mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 17:13:20 +02:00
![e.bovendeur](/assets/img/avatar_default.png)
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/****************************************************************************
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* USB Loader GX Team
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* openingbnr
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*
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* Extract opening.bnr/banner.bin/sound.bin/icon.bin
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***************************************************************************/
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#ifndef _OPENINGBNR_H_
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#define _OPENINGBNR_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/***********************************************************
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* Error description:
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* 0 Successfully extracted
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* -1 No U8 tag
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* -2 Unknown type
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* -3 Archive inconsistency, too much padding
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* -4 No IMD5 tag
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* -5 MD5 mismatch
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* -6 Size mismatch
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* -7 Inconsistency in LZ77 encoding
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************************************************************/
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//! Extract opening.bnr from filepath to destpath
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//! Files extracted: banner.bin icon.bin and sound.bin
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int extractbnrfile(const char * filepath, const char * destpath);
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int unpackBin(const char * filename,const char * outdir);
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//int unpackBanner(const char * filename,const char * outdir);
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int unpackBanner(const char * gameid, const char * outdir);
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//! Extract the lz77 compressed banner, icon and sound .bin
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u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
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u16 be16(const u8 *p);
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u32 be32(const u8 *p);
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#ifdef __cplusplus
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}
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#endif
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#endif
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