mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 12:35:08 +01:00
6f63f9cf05
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/***************************************************************************
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* Copyright (C) 2009
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* fileops.h
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* File operations for the WiiXplorer
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* Handling all the needed file operations
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***************************************************************************/
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#ifndef _FILEOPS_H_
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#define _FILEOPS_H_
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#include <gctypes.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool CreateSubfolder(const char * fullpath);
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bool CheckFile(const char * filepath);
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u64 FileSize(const char * filepath);
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int LoadFileToMem(const char * filepath, u8 **buffer, u64 *size);
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int LoadFileToMemWithProgress(const char *progressText, const char *filePath, u8 **buffer, u64 *size);
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int CopyFile(const char * src, const char * dest);
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int MoveFile(const char *srcpath, char *destdir);
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bool RenameFile(const char * srcpath, const char * destpath);
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bool RemoveFile(const char * filepath);
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#ifdef __cplusplus
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}
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#endif
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#endif
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