usbloadergx/source/usbloader/GameBooter.hpp
Cyan 5bf3ea6075 * Added DM(L) version detection and removed user setting.
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed
  or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection 
  (Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch
2012-08-24 16:55:49 +00:00

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1.5 KiB
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/****************************************************************************
* Copyright (C) 2009-2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GAMEBOOTER_HPP_
#define GAMEBOOTER_HPP_
#include <gctypes.h>
#include "usbloader/disc.h"
class GameBooter
{
public:
static int BootGame(struct discHdr *gameHdr);
static int BootGCMode(struct discHdr *gameHdr);
private:
static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
static void SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader);
static int SetupDisc(struct discHdr &gameHeader);
static u32 BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset);
static void ShutDownDevices(int gameUSBPort);
static int BootDIOSMIOS(struct discHdr *gameHdr);
static int BootDevolution(struct discHdr *gameHdr);
};
#endif