = new GuiImage(scrollbar);
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scrollbarImg->SetParent(this);
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scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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scrollbarImg->SetPosition(0, 4);
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maxTextWidth -= scrollbarImg->GetWidth() + 4;
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arrowDown = Resources::GetImageData("scrollbar_arrowdown.png");
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arrowDownImg = new GuiImage(arrowDown);
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arrowDownOver = Resources::GetImageData("scrollbar_arrowdown.png");
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arrowDownOverImg = new GuiImage(arrowDownOver);
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arrowUp = Resources::GetImageData("scrollbar_arrowup.png");
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arrowUpImg = new GuiImage(arrowUp);
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arrowUpOver = Resources::GetImageData("scrollbar_arrowup.png");
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arrowUpOverImg = new GuiImage(arrowUpOver);
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scrollbarBox = Resources::GetImageData("scrollbar_box.png");
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scrollbarBoxImg = new GuiImage(scrollbarBox);
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scrollbarBoxOver = Resources::GetImageData("scrollbar_box.png");
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scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
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arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
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arrowUpBtn->SetParent(this);
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arrowUpBtn->SetImage(arrowUpImg);
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arrowUpBtn->SetImageOver(arrowUpOverImg);
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arrowUpBtn->SetImageHold(arrowUpOverImg);
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arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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arrowUpBtn->SetPosition(width / 2 - 18 + 7, -18);
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arrowUpBtn->SetSelectable(false);
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arrowUpBtn->SetTrigger(trigA);
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arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
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arrowUpBtn->SetSoundClick(btnSoundClick);
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arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
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arrowDownBtn->SetParent(this);
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arrowDownBtn->SetImage(arrowDownImg);
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arrowDownBtn->SetImageOver(arrowDownOverImg);
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arrowDownBtn->SetImageHold(arrowDownOverImg);
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arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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arrowDownBtn->SetPosition(width / 2 - 18 + 7, 18);
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arrowDownBtn->SetSelectable(false);
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arrowDownBtn->SetTrigger(trigA);
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arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
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arrowDownBtn->SetSoundClick(btnSoundClick);
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scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
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scrollbarBoxBtn->SetParent(this);
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scrollbarBoxBtn->SetImage(scrollbarBoxImg);
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scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
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scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg);
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scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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scrollbarBoxBtn->SetSelectable(false);
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scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120);
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scrollbarBoxBtn->SetMinY(0);
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scrollbarBoxBtn->SetMaxY(height - 30);
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scrollbarBoxBtn->SetHoldable(true);
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scrollbarBoxBtn->SetTrigger(trigHeldA);
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gameIndex = new int[pagesize];
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game = new GuiButton *[pagesize];
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gameTxt = new GuiText *[pagesize];
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gameTxtOver = new GuiText *[pagesize];
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gameBg = new GuiImage *[pagesize];
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newImg = new GuiImage *[pagesize];
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for (int i = 0; i < pagesize; i++)
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{
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gameTxt[i] = new GuiText(GameTitles.GetTitle(gameList[i]), 20, Theme.gametext);
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24, 0);
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i] = new GuiText(GameTitles.GetTitle(gameList[i]), 20, Theme.gametext);
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gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxtOver[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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gameBg[i] = new GuiImage(bgGamesEntry);
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newImg[i] = new GuiImage(newGames);
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newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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newImg[i]->SetVisible(false);
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game[i] = new GuiButton(width - 28, GAMESELECTSIZE);
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game[i]->SetParent(this);
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game[i]->SetLabel(gameTxt[i]);
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game[i]->SetLabelOver(gameTxtOver[i]);
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game[i]->SetIcon(newImg[i]);
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game[i]->SetImageOver(gameBg[i]);
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game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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gameIndex[i] = i;
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}
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UpdateListEntries();
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}
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/**
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* Destructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::~GuiGameBrowser()
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{
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delete arrowUpBtn;
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delete arrowDownBtn;
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delete scrollbarBoxBtn;
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delete scrollbarImg;
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delete arrowDownImg;
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delete arrowDownOverImg;
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delete arrowUpImg;
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delete arrowUpOverImg;
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delete scrollbarBoxImg;
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delete scrollbarBoxOverImg;
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delete scrollbar;
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delete arrowDown;
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delete arrowDownOver;
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delete arrowUp;
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delete arrowUpOver;
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delete scrollbarBox;
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delete scrollbarBoxOver;
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delete bgGameImg;
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delete bgGames;
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delete bgGamesEntry;
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delete newGames;
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delete trigA;
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delete trigHeldA;
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for (int i = 0; i < pagesize; i++)
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{
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delete gameTxt[i];
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delete gameTxtOver[i];
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delete gameBg[i];
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delete game[i];
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delete newImg[i];
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}
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delete[] gameIndex;
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delete[] game;
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delete[] gameTxt;
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delete[] gameTxtOver;
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delete[] gameBg;
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}
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void GuiGameBrowser::SetFocus(int f)
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{
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LOCK( this );
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if (!gameList.size()) return;
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focus = f;
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for (int i = 0; i < pagesize; i++)
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game[i]->ResetState();
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if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameBrowser::ResetState()
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{
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LOCK( this );
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if (state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for (int i = 0; i < pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameBrowser::GetOffset()
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{
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return listOffset;
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}
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int GuiGameBrowser::GetClickedOption()
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{
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int found = -1;
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for (int i = 0; i < pagesize; i++)
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{
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if (game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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int GuiGameBrowser::GetSelectedOption()
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{
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int found = -1;
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for (int i = 0; i < pagesize; i++)
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{
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if (game[i]->GetState() == STATE_SELECTED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if (nextItem < 0 || nextItem >= gameList.size()) return -1;
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if (strlen(GameTitles.GetTitle(gameList[nextItem])) > 0)
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return nextItem;
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return FindMenuItem(nextItem, direction);
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameBrowser::Draw()
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{
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LOCK( this );
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if (!this->IsVisible() || !gameList.size()) return;
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bgGameImg->Draw();
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int next = listOffset;
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for (int i = 0; i < pagesize; i++)
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{
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if (next >= 0)
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{
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game[i]->Draw();
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next = this->FindMenuItem(next, 1);
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}
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else break;
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}
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if (scrollbaron == 1)
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{
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scrollbarImg->Draw();
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arrowUpBtn->Draw();
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arrowDownBtn->Draw();
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scrollbarBoxBtn->Draw();
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}
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this->UpdateEffects();
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}
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void GuiGameBrowser::UpdateListEntries()
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{
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int next = listOffset;
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for (int i = 0; i < pagesize; i++)
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{
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if (next >= 0)
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{
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if (game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
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gameTxt[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
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gameTxtOver[i]->SetPosition(24, 0);
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if (Settings.marknewtitles)
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{
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bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
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if (isNew)
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{
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gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
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}
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else
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{
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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}
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newImg[i]->SetVisible(isNew);
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}
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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}
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}
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void GuiGameBrowser::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (state == STATE_DISABLED || !t || !gameList.size()) return;
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int next, prev;
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int old_listOffset = listOffset;
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static int position2;
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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float scrolldelay = 3.5;
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if (scrollbaron == 1)
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{
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// update the location of the scroll box based on the position in the option list
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arrowUpBtn->Update(t);
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arrowDownBtn->Update(t);
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scrollbarBoxBtn->Update(t);
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}
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next = listOffset;
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u32 buttonshold = ButtonsHold();
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if (buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN)
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{
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for (int i = 0; i < pagesize; i++)
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{
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if (next >= 0) next = this->FindMenuItem(next, 1);
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if (focus)
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{
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if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT) game[selectedItem]->SetState(
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STATE_SELECTED, t->chan);
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}
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game[i]->Update(t);
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if (game[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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}
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// pad and joystick navigation
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if (!focus || !gameList.size()) return; // skip navigation
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if (scrollbaron == 1)
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{
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if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if (next >= 0)
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{
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if (selectedItem == pagesize - 1)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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}
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else if (game[selectedItem + 1]->IsVisible())
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{
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game[selectedItem]->ResetState();
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game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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}
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// scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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if (!(ButtonsHold() & WPAD_BUTTON_A)) arrowDownBtn->ResetState();
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}
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else if (t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if (prev >= 0)
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{
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if (selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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// scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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if (!(ButtonsHold() & WPAD_BUTTON_A)) arrowUpBtn->ResetState();
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}
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int position1 = t->wpad.ir.y;
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if (position2 == 0 && position1 > 0)
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{
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position2 = position1;
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}
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if ((buttonshold & WPAD_BUTTON_B) && position1 > 0)
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{
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scrollbarBoxBtn->ScrollIsOn(1);
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if (position2 > position1)
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if (prev >= 0)
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{
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if (selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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// scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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}
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else if (position2 < position1)
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if (next >= 0)
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{
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if (selectedItem == pagesize - 1)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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}
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else if (game[selectedItem + 1]->IsVisible())
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{
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game[selectedItem]->ResetState();
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game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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}
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// scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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}
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}
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else if (!(buttonshold & WPAD_BUTTON_B))
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{
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scrollbarBoxBtn->ScrollIsOn(0);
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position2 = 0;
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}
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if (scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid
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&& gameList.size() > pagesize)
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{
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// allow dragging of scrollbar box
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scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, 0);
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int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
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listOffset = (position * gameList.size()) / (25.2 * pagesize) - selectedItem;
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if (listOffset <= 0)
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{
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listOffset = 0;
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selectedItem = 0;
|
|
}
|
|
else if (listOffset + pagesize >= gameList.size())
|
|
{
|
|
listOffset = gameList.size() - pagesize;
|
|
selectedItem = pagesize - 1;
|
|
}
|
|
|
|
}
|
|
int positionbar = (25.2 * pagesize) * (listOffset + selectedItem) / gameList.size();
|
|
|
|
if (positionbar > (24 * pagesize)) positionbar = (24 * pagesize);
|
|
scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, positionbar + 8);
|
|
|
|
if (t->Right()) //skip pagesize # of games if right is pressed
|
|
{
|
|
if (listOffset < gameList.size() && gameList.size() > pagesize)
|
|
{
|
|
listOffset = listOffset + pagesize;
|
|
if (listOffset + pagesize >= gameList.size()) listOffset = gameList.size() - pagesize;
|
|
}
|
|
}
|
|
else if (t->Left())
|
|
{
|
|
if (listOffset > 0)
|
|
{
|
|
listOffset = listOffset - pagesize;
|
|
if (listOffset < 0) listOffset = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (t->Down()) //if there isn't a scrollbar and down is pressed
|
|
{
|
|
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
|
|
|
if (next >= 0)
|
|
{
|
|
if (selectedItem == pagesize - 1)
|
|
{
|
|
// move list down by 1
|
|
listOffset = this->FindMenuItem(listOffset, 1);
|
|
}
|
|
else if (game[selectedItem + 1]->IsVisible())
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem++;
|
|
}
|
|
}
|
|
}
|
|
else if (t->Up()) //up
|
|
{
|
|
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
|
|
|
if (prev >= 0)
|
|
{
|
|
if (selectedItem == 0)
|
|
{
|
|
// move list up by 1
|
|
listOffset = prev;
|
|
}
|
|
else
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (old_listOffset != listOffset) UpdateListEntries();
|
|
|
|
if (updateCB) updateCB(this);
|
|
}
|
|
|
|
void GuiGameBrowser::Reload()
|
|
{
|
|
LOCK( this );
|
|
scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
|
|
selectedItem = 0;
|
|
listOffset = 0;
|
|
focus = 1;
|
|
UpdateListEntries();
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
game[i]->ResetState();
|
|
}
|