usbloadergx/source/sys.cpp
dimok321 53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00

239 lines
4.8 KiB
C++

#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "homebrewboot/BootHomebrew.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "settings/newtitles.h"
#include "language/gettext.h"
#include "network/networkops.h"
#include "utils/ResourceManager.h"
#include "usbloader/playlog.h"
#include "usbloader/wbfs.h"
#include "themes/CTheme.h"
#include "SoundOperations/SoundHandler.hpp"
#include "utils/ThreadedTask.hpp"
#include "audio.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
#include "gecko.h"
#include "wad/nandtitle.h"
extern "C"
{
extern s32 MagicPatches(s32);
}
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void AppCleanUp(void)
{
static bool app_clean = false;
if(app_clean)
return;
app_clean = true;
extern u8 mountMethod;
gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod);
Settings.Save();
ExitGUIThreads();
StopGX();
delete btnSoundClick;
delete btnSoundOver;
delete btnSoundClick2;
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
gettextCleanUp();
Theme::CleanUp();
NewTitles::DestroyInstance();
ThreadedTask::DestroyInstance();
SoundHandler::DestroyInstance();
DeinitNetwork();
GameTitles.SetDefault();
ShutdownAudio();
ResourceManager::DestroyInstance();
WPAD_Shutdown();
}
void ExitApp(void)
{
AppCleanUp();
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
MagicPatches(0);
}
void Sys_Reboot(void)
{
/* Restart console */
ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
ExitApp();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdle(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void)
{
ExitApp();
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void)
{
ExitApp();
if (hbcStubAvailable())
exit(0);
// Channel Version
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
#define HBC_HAXX 0x0001000148415858LL
#define HBC_JODI 0x000100014A4F4449LL
#define HBC_1_0_7 0x00010001AF1BF516LL
void Sys_LoadHBC(void)
{
ExitApp();
WII_Initialize();
int ret = WII_LaunchTitle(HBC_1_0_7);
if(ret < 0)
WII_LaunchTitle(HBC_JODI);
if(ret < 0)
WII_LaunchTitle(HBC_HAXX);
//Back to system menu if all fails
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
bool RebootApp(void)
{
#ifdef FULLCHANNEL
ExitApp();
WII_Initialize();
return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
#else
char filepath[255];
snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
return !(BootHomebrew(filepath) < 0);
#endif
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
char buffer[150];
char buffer2[300];
time(&rawtime);
timeinfo = localtime(&rawtime);
//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer);
if(!CreateSubfolder(Settings.ConfigPath))
{
gprintf("Can't create screenshot folder\n");
return;
}
TakeScreenshot(buffer2);
}