usbloadergx/source/menu/menu_install.cpp
dimok321 a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00

126 lines
3.5 KiB
C++

#include "menus.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wbfs.h"
#include "usbloader/disc.h"
#include "usbloader/utils.h"
#include "usbloader/GameList.h"
#include "prompts/ProgressWindow.h"
#include "themes/CTheme.h"
u64 gamesize = 0;
/****************************************************************************
* MenuInstall
***************************************************************************/
int MenuInstall()
{
int ios_ver = IOS_GetVersion();
if(ios_ver < 200)
{
char text[100];
snprintf(text, sizeof(text), "%s %i.", tr("You are currently using IOS"), ios_ver);
WindowPrompt(text, tr("The game installation is disabled under this IOS because of instability in usb write."), tr("OK"));
return MENU_DISCLIST;
}
gprintf("\nMenuInstall()");
static struct discHdr headerdisc ATTRIBUTE_ALIGN( 32 );
Disc_SetUSB(NULL);
int ret, choice = 0;
char name[200];
ret = DiscWait(tr( "Insert Disk" ), tr( "Waiting..." ), tr( "Cancel" ), 0, 0);
if (ret < 0)
{
WindowPrompt(tr( "Error reading Disc" ), 0, tr( "Back" ));
return MENU_DISCLIST;
}
ret = Disc_Open();
if (ret < 0)
{
WindowPrompt(tr( "Could not open Disc" ), 0, tr( "Back" ));
return MENU_DISCLIST;
}
ret = Disc_IsWii();
if (ret < 0)
{
choice = WindowPrompt(tr( "Not a Wii Disc" ), tr( "Insert a Wii Disc!" ), tr( "OK" ), tr( "Back" ));
if (choice == 1)
return MENU_INSTALL;
else
return MENU_DISCLIST;
}
Disc_ReadHeader(&headerdisc);
snprintf(name, sizeof(name), "%s", headerdisc.title);
ret = WBFS_CheckGame(headerdisc.id);
if (ret)
{
WindowPrompt(tr( "Game is already installed:" ), name, tr( "Back" ));
return MENU_DISCLIST;
}
f32 freespace, used;
WBFS_DiskSpace(&used, &freespace);
gamesize = WBFS_EstimeGameSize();
char gametxt[50];
sprintf(gametxt, "%s : %.2fGB", name, gamesize/GB_SIZE);
wiilight(1);
choice = WindowPrompt(tr( "Continue to install game?" ), gametxt, tr( "OK" ), tr( "Cancel" ));
if (choice == 1)
{
sprintf(gametxt, "%s", tr( "Installing game:" ));
if (gamesize/GB_SIZE > freespace)
{
char errortxt[50];
sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB", tr( "Game Size" ), gamesize/GB_SIZE, tr( "Free Space" ), freespace);
WindowPrompt(tr( "Not enough free space!" ), errortxt, tr( "OK" ));
}
else
{
StartProgress(gametxt, name, 0, true, true);
ret = WBFS_AddGame();
ProgressStop();
wiilight(0);
if (ret != 0)
{
WindowPrompt(tr( "Install Error!" ), 0, tr( "Back" ));
}
else
{
gameList.ReadGameList(); //get the entries again
gameList.FilterList();
GuiSound * instsuccess = NULL;
bgMusic->Pause();
instsuccess = new GuiSound(Resources::GetFile("success.ogg"), Resources::GetFileSize("success.ogg"), Settings.sfxvolume);
instsuccess->SetVolume(Settings.sfxvolume);
instsuccess->SetLoop(0);
instsuccess->Play();
WindowPrompt(tr( "Successfully installed:" ), name, tr( "OK" ));
instsuccess->Stop();
delete instsuccess;
bgMusic->Resume();
}
}
}
//Turn off the WiiLight
wiilight(0);
gamesize = 0;
return MENU_DISCLIST;
}