mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
53574d6bc5
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken) *fixed freeze on 0 games and gameGrid *added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower) *made showing categories on game details screen limited by the space available *removed alt dol prompt on "default" setting for d2x users *Added a Block SD Reload option
239 lines
4.8 KiB
C++
239 lines
4.8 KiB
C++
#include <gctypes.h>
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#include <ogc/system.h>
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#include <wiiuse/wpad.h>
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#include "mload/mload.h"
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#include "Controls/DeviceHandler.hpp"
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#include "FileOperations/fileops.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "settings/newtitles.h"
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#include "language/gettext.h"
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#include "network/networkops.h"
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#include "utils/ResourceManager.h"
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#include "usbloader/playlog.h"
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#include "usbloader/wbfs.h"
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#include "themes/CTheme.h"
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#include "SoundOperations/SoundHandler.hpp"
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#include "utils/ThreadedTask.hpp"
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#include "audio.h"
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#include "lstub.h"
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#include "menu.h"
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#include "video.h"
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#include "gecko.h"
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#include "wad/nandtitle.h"
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extern "C"
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{
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extern s32 MagicPatches(s32);
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}
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//Wiilight stuff
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static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
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void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
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{
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u32 val = (*_wiilight_reg & ~0x20);
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if (enable && Settings.wiilight) val |= 0x20;
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*_wiilight_reg = val;
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}
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/* Variables */
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u8 shutdown = 0;
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u8 reset = 0;
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void __Sys_ResetCallback(void)
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{
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/* Reboot console */
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reset = 1;
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}
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void __Sys_PowerCallback(void)
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{
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/* Poweroff console */
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shutdown = 1;
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}
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void Sys_Init(void)
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{
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/* Initialize video subsytem */
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//VIDEO_Init();
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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void AppCleanUp(void)
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{
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static bool app_clean = false;
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if(app_clean)
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return;
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app_clean = true;
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extern u8 mountMethod;
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gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod);
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Settings.Save();
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ExitGUIThreads();
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StopGX();
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delete btnSoundClick;
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delete btnSoundOver;
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delete btnSoundClick2;
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delete bgMusic;
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delete background;
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delete bgImg;
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delete mainWindow;
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for (int i = 0; i < 4; i++)
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delete pointer[i];
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gettextCleanUp();
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Theme::CleanUp();
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NewTitles::DestroyInstance();
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ThreadedTask::DestroyInstance();
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SoundHandler::DestroyInstance();
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DeinitNetwork();
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GameTitles.SetDefault();
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ShutdownAudio();
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ResourceManager::DestroyInstance();
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WPAD_Shutdown();
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}
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void ExitApp(void)
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{
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AppCleanUp();
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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USB_Deinitialize();
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if(Settings.PlaylogUpdate)
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Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
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MagicPatches(0);
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}
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void Sys_Reboot(void)
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{
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/* Restart console */
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ExitApp();
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STM_RebootSystem();
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}
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#define ShutdownToDefault 0
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#define ShutdownToIdle 1
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#define ShutdownToStandby 2
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static void _Sys_Shutdown(int SHUTDOWN_MODE)
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{
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ExitApp();
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/* Poweroff console */
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if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
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== ShutdownToIdle)
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{
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s32 ret;
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/* Set LED mode */
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ret = CONF_GetIdleLedMode();
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if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
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/* Shutdown to idle */
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STM_ShutdownToIdle();
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}
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else
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{
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/* Shutdown to standby */
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STM_ShutdownToStandby();
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}
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}
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void Sys_Shutdown(void)
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{
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_Sys_Shutdown(ShutdownToDefault);
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}
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void Sys_ShutdownToIdle(void)
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{
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_Sys_Shutdown(ShutdownToIdle);
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}
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void Sys_ShutdownToStandby(void)
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{
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_Sys_Shutdown(ShutdownToStandby);
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}
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void Sys_LoadMenu(void)
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{
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ExitApp();
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/* Return to the Wii system menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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void Sys_BackToLoader(void)
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{
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ExitApp();
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if (hbcStubAvailable())
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exit(0);
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// Channel Version
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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#define HBC_HAXX 0x0001000148415858LL
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#define HBC_JODI 0x000100014A4F4449LL
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#define HBC_1_0_7 0x00010001AF1BF516LL
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void Sys_LoadHBC(void)
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{
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ExitApp();
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WII_Initialize();
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int ret = WII_LaunchTitle(HBC_1_0_7);
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if(ret < 0)
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WII_LaunchTitle(HBC_JODI);
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if(ret < 0)
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WII_LaunchTitle(HBC_HAXX);
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//Back to system menu if all fails
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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bool RebootApp(void)
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{
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#ifdef FULLCHANNEL
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ExitApp();
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WII_Initialize();
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return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
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#else
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char filepath[255];
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snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
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return !(BootHomebrew(filepath) < 0);
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#endif
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}
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void ScreenShot()
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{
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time_t rawtime;
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struct tm * timeinfo;
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char buffer[150];
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char buffer2[300];
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
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strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
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sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer);
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if(!CreateSubfolder(Settings.ConfigPath))
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{
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gprintf("Can't create screenshot folder\n");
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return;
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}
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TakeScreenshot(buffer2);
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}
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