usbloadergx/source/FileOperations/DirList.cpp
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00

220 lines
5.4 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <algorithm>
#include <sys/stat.h>
#include <sys/dirent.h>
#define MAXPATHLEN 1024
#include "utils/StringTools.h"
#include "DirList.h"
DirList::DirList(const char * path, const char *filter, u32 flags)
{
this->LoadPath(path, filter, flags);
this->SortList();
}
DirList::~DirList()
{
ClearList();
}
bool DirList::LoadPath(const char * folder, const char *filter, u32 flags)
{
if(!folder) return false;
std::string folderpath(folder);
return LoadPath(folderpath, filter, flags);
}
bool DirList::LoadPath(std::string &folderpath, const char *filter, u32 flags)
{
if(folderpath.size() < 3)
return false;
struct dirent *dirent = NULL;
DIR *dir = NULL;
if(folderpath[folderpath.size()-1] == '/')
folderpath.erase(folderpath.size()-1);
bool isRoot = (folderpath.find('/') == std::string::npos);
if(isRoot)
folderpath += '/';
dir = opendir(folderpath.c_str());
if (dir == NULL)
return false;
char * filename = new (std::nothrow) char[MAXPATHLEN];
struct stat *st = new (std::nothrow) struct stat;
if(!filename || !st)
{
delete [] filename;
delete st;
closedir(dir);
return false;
}
while ((dirent = readdir(dir)) != 0)
{
if(!dirent->d_name)
continue;
snprintf(filename, MAXPATHLEN, "%s/%s", folderpath.c_str(), dirent->d_name);
if(stat(filename, st) != 0)
continue;
snprintf(filename, MAXPATHLEN, dirent->d_name);
if(st->st_mode & S_IFDIR)
{
if(!(flags & Dirs))
continue;
if(strcmp(filename,".") == 0 || strcmp(filename,"..") == 0)
continue;
if(flags & CheckSubfolders)
{
int length = folderpath.size();
if(!isRoot) folderpath += '/';
folderpath += filename;
LoadPath(folderpath, filter, flags);
folderpath.erase(length);
}
}
else
{
if(!(flags & Files))
continue;
}
if(filter)
{
char * fileext = strrchr(filename, '.');
if(!fileext)
continue;
if(strtokcmp(fileext, filter, ",") == 0)
AddEntrie(folderpath.c_str(), filename, st->st_size, (st->st_mode & S_IFDIR) ? true : false);
}
else
{
AddEntrie(folderpath.c_str(), filename, st->st_size, (st->st_mode & S_IFDIR) ? true : false);
}
}
closedir(dir);
delete [] filename;
delete st;
return true;
}
void DirList::AddEntrie(const char * folderpath, const char * filename, u64 filesize, bool isDir)
{
if(!folderpath || !filename)
return;
int pos = FileInfo.size();
FileInfo.resize(pos+1);
FileInfo[pos].FilePath = new (std::nothrow) char[strlen(folderpath)+strlen(filename)+2];
if(FileInfo[pos].FilePath)
sprintf(FileInfo[pos].FilePath, "%s/%s", folderpath, filename);
FileInfo[pos].FileSize = filesize;
FileInfo[pos].isDir = isDir;
}
void DirList::ClearList()
{
for(u32 i = 0; i < FileInfo.size(); ++i)
{
if(FileInfo[i].FilePath)
delete [] FileInfo[i].FilePath;
}
FileInfo.clear();
std::vector<FileInfos>().swap(FileInfo);
}
const char * DirList::GetFilename(int ind)
{
if (!valid(ind))
return NULL;
return FullpathToFilename(FileInfo[ind].FilePath);
}
static bool SortCallback(const FileInfos & f1, const FileInfos & f2)
{
if(f1.isDir && !(f2.isDir)) return true;
if(!(f1.isDir) && f2.isDir) return false;
if(f1.FilePath && !f2.FilePath) return true;
if(!f1.FilePath) return false;
if(strcasecmp(f1.FilePath, f2.FilePath) > 0)
return false;
return true;
}
void DirList::SortList()
{
if(FileInfo.size() > 1)
std::sort(FileInfo.begin(), FileInfo.end(), SortCallback);
}
void DirList::SortList(bool (*SortFunc)(const FileInfos &a, const FileInfos &b))
{
if(FileInfo.size() > 1)
std::sort(FileInfo.begin(), FileInfo.end(), SortFunc);
}
int DirList::GetFileIndex(const char *filename)
{
if(!filename)
return -1;
for (u32 i = 0; i < FileInfo.size(); ++i)
{
if (strcasecmp(GetFilename(i), filename) == 0)
return i;
}
return -1;
}