usbloadergx/source/utils/rockout.cpp
dimok321 973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00

41 lines
1.2 KiB
C++

#include "GUI/gui.h"
#include "themes/CTheme.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "menu/menus.h"
extern GuiImageData * pointer[4];
void rockout(int gameSelected, int f)
{
static bool rockoutSet = false;
HaltGui();
if (gameSelected >= 0 && gameSelected < gameList.size() && !rockoutSet && (strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "guitar")
|| strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "band") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]),
"rock")))
{
for (int i = 0; i < 4; i++)
delete pointer[i];
pointer[0] = Resources::GetImageData("rplayer1_point.png");
pointer[1] = Resources::GetImageData("rplayer2_point.png");
pointer[2] = Resources::GetImageData("rplayer3_point.png");
pointer[3] = Resources::GetImageData("rplayer4_point.png");
rockoutSet = true;
}
else if(rockoutSet)
{
for (int i = 0; i < 4; i++)
delete pointer[i];
pointer[0] = Resources::GetImageData("player1_point.png");
pointer[1] = Resources::GetImageData("player2_point.png");
pointer[2] = Resources::GetImageData("player3_point.png");
pointer[3] = Resources::GetImageData("player4_point.png");
rockoutSet = false;
}
ResumeGui();
}