mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-09 13:05:24 +01:00
052c6d4591
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again) *added ignore case sensitivity on NTFS (hopefully it works as good as it sounds) *fixed homebrew receiving in homebrew launcher via network *changed video switching code to the one from Wiiflow *allow ',' as floating point '.' *Fix of reloading titles after wiitdb update *reset all other button clicks on carousel when two or more buttons are clicked at once *a few code optimizations *fixed compile bug on OSX (Issue 1844 and Issue 1132) *language files updated
298 lines
8.2 KiB
C++
298 lines
8.2 KiB
C++
#include "menu/menus.h"
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#include "menu/WDMMenu.hpp"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/Settings.h"
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#include "settings/CGameSettings.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/playlog.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "system/IosLoader.h"
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#include "banner/OpeningBNR.hpp"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "GameBooter.hpp"
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#include "sys.h"
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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struct discHdr *dvdheader = NULL;
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extern u32 hdd_sector_size;
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extern int mountMethod;
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int GameBooter::BootGCMode()
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
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u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
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{
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gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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s32 ret;
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u64 offset;
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/* Find game partition offset */
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ret = Disc_FindPartition(&offset);
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if (ret < 0)
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return 0;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return 0;
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load_wip_code((u8*) Disc_ID);
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/* If a wip file is loaded for this game this does nothing - Dimok */
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PoPPatch();
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NSMBPatch();
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/* Setup low memory */
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Disc_SetLowMem();
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/* Setup video mode */
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Disc_SelectVMode(videoselected);
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/* Run apploader */
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ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring,
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alternatedol, alternatedoloffset, returnTo, fix002);
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if (ret < 0)
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return 0;
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free_wip();
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return (u32) p_entry;
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}
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int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader)
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{
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gameList.LoadUnfiltered();
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if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
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{
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gprintf("Game was not found: %s\n", gameID);
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return -1;
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}
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else if(mountMethod && !dvdheader)
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{
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gprintf("Error: Loading empty disc header from DVD\n");
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return -1;
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}
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memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr));
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delete dvdheader;
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dvdheader = NULL;
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return 0;
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}
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void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
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{
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if(alternatedol == ALT_DOL_ON_LAUNCH)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = WDMMenu::GetAlternateDolOffset();
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}
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else if(alternatedol == ALT_DOL_DEFAULT)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = defaultAltDol((char *) gameID);
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}
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if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
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alternatedol = OFF;
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}
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int GameBooter::SetupDisc(u8 * gameID)
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{
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if (mountMethod)
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{
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gprintf("\tloading DVD\n");
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return Disc_Open();
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}
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int ret = -1;
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if(((IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18) ||
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hdd_sector_size != 512) && gameList.GetGameFS(gameID) == PART_FS_WBFS)
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{
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gprintf("Disc_SetUSB...");
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ret = Disc_SetUSB(gameID);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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}
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else
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameID);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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ret = set_frag_list(gameID);
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if(ret < 0) return ret;
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gprintf("\tUSB set to game\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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return ret;
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}
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bool GameBooter::LoadOcarina(u8 *gameID)
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{
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if (ocarina_load_code(gameID) > 0)
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{
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ocarina_do_code();
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return true;
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}
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return false;
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}
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int GameBooter::BootGame(const char * gameID)
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{
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if(!gameID || strlen(gameID) < 3)
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return -1;
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if (mountMethod == 2)
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return BootGCMode();
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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struct discHdr gameHeader;
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//! Find disc header in the game list first
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int ret = FindDiscHeader(gameID, gameHeader);
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if(ret < 0)
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return ret;
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//! Setup game configuration from game settings. If no game settings exist use global/default.
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
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u8 videoChoice = game_cfg->video;
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u8 languageChoice = game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina;
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u8 viChoice = game_cfg->vipatch;
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u8 iosChoice = game_cfg->ios;
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u8 fix002 = game_cfg->errorfix002;
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u8 countrystrings = game_cfg->patchcountrystrings;
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u8 alternatedol = game_cfg->loadalternatedol;
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u32 alternatedoloffset = game_cfg->alternatedolstart;
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u8 reloadblock = game_cfg->iosreloadblock;
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u8 returnToLoaderGV = game_cfg->returnTo;
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//! Prepare alternate dol settings
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SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
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//! Setup the return to Loader option
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u32 channel = 0;
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if (returnToLoaderGV)
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{
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int idx = NandTitles.FindU32(Settings.returnTo);
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if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
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}
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//! This is temporary - C <-> C++ transfer
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SetCheatFilepath(Settings.Cheatcodespath);
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SetBCAFilepath(Settings.BcaCodepath);
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//! Reload game settings cIOS for this game
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if(iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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IosLoader::LoadGameCios(iosChoice);
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if(MountGamePartition(false) < 0)
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return -1;
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}
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//! Setup disc in cIOS and open it
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ret = SetupDisc(gameHeader.id);
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if (ret < 0)
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Sys_BackToLoader();
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//! Load BCA data for the game
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gprintf("Loading BCA data...");
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ret = do_bca_code(gameHeader.id);
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gprintf("%d\n", ret);
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//! Setup IOS reload block - only possible on Hermes cIOS
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if (reloadblock == ON && IosLoader::IsHermesIOS())
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{
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enable_ES_ioctlv_vector();
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if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
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mload_close();
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}
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//! Now we can free up the memory used by the game list
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gameList.clear();
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//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
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gprintf("\tDisc_wiiBoot\n");
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
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alternatedol, alternatedoloffset, channel, fix002);
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//! No entrypoint found...back to HBC/SystemMenu
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if(AppEntrypoint == 0)
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{
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WDVD_ClosePartition();
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Sys_BackToLoader();
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}
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//! Load Ocarina codes
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bool enablecheat = false;
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if (ocarinaChoice)
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enablecheat = LoadOcarina(gameHeader.id);
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//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
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shadow_mload();
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//! Remember game's USB port
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int usbport = USBStorage2_GetPort();
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//! Flush all caches and close up all devices
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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USB_Deinitialize();
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if(Settings.USBPort == 2)
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{
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//! Reset USB port because device handler changes it for cache flushing
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USBStorage2_Init();
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USBStorage2_SetPort(usbport);
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USBStorage2_Deinit();
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}
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//! Modify Wii Message Board to display the game starting here
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if(Settings.PlaylogUpdate)
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Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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//! Jump to the entrypoint of the game - the last function of the USB Loader
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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return Disc_JumpToEntrypoint(enablecheat, WDMMenu::GetDolParameter());
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}
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