usbloadergx/source/usbloader/GameBooter.cpp
dimok321 052c6d4591 RC1 upload:
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
2011-03-14 21:19:21 +00:00

298 lines
8.2 KiB
C++

#include "menu/menus.h"
#include "menu/WDMMenu.hpp"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "system/IosLoader.h"
#include "Controls/DeviceHandler.hpp"
#include "usbloader/disc.h"
#include "usbloader/apploader.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wdvd.h"
#include "usbloader/GameList.h"
#include "settings/Settings.h"
#include "settings/CGameSettings.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
#include "usbloader/playlog.h"
#include "usbloader/MountGamePartition.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "settings/newtitles.h"
#include "patches/fst.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "system/IosLoader.h"
#include "banner/OpeningBNR.hpp"
#include "wad/nandtitle.h"
#include "menu/menus.h"
#include "memory/memory.h"
#include "GameBooter.hpp"
#include "sys.h"
//appentrypoint has to be global because of asm
u32 AppEntrypoint = 0;
struct discHdr *dvdheader = NULL;
extern u32 hdd_sector_size;
extern int mountMethod;
int GameBooter::BootGCMode()
{
ExitApp();
gprintf("\nLoading BC for GameCube");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{
gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry;
s32 ret;
u64 offset;
/* Find game partition offset */
ret = Disc_FindPartition(&offset);
if (ret < 0)
return 0;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return 0;
load_wip_code((u8*) Disc_ID);
/* If a wip file is loaded for this game this does nothing - Dimok */
PoPPatch();
NSMBPatch();
/* Setup low memory */
Disc_SetLowMem();
/* Setup video mode */
Disc_SelectVMode(videoselected);
/* Run apploader */
ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
alternatedol, alternatedoloffset, returnTo, fix002);
if (ret < 0)
return 0;
free_wip();
return (u32) p_entry;
}
int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader)
{
gameList.LoadUnfiltered();
if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
{
gprintf("Game was not found: %s\n", gameID);
return -1;
}
else if(mountMethod && !dvdheader)
{
gprintf("Error: Loading empty disc header from DVD\n");
return -1;
}
memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr));
delete dvdheader;
dvdheader = NULL;
return 0;
}
void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
{
if(alternatedol == ALT_DOL_ON_LAUNCH)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = WDMMenu::GetAlternateDolOffset();
}
else if(alternatedol == ALT_DOL_DEFAULT)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = defaultAltDol((char *) gameID);
}
if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
alternatedol = OFF;
}
int GameBooter::SetupDisc(u8 * gameID)
{
if (mountMethod)
{
gprintf("\tloading DVD\n");
return Disc_Open();
}
int ret = -1;
if(((IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18) ||
hdd_sector_size != 512) && gameList.GetGameFS(gameID) == PART_FS_WBFS)
{
gprintf("Disc_SetUSB...");
ret = Disc_SetUSB(gameID);
gprintf("%d\n", ret);
if(ret < 0) return ret;
}
else
{
gprintf("Loading fragment list...");
ret = get_frag_list(gameID);
gprintf("%d\n", ret);
if(ret < 0) return ret;
ret = set_frag_list(gameID);
if(ret < 0) return ret;
gprintf("\tUSB set to game\n");
}
gprintf("Disc_Open()...");
ret = Disc_Open();
gprintf("%d\n", ret);
return ret;
}
bool GameBooter::LoadOcarina(u8 *gameID)
{
if (ocarina_load_code(gameID) > 0)
{
ocarina_do_code();
return true;
}
return false;
}
int GameBooter::BootGame(const char * gameID)
{
if(!gameID || strlen(gameID) < 3)
return -1;
if (mountMethod == 2)
return BootGCMode();
AppCleanUp();
gprintf("\tSettings.partition: %d\n", Settings.partition);
struct discHdr gameHeader;
//! Find disc header in the game list first
int ret = FindDiscHeader(gameID, gameHeader);
if(ret < 0)
return ret;
//! Setup game configuration from game settings. If no game settings exist use global/default.
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
u8 videoChoice = game_cfg->video;
u8 languageChoice = game_cfg->language;
u8 ocarinaChoice = game_cfg->ocarina;
u8 viChoice = game_cfg->vipatch;
u8 iosChoice = game_cfg->ios;
u8 fix002 = game_cfg->errorfix002;
u8 countrystrings = game_cfg->patchcountrystrings;
u8 alternatedol = game_cfg->loadalternatedol;
u32 alternatedoloffset = game_cfg->alternatedolstart;
u8 reloadblock = game_cfg->iosreloadblock;
u8 returnToLoaderGV = game_cfg->returnTo;
//! Prepare alternate dol settings
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
//! Setup the return to Loader option
u32 channel = 0;
if (returnToLoaderGV)
{
int idx = NandTitles.FindU32(Settings.returnTo);
if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
}
//! This is temporary - C <-> C++ transfer
SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath);
//! Reload game settings cIOS for this game
if(iosChoice != IOS_GetVersion())
{
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
IosLoader::LoadGameCios(iosChoice);
if(MountGamePartition(false) < 0)
return -1;
}
//! Setup disc in cIOS and open it
ret = SetupDisc(gameHeader.id);
if (ret < 0)
Sys_BackToLoader();
//! Load BCA data for the game
gprintf("Loading BCA data...");
ret = do_bca_code(gameHeader.id);
gprintf("%d\n", ret);
//! Setup IOS reload block - only possible on Hermes cIOS
if (reloadblock == ON && IosLoader::IsHermesIOS())
{
enable_ES_ioctlv_vector();
if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
mload_close();
}
//! Now we can free up the memory used by the game list
gameList.clear();
//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
gprintf("\tDisc_wiiBoot\n");
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
alternatedol, alternatedoloffset, channel, fix002);
//! No entrypoint found...back to HBC/SystemMenu
if(AppEntrypoint == 0)
{
WDVD_ClosePartition();
Sys_BackToLoader();
}
//! Load Ocarina codes
bool enablecheat = false;
if (ocarinaChoice)
enablecheat = LoadOcarina(gameHeader.id);
//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
shadow_mload();
//! Remember game's USB port
int usbport = USBStorage2_GetPort();
//! Flush all caches and close up all devices
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.USBPort == 2)
{
//! Reset USB port because device handler changes it for cache flushing
USBStorage2_Init();
USBStorage2_SetPort(usbport);
USBStorage2_Deinit();
}
//! Modify Wii Message Board to display the game starting here
if(Settings.PlaylogUpdate)
Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
//! Jump to the entrypoint of the game - the last function of the USB Loader
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
return Disc_JumpToEntrypoint(enablecheat, WDMMenu::GetDolParameter());
}