mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
fc76b6a9c6
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
253 lines
6.4 KiB
C++
253 lines
6.4 KiB
C++
/****************************************************************************
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* Updater for USB Loader GX
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*
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* HTTP operations
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* Written by dhewg/bushing modified by dimok
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****************************************************************************/
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#include <stdio.h>
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#include <string.h>
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#include <ogcsys.h>
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#include "prompts/PromptWindows.h"
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#include "settings/cfg.h"
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#include "main.h"
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#include "http.h"
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static s32 connection;
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static bool updatechecked = false;
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static bool networkinitialized = false;
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static char IP[16];
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static lwp_t networkthread = LWP_THREAD_NULL;
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static bool networkHalt = true;
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/****************************************************************************
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* Initialize_Network
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***************************************************************************/
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void Initialize_Network(void) {
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if(networkinitialized) return;
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s32 result;
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result = if_config(IP, NULL, NULL, true);
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if(result < 0) {
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networkinitialized = false;
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return;
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} else {
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networkinitialized = true;
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return;
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}
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}
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/****************************************************************************
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* Check if network was initialised
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***************************************************************************/
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bool IsNetworkInit(void)
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{
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return networkinitialized;
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}
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/****************************************************************************
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* Get network IP
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***************************************************************************/
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char * GetNetworkIP(void)
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{
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return IP;
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}
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s32 network_request(const char * request)
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{
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char buf[1024];
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char *ptr = NULL;
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u32 cnt, size;
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s32 ret;
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/* Send request */
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ret = net_send(connection, request, strlen(request), 0);
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if (ret < 0)
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return ret;
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/* Clear buffer */
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memset(buf, 0, sizeof(buf));
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/* Read HTTP header */
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for (cnt = 0; !strstr(buf, "\r\n\r\n"); cnt++)
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if (net_recv(connection, buf + cnt, 1, 0) <= 0)
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return -1;
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/* HTTP request OK? */
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if (!strstr(buf, "HTTP/1.1 200 OK"))
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return -1;
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/* Retrieve content size */
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ptr = strstr(buf, "Content-Length:");
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if (!ptr)
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return -1;
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sscanf(ptr, "Content-Length: %u", &size);
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return size;
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}
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s32 network_read(u8 * buf, u32 len)
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{
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u32 read = 0;
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s32 ret = -1;
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/* Data to be read */
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while (read < len) {
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/* Read network data */
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ret = net_read(connection, buf + read, len - read);
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if (ret < 0)
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return ret;
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/* Read finished */
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if (!ret)
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break;
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/* Increment read variable */
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read += ret;
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}
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return read;
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}
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/****************************************************************************
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* Download request
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***************************************************************************/
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s32 download_request(const char * url) {
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//Check if the url starts with "http://", if not it is not considered a valid url
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if(strncmp(url, "http://", strlen("http://")) != 0)
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{
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return -1;
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}
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//Locate the path part of the url by searching for '/' past "http://"
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char *path = strchr(url + strlen("http://"), '/');
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//At the very least the url has to end with '/', ending with just a domain is invalid
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if(path == NULL)
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{
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return -1;
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}
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//Extract the domain part out of the url
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int domainlength = path - url - strlen("http://");
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if(domainlength == 0)
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{
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return -1;
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}
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char domain[domainlength + 1];
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strncpy(domain, url + strlen("http://"), domainlength);
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domain[domainlength] = '\0';
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connection = GetConnection(domain);
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if(connection < 0) {
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return -1;
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}
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//Form a nice request header to send to the webserver
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char header[strlen(path)+strlen(domain)+100];
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sprintf(header, "GET %s HTTP/1.1\r\nHost: %s\r\nConnection: close\r\n\r\n", path, domain);
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s32 filesize = network_request(header);
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return filesize;
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}
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void CloseConnection() {
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net_close(connection);
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}
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/****************************************************************************
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* Update check
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***************************************************************************/
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int CheckUpdate()
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{
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if(!networkinitialized)
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return -1;
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int revnumber = 0;
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int currentrev = atoi(SVN_REV);
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struct block file = downloadfile("http://www.techjawa.com/usbloadergx/rev.txt");
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char revtxt[10];
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u8 i;
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if(file.data != NULL) {
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for(i=0; i<9 || i < file.size; i++)
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revtxt[i] = file.data[i];
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revtxt[i] = 0;
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revnumber = atoi(revtxt);
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free(file.data);
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}
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if(revnumber > currentrev)
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return revnumber;
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else
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return -1;
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}
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/****************************************************************************
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* HaltNetwork
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***************************************************************************/
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void HaltNetworkThread()
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{
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networkHalt = true;
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(networkthread))
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usleep(100);
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}
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/****************************************************************************
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* ResumeNetworkThread
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***************************************************************************/
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void ResumeNetworkThread()
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{
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networkHalt = false;
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LWP_ResumeThread(networkthread);
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}
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/*********************************************************************************
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* Networkthread for background network initialize and update check with idle prio
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*********************************************************************************/
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static void * networkinitcallback(void *arg)
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{
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Initialize_Network();
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if(networkinitialized == true && updatechecked == false) {
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if(CheckUpdate() > 0) {
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/** Here we can enter the update function later **
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** when network problem is solved **/
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WindowPrompt("Update available",0,"OK",0,0,0);
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}
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updatechecked = true;
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}
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return NULL;
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}
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/****************************************************************************
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* InitNetworkThread with priority 0 (idle)
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***************************************************************************/
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void InitNetworkThread()
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{
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LWP_CreateThread (&networkthread, networkinitcallback, NULL, NULL, 0, 0);
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}
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/****************************************************************************
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* ShutdownThread
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***************************************************************************/
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void ShutdownNetworkThread()
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{
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LWP_JoinThread (networkthread, NULL);
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networkthread = LWP_THREAD_NULL;
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}
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