usbloadergx/source/prompts/gameinfo.cpp
dimok321 53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00

1148 lines
41 KiB
C++

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include "usbloader/wbfs.h"
#include "settings/CGameCategories.hpp"
#include "language/gettext.h"
#include "GUI/gui.h"
#include "GUI/Text.hpp"
#include "menu.h"
#include "menu/menus.h"
#include "sys.h"
#include "wpad.h"
#include "FileOperations/fileops.h"
#include "prompts/PromptWindows.h"
#include "themes/CTheme.h"
#include "settings/GameTitles.h"
#include "gameinfo.h"
#include "usbloader/GameList.h"
#include "gecko.h"
#include "xml/WiiTDB.hpp"
#include "utils/ShowError.h"
#include "BoxCover/BoxCover.hpp"
extern int mountMethod;
extern struct discHdr *dvdheader;
/****************************************************************************
* gameinfo
***************************************************************************/
static int InternalShowGameInfo(char *ID)
{
HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
mainWindow->SetState(STATE_DISABLED);
ResumeGui();
char xmlpath[300];
snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
WiiTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath))
{
ShowError(tr("Could not open wiitdb.xml."));
return -1;
}
XML_DB.SetLanguageCode(Settings.db_language);
GameXMLInfo GameInfo;
if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
{
ShowError(tr("Could not find info for this game in the wiitdb.xml."));
return -1;
}
XML_DB.CloseFile();
int choice = -1;
int titley = 10;
int marginY = titley + 40;
int indexy = marginY;
int wifiY = 0;
int intputX = 200, inputY = -30, txtXOffset = 90;
u8 nunchuk = 0, classiccontroller = 0, balanceboard = 0, dancepad = 0, guitar = 0, gamecube = 0, wheel = 0,
motionplus = 0, drums = 0, microphone = 0, zapper = 0, nintendods = 0,
//vitalitysensor=0,
wiispeak = 0;
int newline = 1;
u8 page = 1;
BoxCover * boxCov = NULL;
GuiImageData * playersImgData = NULL;
GuiImage * playersImg = NULL;
GuiImageData * wifiplayersImgData = NULL;
GuiImage * wifiplayersImg = NULL;
GuiImage * ratingImg = NULL;
GuiImage * classiccontrollerImg = NULL;
GuiImage * nunchukImg = NULL;
GuiImage * guitarImg = NULL;
GuiImage * drumsImg = NULL;
GuiImage * dancepadImg = NULL;
GuiImage * motionplusImg = NULL;
GuiImage * wheelImg = NULL;
GuiImage * balanceboardImg = NULL;
GuiImage * microphoneImg = NULL;
GuiImage * zapperImg = NULL;
GuiImage * nintendodsImg = NULL;
GuiImage * wiispeakImg = NULL;
//GuiImage * vitalitysensorImg = NULL;
GuiImage * gcImg = NULL;
GuiImage * dialogBoxImg1 = NULL;
GuiImage * dialogBoxImg2 = NULL;
GuiImage * dialogBoxImg3 = NULL;
GuiImage * dialogBoxImg4 = NULL;
GuiImage * dialogBoxImg11 = NULL;
GuiImage * dialogBoxImg22 = NULL;
GuiImage * dialogBoxImg33 = NULL;
GuiImage * dialogBoxImg44 = NULL;
GuiImage * coverImg = NULL;
GuiImageData * classiccontrollerImgData = NULL;
GuiImageData * nunchukImgData = NULL;
GuiImageData * guitarImgData = NULL;
GuiImageData * drumsImgData = NULL;
GuiImageData * motionplusImgData = NULL;
GuiImageData * wheelImgData = NULL;
GuiImageData * balanceboardImgData = NULL;
GuiImageData * dancepadImgData = NULL;
GuiImageData * microphoneImgData = NULL;
GuiImageData * zapperImgData = NULL;
GuiImageData * nintendodsImgData = NULL;
GuiImageData * wiispeakImgData = NULL;
//GuiImageData * vitalitysensorImgData = NULL;
GuiImageData * gamecubeImgData = NULL;
GuiImageData * ratingImgData = NULL;
GuiImageData * cover = NULL;
GuiText * releasedTxt = NULL;
GuiText * publisherTxt = NULL;
GuiText * developerTxt = NULL;
GuiText * titleTxt = NULL;
Text * synopsisTxt = NULL;
GuiText * genreTitleTxt = NULL;
GuiText ** genreTxt = NULL;
GuiText ** wifiTxt = NULL;
GuiText * wiitdb1Txt = NULL;
GuiText * memTxt = NULL;
GuiWindow gameinfoWindow(600, 308);
gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameinfoWindow.SetPosition(0, -50);
GuiWindow InfoWindow(600, 308);
InfoWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GuiWindow txtWindow(350, 270);
txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
txtWindow.SetPosition(95, 55);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData dialogBox1(Resources::GetFile("gameinfo1.png"), Resources::GetFileSize("gameinfo1.png"));
GuiImageData dialogBox2(Resources::GetFile("gameinfo1a.png"), Resources::GetFileSize("gameinfo1a.png"));
GuiImageData dialogBox3(Resources::GetFile("gameinfo2.png"), Resources::GetFileSize("gameinfo2.png"));
GuiImageData dialogBox4(Resources::GetFile("gameinfo2a.png"), Resources::GetFileSize("gameinfo2a.png"));
GuiTrigger trig1;
trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trigA;
trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigU;
trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
GuiTrigger trigD;
trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
GuiTrigger trigH;
trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
//buttons for changing between synopsis and other info
GuiButton backBtn(0, 0);
backBtn.SetPosition(-20, -20);
backBtn.SetTrigger(&trigB);
gameinfoWindow.Append(&backBtn);
GuiTrigger trigA_Simple;
trigA_Simple.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigLeft;
trigLeft.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
GuiTrigger trigRight;
trigRight.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
GuiButton LeftBtn(0, 0);
LeftBtn.SetTrigger(&trigLeft);
if(mountMethod == 0) gameinfoWindow.Append(&LeftBtn);
GuiButton RightBtn(0, 0);
RightBtn.SetTrigger(&trigRight);
if(mountMethod == 0) gameinfoWindow.Append(&RightBtn);
GuiButton coverBtn(180, 250);
coverBtn.SetPosition(20, 20);
coverBtn.SetTrigger(&trigA_Simple);
gameinfoWindow.Append(&coverBtn);
GuiButton nextBtn(400, 300);
nextBtn.SetPosition(200, 20);
nextBtn.SetTrigger(&trigA_Simple);
gameinfoWindow.Append(&nextBtn);
//buttons for scrolling the synopsis
GuiButton upBtn(0, 0);
upBtn.SetPosition(0, 0);
upBtn.SetTrigger(&trigU);
GuiButton dnBtn(0, 0);
dnBtn.SetPosition(0, 0);
dnBtn.SetTrigger(&trigD);
GuiButton homeBtn(0, 0);
homeBtn.SetPosition(0, 0);
homeBtn.SetTrigger(&trigH);
gameinfoWindow.Append(&homeBtn);
char linebuf2[100] = "";
// enable icons for required accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
{
if(!GameInfo.AccessoirList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
// switch icons
if (nunchuk)
nunchukImgData = Resources::GetImageData("nunchukR.png");
else nunchukImgData = Resources::GetImageData("nunchuk.png");
if (classiccontroller)
classiccontrollerImgData = Resources::GetImageData("classiccontrollerR.png");
else classiccontrollerImgData = Resources::GetImageData("classiccontroller.png");
if (guitar)
guitarImgData = Resources::GetImageData("guitarR.png");
else guitarImgData = Resources::GetImageData("guitar.png");
if (gamecube)
gamecubeImgData = Resources::GetImageData("gcncontrollerR.png");
else gamecubeImgData = Resources::GetImageData("gcncontroller.png");
if (wheel)
wheelImgData = Resources::GetImageData("wheelR.png");
else wheelImgData = Resources::GetImageData("wheel.png");
if (motionplus)
motionplusImgData = Resources::GetImageData("motionplusR.png");
else motionplusImgData = Resources::GetImageData("motionplus.png");
if (drums)
drumsImgData = Resources::GetImageData("drumsR.png");
else drumsImgData = Resources::GetImageData("drums.png");
if (microphone)
microphoneImgData = Resources::GetImageData("microphoneR.png");
else microphoneImgData = Resources::GetImageData("microphone.png");
if (zapper)
zapperImgData = Resources::GetImageData("zapperR.png");
else zapperImgData = Resources::GetImageData("zapper.png");
if (wiispeak)
wiispeakImgData = Resources::GetImageData("wiispeakR.png");
else wiispeakImgData = Resources::GetImageData("wiispeak.png");
if (nintendods)
nintendodsImgData = Resources::GetImageData("nintendodsR.png");
else nintendodsImgData = Resources::GetImageData("nintendods.png");
if (balanceboard)
balanceboardImgData = Resources::GetImageData("balanceboardR.png");
else balanceboardImgData = Resources::GetImageData("balanceboard.png");
if (dancepad)
dancepadImgData = Resources::GetImageData("dancepadR.png");
else dancepadImgData = Resources::GetImageData("dancepad.png");
// look for optional accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
{
if(GameInfo.AccessoirList[i].Required)
continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
}
dialogBoxImg1 = new GuiImage(&dialogBox1);
dialogBoxImg1->SetAlignment(0, 3);
dialogBoxImg1->SetPosition(-9, 0);
dialogBoxImg2 = new GuiImage(&dialogBox2);
dialogBoxImg2->SetAlignment(0, 3);
dialogBoxImg2->SetPosition(145, 0);
dialogBoxImg3 = new GuiImage(&dialogBox3);
dialogBoxImg3->SetAlignment(0, 3);
dialogBoxImg3->SetPosition(301, 0);
dialogBoxImg4 = new GuiImage(&dialogBox4);
dialogBoxImg4->SetAlignment(0, 3);
dialogBoxImg4->SetPosition(457, 0);
gameinfoWindow.Append(dialogBoxImg1);
gameinfoWindow.Append(dialogBoxImg2);
gameinfoWindow.Append(dialogBoxImg3);
gameinfoWindow.Append(dialogBoxImg4);
bool loadFlatCover = false;
bool load3DCover = false;
char imgPath[150];
snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.coversFull_path, ID);
if(!CheckFile(imgPath))
{
loadFlatCover = true;
snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.covers2d_path, ID);
}
if(!CheckFile(imgPath))
{
loadFlatCover = false;
load3DCover = true;
snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.covers_path, ID);
}
cover = new GuiImageData(imgPath); //load full id image
if (!cover->GetImage())
{
delete cover;
cover = NULL;
}
if(load3DCover && cover) //! No cover is always 3D box
{
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(Settings.widescreen);
coverImg->SetPosition(15, 30);
}
else
{
boxCov = new BoxCover(cover, loadFlatCover);
boxCov->SetPosition(-1.6f, 0.4f, -27.0f);
boxCov->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 40);
if(GameInfo.CaseColor == 0xFF0000)
{
boxCov->SetBoxColor((GXColor) { 198, 34, 4, 255 });
}
else if(GameInfo.CaseColor >= 0)
{
u8 * Color = (u8 *) &GameInfo.CaseColor;
boxCov->SetBoxColor((GXColor) { Color[1], Color[2], Color[3], 255 });
}
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
}
// # of players
if (GameInfo.Players > 0)
{
if (GameInfo.Players == 1)
playersImgData = Resources::GetImageData("wiimote1.png");
else if (GameInfo.Players == 2)
playersImgData = Resources::GetImageData("wiimote2.png");
else if (GameInfo.Players == 3)
playersImgData = Resources::GetImageData("wiimote3.png");
else if (GameInfo.Players == 4)
playersImgData = Resources::GetImageData("wiimote4.png");
playersImg = new GuiImage(playersImgData);
playersImg->SetWidescreen(Settings.widescreen);
playersImg->SetPosition(intputX, inputY);
playersImg->SetAlignment(0, 4);
InfoWindow.Append(playersImg);
intputX += (Settings.widescreen ? playersImg->GetWidth() * Settings.WSFactor : playersImg->GetWidth()) + 5;
}
//draw the input types for this game
if (motionplus == 1)
{
motionplusImg = new GuiImage(motionplusImgData);
motionplusImg->SetWidescreen(Settings.widescreen);
motionplusImg->SetPosition(intputX, inputY);
motionplusImg->SetAlignment(0, 4);
InfoWindow.Append(motionplusImg);
intputX += (Settings.widescreen ? motionplusImg->GetWidth() * Settings.WSFactor : motionplusImg->GetWidth()) + 5;
}
if (nunchuk == 1)
{
nunchukImg = new GuiImage(nunchukImgData);
nunchukImg->SetWidescreen(Settings.widescreen);
nunchukImg->SetPosition(intputX, inputY);
nunchukImg->SetAlignment(0, 4);
InfoWindow.Append(nunchukImg);
intputX += (Settings.widescreen ? nunchukImg->GetWidth() * Settings.WSFactor : nunchukImg->GetWidth()) + 5;
}
if (classiccontroller == 1)
{
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
classiccontrollerImg->SetWidescreen(Settings.widescreen);
classiccontrollerImg->SetPosition(intputX, inputY);
classiccontrollerImg->SetAlignment(0, 4);
InfoWindow.Append(classiccontrollerImg);
intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * Settings.WSFactor : classiccontrollerImg->GetWidth()) + 5;
}
if (gamecube == 1)
{
gcImg = new GuiImage(gamecubeImgData);
gcImg->SetWidescreen(Settings.widescreen);
gcImg->SetPosition(intputX, inputY);
gcImg->SetAlignment(0, 4);
InfoWindow.Append(gcImg);
intputX += (Settings.widescreen ? gcImg->GetWidth() * Settings.WSFactor : gcImg->GetWidth()) + 5;
}
if (wheel == 1)
{
wheelImg = new GuiImage(wheelImgData);
wheelImg->SetWidescreen(Settings.widescreen);
wheelImg->SetPosition(intputX, inputY);
wheelImg->SetAlignment(0, 4);
InfoWindow.Append(wheelImg);
intputX += (Settings.widescreen ? wheelImg->GetWidth() * Settings.WSFactor : wheelImg->GetWidth()) + 5;
}
if (guitar == 1)
{
guitarImg = new GuiImage(guitarImgData);
guitarImg->SetWidescreen(Settings.widescreen);
guitarImg->SetPosition(intputX, inputY);
guitarImg->SetAlignment(0, 4);
InfoWindow.Append(guitarImg);
intputX += (Settings.widescreen ? guitarImg->GetWidth() * Settings.WSFactor : guitarImg->GetWidth()) + 5;
}
if (drums == 1)
{
drumsImg = new GuiImage(drumsImgData);
drumsImg->SetWidescreen(Settings.widescreen);
drumsImg->SetPosition(intputX, inputY);
drumsImg->SetAlignment(0, 4);
InfoWindow.Append(drumsImg);
intputX += (Settings.widescreen ? drumsImg->GetWidth() * Settings.WSFactor : drumsImg->GetWidth()) + 5;
}
if (microphone == 1)
{
microphoneImg = new GuiImage(microphoneImgData);
microphoneImg->SetWidescreen(Settings.widescreen);
microphoneImg->SetPosition(intputX, inputY);
microphoneImg->SetAlignment(0, 4);
InfoWindow.Append(microphoneImg);
intputX += (Settings.widescreen ? microphoneImg->GetWidth() * Settings.WSFactor : microphoneImg->GetWidth()) + 5;
}
if (zapper == 1)
{
zapperImg = new GuiImage(zapperImgData);
zapperImg->SetWidescreen(Settings.widescreen);
zapperImg->SetPosition(intputX, inputY);
zapperImg->SetAlignment(0, 4);
InfoWindow.Append(zapperImg);
intputX += (Settings.widescreen ? zapperImg->GetWidth() * Settings.WSFactor : zapperImg->GetWidth()) + 5;
}
if (wiispeak == 1)
{
wiispeakImg = new GuiImage(wiispeakImgData);
wiispeakImg->SetWidescreen(Settings.widescreen);
wiispeakImg->SetPosition(intputX, inputY);
wiispeakImg->SetAlignment(0, 4);
InfoWindow.Append(wiispeakImg);
intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * Settings.WSFactor : wiispeakImg->GetWidth()) + 5;
}
if (nintendods == 1)
{
nintendodsImg = new GuiImage(nintendodsImgData);
nintendodsImg->SetWidescreen(Settings.widescreen);
nintendodsImg->SetPosition(intputX, inputY);
nintendodsImg->SetAlignment(0, 4);
InfoWindow.Append(nintendodsImg);
intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * Settings.WSFactor : nintendodsImg->GetWidth()) + 5;
}
if (dancepad == 1)
{
dancepadImg = new GuiImage(dancepadImgData);
dancepadImg->SetWidescreen(Settings.widescreen);
dancepadImg->SetPosition(intputX, inputY);
dancepadImg->SetAlignment(0, 4);
InfoWindow.Append(dancepadImg);
intputX += (Settings.widescreen ? dancepadImg->GetWidth() * Settings.WSFactor : dancepadImg->GetWidth()) + 5;
}
if (balanceboard == 1)
{
balanceboardImg = new GuiImage(balanceboardImgData);
balanceboardImg->SetWidescreen(Settings.widescreen);
balanceboardImg->SetPosition(intputX, inputY);
balanceboardImg->SetAlignment(0, 4);
InfoWindow.Append(balanceboardImg);
intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * Settings.WSFactor : balanceboardImg->GetWidth()) + 5;
}
// # online players
if (GameInfo.WifiPlayers > 0)
{
if(GameInfo.WifiPlayers == 1)
wifiplayersImgData = Resources::GetImageData("wifi1.png");
else if(GameInfo.WifiPlayers == 2)
wifiplayersImgData = Resources::GetImageData("wifi2.png");
else if(GameInfo.WifiPlayers == 4)
wifiplayersImgData = Resources::GetImageData("wifi4.png");
else if(GameInfo.WifiPlayers == 8)
wifiplayersImgData =Resources::GetImageData("wifi8.png");
else if(GameInfo.WifiPlayers == 12)
wifiplayersImgData = Resources::GetImageData("wifi12.png");
else if(GameInfo.WifiPlayers == 16)
wifiplayersImgData = Resources::GetImageData("wifi16.png");
else if(GameInfo.WifiPlayers == 32)
wifiplayersImgData = Resources::GetImageData("wifi32.png");
wifiplayersImg = new GuiImage(wifiplayersImgData);
wifiplayersImg->SetWidescreen(Settings.widescreen);
wifiplayersImg->SetPosition(intputX, inputY);
wifiplayersImg->SetAlignment(0, 4);
InfoWindow.Append(wifiplayersImg);
intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * Settings.WSFactor : wifiplayersImg->GetWidth()) + 5;
}
// ratings
if (GameInfo.RatingType >= 0)
{
if (GameInfo.RatingType == 1)
{
if (strcmp(GameInfo.RatingValue.c_str(), "EC") == 0)
ratingImgData = Resources::GetImageData("esrb_ec.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E") == 0)
ratingImgData = Resources::GetImageData("esrb_e.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "E10+") == 0)
ratingImgData = Resources::GetImageData("esrb_eten.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "T") == 0)
ratingImgData = Resources::GetImageData("esrb_t.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "M") == 0)
ratingImgData = Resources::GetImageData("esrb_m.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "AO") == 0)
ratingImgData = Resources::GetImageData("esrb_ao.png");
else
ratingImgData = Resources::GetImageData("norating.png");
} //there are 2 values here cause some countries are stupid and
else if (GameInfo.RatingType == 2) //can't use the same as everybody else
{
if ((strcmp(GameInfo.RatingValue.c_str(), "3") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "4") == 0))
ratingImgData = Resources::GetImageData("pegi_3.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "7") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "7") == 0))
ratingImgData = Resources::GetImageData("pegi_7.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "12") == 0)
ratingImgData = Resources::GetImageData("pegi_12.png");
else if ((strcmp(GameInfo.RatingValue.c_str(), "16") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "15") == 0))
ratingImgData = Resources::GetImageData("pegi_16.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "18") == 0)
ratingImgData = Resources::GetImageData("pegi_18.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else if (GameInfo.RatingType == 0)
{
if (strcmp(GameInfo.RatingValue.c_str(), "A") == 0)
ratingImgData = Resources::GetImageData("cero_a.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "B") == 0)
ratingImgData = Resources::GetImageData("cero_b.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "C") == 0)
ratingImgData = Resources::GetImageData("cero_c.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "D") == 0)
ratingImgData = Resources::GetImageData("cero_d.png");
else if (strcmp(GameInfo.RatingValue.c_str(), "Z") == 0)
ratingImgData = Resources::GetImageData("cero_z.png");
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
}
else
{
ratingImgData = Resources::GetImageData("norating.png");
}
ratingImg = new GuiImage(ratingImgData);
ratingImg->SetWidescreen(Settings.widescreen);
ratingImg->SetPosition(-25, inputY);
ratingImg->SetAlignment(1, 4);
InfoWindow.Append(ratingImg);
intputX += (Settings.widescreen ? ratingImg->GetWidth() * Settings.WSFactor : ratingImg->GetWidth()) + 5;
}
// title
int titlefontsize = 25;
if (GameInfo.Title.size() > 0)
{
titleTxt = new GuiText(GameInfo.Title.c_str(), titlefontsize, ( GXColor ) {0, 0, 0, 255});
titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt->SetPosition(txtXOffset, 12 + titley);
InfoWindow.Append(titleTxt);
}
//date
snprintf(linebuf2, sizeof(linebuf2), " ");
if (GameInfo.PublishDate != 0)
{
int year = GameInfo.PublishDate >> 16;
int day = GameInfo.PublishDate & 0xFF;
int month = (GameInfo.PublishDate >> 8) & 0xFF;
snprintf(linebuf2, sizeof(linebuf2), "%02i ", day);
switch (month)
{
case 1:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Jan" ));
break;
case 2:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Feb" ));
break;
case 3:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Mar" ));
break;
case 4:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Apr" ));
break;
case 5:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "May" ));
break;
case 6:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "June" ));
break;
case 7:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "July" ));
break;
case 8:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Aug" ));
break;
case 9:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Sept" ));
break;
case 10:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Oct" ));
break;
case 11:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Nov" ));
break;
case 12:
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr( "Dec" ));
break;
}
char linebuf[300];
snprintf(linebuf, sizeof(linebuf), "%s : %s%i", tr( "Released" ), linebuf2, year);
releasedTxt = new GuiText(linebuf, 16, ( GXColor ) {0, 0, 0, 255});
if (releasedTxt->GetTextWidth() > 300) newline = 2;
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
releasedTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(releasedTxt);
}
//publisher
if (GameInfo.Publisher.size() != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Published by" ), GameInfo.Publisher.c_str());
publisherTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (publisherTxt->GetTextWidth() > 250) newline = 2;
publisherTxt->SetMaxWidth(250, WRAP);
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
publisherTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(publisherTxt);
}
//developer
if (GameInfo.Developer.size() != 0 && strcasecmp(GameInfo.Developer.c_str(), GameInfo.Publisher.c_str()) != 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Developed by" ), GameInfo.Developer.c_str());
developerTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
if (developerTxt->GetTextWidth() > 250) newline = 2;
developerTxt->SetMaxWidth(250, WRAP);
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
developerTxt->SetPosition(-17, 12 + indexy);
indexy += (20 * newline);
newline = 1;
InfoWindow.Append(developerTxt);
}
GuiText *categoryTitle = NULL;
std::vector<GuiText *> categoriesTxt;
indexy += 10;
const std::vector<unsigned int> gameCategories = GameCategories[ID];
if(gameCategories.size() > 1)
{
categoryTitle = new GuiText(tr("Categories:"), 16, ( GXColor ) {0, 0, 0, 255});
categoryTitle->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
categoryTitle->SetPosition(505, 12 + indexy);
indexy += 20;
InfoWindow.Append(categoryTitle);
}
for (u32 i = 0; i < gameCategories.size(); ++i)
{
if(gameCategories[i] == 0)
continue;
if(indexy > 170 && gameCategories.size() > i+1)
{
categoriesTxt.push_back(new GuiText("...", 16, ( GXColor ) {0, 0, 0, 255}));
categoriesTxt[categoriesTxt.size()-1]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
categoriesTxt[categoriesTxt.size()-1]->SetPosition(515, 12 + indexy);
indexy += 20;
InfoWindow.Append(categoriesTxt[categoriesTxt.size()-1]);
break;
}
categoriesTxt.push_back(new GuiText(GameCategories.CategoryList[gameCategories[i]], 16, ( GXColor ) {0, 0, 0, 255}));
categoriesTxt[categoriesTxt.size()-1]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
categoriesTxt[categoriesTxt.size()-1]->SetPosition(515, 12 + indexy);
categoriesTxt[categoriesTxt.size()-1]->SetMaxWidth(74, DOTTED);
indexy += 20;
InfoWindow.Append(categoriesTxt[categoriesTxt.size()-1]);
}
//genre
int genreY = marginY;
if(GameInfo.GenreList.size() > 0)
{
genreTitleTxt = new GuiText(tr("Genre:"), 16, ( GXColor ) {0, 0, 0, 255});
genreTitleTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTitleTxt->SetPosition(205, 12 + genreY);
genreY += 20;
InfoWindow.Append(genreTitleTxt);
}
genreTxt = new GuiText *[GameInfo.GenreList.size()+1]; //to not alloc a 0 vector
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
{
genreTxt[i] = new GuiText(GameInfo.GenreList[i].c_str(), 16, ( GXColor ) {0, 0, 0, 255});
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
genreTxt[i]->SetPosition(215, 12 + genreY);
genreY += 20;
InfoWindow.Append(genreTxt[i]);
}
//online
wifiTxt = new GuiText *[GameInfo.WifiFeatureList.size()+1]; //to not alloc a 0 vector
for (int i = GameInfo.WifiFeatureList.size()-1; i >= 0 && GameInfo.WifiFeatureList.size() > 0; --i)
{
if (strcmp(GameInfo.WifiFeatureList[i].c_str(), "Nintendods") == 0)
{
snprintf(linebuf2, sizeof(linebuf2), "Nintendo DS");
}
else
{
snprintf(linebuf2, sizeof(linebuf2), "%s", GameInfo.WifiFeatureList[i].c_str());
}
wifiTxt[i] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[i]->SetPosition(215, 200 + wifiY);
wifiY -= 20;
InfoWindow.Append(wifiTxt[i]);
}
if (GameInfo.WifiFeatureList.size() > 0)
{
snprintf(linebuf2, sizeof(linebuf2), "%s:", tr( "WiFi Features" ));
}
else
{
strcpy(linebuf2, "");
}
wifiTxt[0] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
wifiTxt[0]->SetPosition(205, 200 + wifiY);
InfoWindow.Append(wifiTxt[0]);
//synopsis
int pagesize = 12;
if (GameInfo.Synopsis.size() != 0)
{
synopsisTxt = new Text(GameInfo.Synopsis.c_str(), 16, ( GXColor ) {0, 0, 0, 255});
synopsisTxt->SetMaxWidth(350);
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
synopsisTxt->SetPosition(0, 0);
synopsisTxt->SetLinesToDraw(pagesize);
synopsisTxt->Refresh();
txtWindow.Append(synopsisTxt);
txtWindow.Append(&upBtn);
txtWindow.Append(&dnBtn);
}
wiitdb1Txt = new GuiText("http://wiitdb.com", 16, ( GXColor ) {0, 0, 0, 255});
wiitdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiitdb1Txt->SetPosition(40, -15);
gameinfoWindow.Append(wiitdb1Txt);
if(coverImg) gameinfoWindow.Append(coverImg);
// Set info window first
gameinfoWindow.Append(&InfoWindow);
HaltGui();
//mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&gameinfoWindow);
if(boxCov) mainWindow->Append(boxCov);
mainWindow->ChangeFocus(&gameinfoWindow);
ResumeGui();
while (choice == -1)
{
VIDEO_WaitVSync();
if (shutdown == 1)
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1)
Sys_Reboot();
else if(LeftBtn.GetState() == STATE_CLICKED)
{
if(gameList.size() > 0)
choice = 3;
LeftBtn.ResetState();
break;
}
else if(RightBtn.GetState() == STATE_CLICKED)
{
if(gameList.size() > 0)
choice = 4;
RightBtn.ResetState();
break;
}
else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
{
backBtn.ResetState();
if (page == 1)
{
choice = 1;
break;
}
else if (page == 2)
{
HaltGui();
gameinfoWindow.Remove(&txtWindow);
gameinfoWindow.Append(&InfoWindow);
ResumeGui();
page = 1;
}
}
else if(coverBtn.GetState() == STATE_CLICKED && boxCov)
{
boxCov->SetEffect(EFFECT_BOX_FLY_CENTRE, 100);
gameinfoWindow.Remove(&nextBtn);
gameinfoWindow.Remove(&homeBtn);
gameinfoWindow.Remove(&LeftBtn);
gameinfoWindow.Remove(&RightBtn);
boxCov->SetZoomable(true);
while(backBtn.GetState() != STATE_CLICKED && homeBtn.GetState() != STATE_CLICKED)
{
usleep(100);
if (shutdown)
Sys_Shutdown();
else if (reset)
Sys_Reboot();
}
gameinfoWindow.Append(&nextBtn);
gameinfoWindow.Append(&homeBtn);
gameinfoWindow.Append(&LeftBtn);
gameinfoWindow.Append(&RightBtn);
boxCov->SetZoomable(false);
boxCov->SetEffect(EFFECT_BOX_FLY_BACK, 100);
backBtn.ResetState();
coverBtn.ResetState();
}
else if (((nextBtn.GetState() == STATE_CLICKED) || (nextBtn.GetState() == STATE_HELD)) && GameInfo.Synopsis.size() > 0)
{
nextBtn.ResetState();
if (page == 1)
{
HaltGui();
gameinfoWindow.Remove(&InfoWindow);
gameinfoWindow.Append(&txtWindow);
ResumeGui();
page = 2;
}
else
{
HaltGui();
gameinfoWindow.Remove(&txtWindow);
gameinfoWindow.Append(&InfoWindow);
ResumeGui();
page = 1;
}
}
else if ((upBtn.GetState() == STATE_CLICKED || upBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->PreviousLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_UP) || (ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState();
}
else if ((dnBtn.GetState() == STATE_CLICKED || dnBtn.GetState() == STATE_HELD) && page == 2)
{
synopsisTxt->NextLine();
usleep(60000);
if (!((ButtonsHold() & WPAD_BUTTON_DOWN) || (ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState();
}
else if (homeBtn.GetState() == STATE_CLICKED)
{
choice = 2;
break;
}
}
HaltGui();
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
if(boxCov) boxCov->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 60);
ResumeGui();
while (gameinfoWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&gameinfoWindow);
if(boxCov) mainWindow->Remove(boxCov);
mainWindow->SetState(STATE_DEFAULT);
delete boxCov;
delete playersImgData;
delete playersImg;
delete wifiplayersImgData;
delete wifiplayersImg;
delete ratingImg;
delete classiccontrollerImg;
delete nunchukImg;
delete guitarImg;
delete drumsImg;
delete dancepadImg;
delete motionplusImg;
delete wheelImg;
delete balanceboardImg;
delete microphoneImg;
delete zapperImg;
delete wiispeakImg;
delete nintendodsImg;
delete gcImg;
delete dialogBoxImg1;
delete dialogBoxImg2;
delete dialogBoxImg3;
delete dialogBoxImg4;
delete dialogBoxImg11;
delete dialogBoxImg22;
delete dialogBoxImg33;
delete dialogBoxImg44;
delete coverImg;
delete classiccontrollerImgData;
delete nunchukImgData;
delete guitarImgData;
delete drumsImgData;
delete motionplusImgData;
delete wheelImgData;
delete balanceboardImgData;
delete dancepadImgData;
delete microphoneImgData;
delete zapperImgData;
delete wiispeakImgData;
delete nintendodsImgData;
delete gamecubeImgData;
delete ratingImgData;
delete cover;
delete releasedTxt;
delete publisherTxt;
delete developerTxt;
delete titleTxt;
delete synopsisTxt;
delete genreTitleTxt;
delete wiitdb1Txt;
delete memTxt;
delete categoryTitle;
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
delete genreTxt[i];
for (u32 i = 0; i < GameInfo.WifiFeatureList.size(); ++i)
delete wifiTxt[i];
for (u32 i = 0; i < categoriesTxt.size(); ++i)
delete categoriesTxt[i];
delete [] genreTxt;
delete [] wifiTxt;
ResumeGui();
return choice;
}
int showGameInfo(int gameSelected)
{
char gameID[7];
int choice = 5;
while(choice > 2)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
snprintf(gameID, sizeof(gameID), (char *) header->id);
choice = InternalShowGameInfo(gameID);
if(choice == 3)
{
--gameSelected;
if(gameSelected < 0)
gameSelected = gameList.size()-1;
}
else if(choice == 4)
{
gameSelected = (gameSelected + 1) % gameList.size();
}
}
return choice;
}
bool save_gamelist(int txt) // save gamelist
{
mainWindow->SetState(STATE_DISABLED);
char tmp[200];
sprintf(tmp, "%s", Settings.update_path);
struct stat st;
if (stat(tmp, &st) != 0)
{
mkdir(tmp, 0777);
}
FILE *f;
sprintf(tmp, "%sGameList.txt", Settings.update_path);
if (txt == 1) sprintf(tmp, "%sGameList.csv", Settings.update_path);
f = fopen(tmp, "w");
if (!f)
{
mainWindow->SetState(STATE_DEFAULT);
return false;
}
//make sure that all games are added to the gamelist
gameList.LoadUnfiltered();
f32 size = 0.0;
f32 freespace, used;
int i;
WBFS_DiskSpace(&used, &freespace);
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(tmp, "w");
if (txt == 0)
{
fprintf(f, "# USB Loader Has Saved this file\n");
fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
fprintf(f, "ID Size(GB) Name\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
WBFS_GameSize(header->id, &size);
if (i < 500)
{
fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4],
header->id[5]);
fprintf(f, " [%.2f] ", size);
fprintf(f, " %s", GameTitles.GetTitle(header));
}
fprintf(f, "\n");
}
}
else
{
fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n");
for (i = 0; i < gameList.size(); i++)
{
struct discHdr* header = gameList[i];
WBFS_GameSize(header->id, &size);
if (i < 500)
{
fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2],
header->id[3], header->id[4], header->id[5], size, GameTitles.GetTitle(header));
}
}
}
fclose(f);
gameList.FilterList();
mainWindow->SetState(STATE_DEFAULT);
return true;
}