mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 17:13:20 +02:00
![giantpune](/assets/img/avatar_default.png)
Add button to mount DVD drive. Not completely tested, but somewhat. *Tested and working* retail Wii DVD Wii backup Wii backup w/ alt dol (redsteel) Wii backup w/ alt dol & ocarina (redsteel) Wii backup w/ alt dol & WiiRD Retail & Backup forcing video modes Saving individual settings for games on DVD (only Wii as BC is loaded before any settings would be used) Display disc images for DVD games Loading GC games retail & backup (w/ working MIOS patch installed) I did change some stuff after testing GC so it might be broken. Theme stuff for the button is not tested and I'm not quite up to speed with ardi's changes to the theme stuff so it might not work. Changed images are not compressed or optimized.
396 lines
9.1 KiB
C
396 lines
9.1 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <ogc/lwp_watchdog.h>
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#include <wiiuse/wpad.h>
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#include "patches/fst.h"
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#include "apploader.h"
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#include "disc.h"
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#include "video.h"
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#include "wdvd.h"
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#include "alternatedol.h"
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#include "memory.h"
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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#define WII_MAGIC 0x5D1C9EA3
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/* Disc pointers */
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static u32 *buffer = (u32 *)0x93000000;
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static u8 *diskid = (u8 *)Disc_ID;
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void __Disc_SetLowMem(void) {
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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/* Setup low memory */
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*Assembler = 0x38A00040; // Assembler
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*(u32 *)0x800000E4 = 0x80431A80;
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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//If the game is sam & max: season 1 put this shit in
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char gameid[8];
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memset(gameid, 0, 8);
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memcpy(gameid, (char*)Disc_ID, 6);
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if ((strcmp(gameid,"R3XE6U")==0) || (strcmp(gameid,"R3XP6V")==0))
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{
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*GameID_Address = 0x80000000; // Game ID Address
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}
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/* Copy disc ID */
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memcpy((void *)Online_Check, (void *)Disc_ID, 4);
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/* Flush cache */
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DCFlushRange((void *)Disc_ID, 0x3F00);
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}
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void __Disc_SetVMode(u8 videoselected) {
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GXRModeObj *vmode = NULL;
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u32 progressive, tvmode, vmode_reg = 0;
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/* Get video mode configuration */
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progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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tvmode = CONF_GetVideo();
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/* Select video mode register */
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switch (tvmode) {
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case CONF_VIDEO_PAL:
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vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
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break;
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case CONF_VIDEO_MPAL:
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vmode_reg = 4;
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break;
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case CONF_VIDEO_NTSC:
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vmode_reg = 0;
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break;
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}
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switch (videoselected) {
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case 0:
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/* Select video mode */
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switch (diskid[3]) {
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/* PAL */
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case 'P':
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case 'D':
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case 'F':
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case 'I':
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case 'S':
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case 'H':
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case 'X':
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case 'Y':
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case 'Z':
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if (tvmode != CONF_VIDEO_PAL) {
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vmode_reg = 5;
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vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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/* NTSC or unknown */
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case 'E':
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case 'J':
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case 'K':
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case 'W':
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if (tvmode != CONF_VIDEO_NTSC) {
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vmode_reg = 0;
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vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
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}
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break;
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}
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break;
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case 1:
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vmode = &TVPal528IntDf;
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vmode_reg = (vmode->viTVMode) >> 2;
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break;
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case 2:
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progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = (vmode->viTVMode) >> 2;
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break;
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case 3:
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progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
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vmode_reg = (vmode->viTVMode) >> 2;
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break;
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case 4:
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// vmode = VIDEO_GetPreferredMode(NULL);
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break;
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}
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/* Set video mode register */
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*Video_Mode = vmode_reg;
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/* Set video mode */
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if (vmode) {
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VIDEO_Configure(vmode);
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/* Setup video */
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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}
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void __Disc_SetTime(void) {
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/* Extern */
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extern void settime(u64);
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/* Set proper time */
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settime(secs_to_ticks(time(NULL) - 946684800));
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}
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s32 __Disc_FindPartition(u64 *outbuf) {
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u64 offset = 0, table_offset = 0;
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u32 cnt, nb_partitions;
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s32 ret;
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/* Read partition info */
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ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
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if (ret < 0)
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return ret;
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/* Get data */
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nb_partitions = buffer[0];
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table_offset = buffer[1] << 2;
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/* Read partition table */
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ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
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if (ret < 0)
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return ret;
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/* Find game partition */
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for (cnt = 0; cnt < nb_partitions; cnt++) {
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u32 type = buffer[cnt * 2 + 1];
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/* Game partition */
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if (!type)
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offset = buffer[cnt * 2] << 2;
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}
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/* No game partition found */
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if (!offset)
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return -1;
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/* Set output buffer */
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*outbuf = offset;
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return 0;
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}
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s32 Disc_Init(void) {
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/* Init DVD subsystem */
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return WDVD_Init();
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}
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s32 Disc_Open(void) {
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s32 ret;
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/* Reset drive */
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ret = WDVD_Reset();
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if (ret < 0)
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return ret;
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/* Read disc ID */
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return WDVD_ReadDiskId(diskid);
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}
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s32 Disc_Wait(void) {
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u32 cover = 0;
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s32 ret;
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/* Wait for disc */
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while (!(cover & 0x2)) {
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/* Get cover status */
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ret = WDVD_GetCoverStatus(&cover);
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if (ret < 0)
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return ret;
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}
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return 0;
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}
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s32 Disc_SetUSB(u8 *id) {
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/* Set USB mode */
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return WDVD_SetUSBMode(id);
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}
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s32 Disc_ReadHeader(void *outbuf) {
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/* Read disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
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}
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s32 Disc_IsWii(void) {
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struct discHdr *header = (struct discHdr *)buffer;
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s32 ret;
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/* Read disc header */
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ret = Disc_ReadHeader(header);
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if (ret < 0)
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return ret;
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/* Check magic word */
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if (header->magic != WII_MAGIC)
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return -1;
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return 0;
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}
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s32 Disc_BootPartition(u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset) {
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entry_point p_entry;
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s32 ret;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return ret;
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/* Run apploader */
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ret = Apploader_Run(&p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset);
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if (ret < 0)
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return ret;
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/* Setup low memory */
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__Disc_SetLowMem();
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/* Set an appropiate video mode */
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__Disc_SetVMode(videoselected);
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/* Set time */
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__Disc_SetTime();
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if (cheat == 1) {
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char gameid[8];
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/* OCARINA STUFF - FISHEARS*/
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memset(gameid, 0, 8);
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memcpy(gameid, (char*)Disc_ID, 6);
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do_sd_code(gameid);
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/* OCARINA STUFF - FISHEARS*/
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}
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/* Disconnect Wiimote */
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WPAD_Flush(0);
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WPAD_Disconnect(0);
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WPAD_Shutdown();
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/* Shutdown IOS subsystems */
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SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
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/* Jump to entry point */
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p_entry();
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return 0;
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}
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s32 Disc_WiiBoot(u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset) {
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u64 offset;
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s32 ret;
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/* Find game partition offset */
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ret = __Disc_FindPartition(&offset);
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if (ret < 0)
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return ret;
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/* Boot partition */
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return Disc_BootPartition(offset, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset);
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}
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void PatchCountryStrings(void *Address, int Size) {
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u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 *Addr = (u8*)Address;
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int wiiregion = CONF_GetRegion();
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switch (wiiregion) {
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case CONF_REGION_JP:
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SearchPattern[0] = 0x00;
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SearchPattern[1] = 0x4A; // J
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SearchPattern[2] = 0x50; // P
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break;
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case CONF_REGION_EU:
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SearchPattern[0] = 0x02;
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SearchPattern[1] = 0x45; // E
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SearchPattern[2] = 0x55; // U
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break;
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case CONF_REGION_KR:
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SearchPattern[0] = 0x04;
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SearchPattern[1] = 0x4B; // K
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SearchPattern[2] = 0x52; // R
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break;
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case CONF_REGION_CN:
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SearchPattern[0] = 0x05;
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SearchPattern[1] = 0x43; // C
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SearchPattern[2] = 0x4E; // N
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break;
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case CONF_REGION_US:
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default:
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SearchPattern[0] = 0x01;
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SearchPattern[1] = 0x55; // U
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SearchPattern[2] = 0x53; // S
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}
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switch (diskid[3]) {
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case 'J':
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PatchData[1] = 0x4A; // J
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PatchData[2] = 0x50; // P
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break;
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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PatchData[1] = 0x45; // E
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PatchData[2] = 0x55; // U
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break;
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case 'E':
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default:
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PatchData[1] = 0x55; // U
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PatchData[2] = 0x53; // S
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}
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while (Size >= 4) {
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if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3]) {
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//*Addr = PatchData[0];
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Addr += 1;
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*Addr = PatchData[1];
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Addr += 1;
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*Addr = PatchData[2];
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Addr += 1;
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//*Addr = PatchData[3];
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Addr += 1;
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Size -= 4;
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} else {
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Addr += 4;
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Size -= 4;
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}
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}
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}
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