usbloadergx/source/menu.cpp
giantpune 55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00

629 lines
16 KiB
C++

/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu.cpp
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <unistd.h>
#include "libwiigui/gui.h"
#include "homebrewboot/BootHomebrew.h"
#include "homebrewboot/HomebrewBrowse.h"
#include "prompts/ProgressWindow.h"
#include "menu/menus.h"
#include "mload/mload.h"
#include "network/networkops.h"
#include "patches/patchcode.h"
#include "settings/Settings.h"
#include "settings/cfg.h"
#include "themes/Theme_Downloader.h"
#include "usbloader/disc.h"
#include "usbloader/getentries.h"
#include "wad/title.h"
#include "xml/xml.h"
#include "audio.h"
#include "gecko.h"
#include "menu.h"
#include "sys.h"
#include "wpad.h"
#include "settings/newtitles.h"
/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL;
GuiImageData * pointer[4];
GuiImage * bgImg = NULL;
GuiImageData * background = NULL;
GuiSound * bgMusic = NULL;
GuiSound *btnClick2 = NULL;
struct discHdr *dvdheader = NULL;
int currentMenu;
u8 mountMethod=0;
char game_partition[6];
bool load_from_fat;
/*** Variables used only in the menus ***/
GuiText * GameIDTxt = NULL;
GuiText * GameRegionTxt = NULL;
GuiImage * coverImg = NULL;
GuiImageData * cover = NULL;
bool altdoldefault = true;
char headlessID[8] = {0};
static lwp_t guithread = LWP_THREAD_NULL;
static bool guiHalt = true;
static int ExitRequested = 0;
/*** Extern variables ***/
extern struct discHdr * gameList;
extern FreeTypeGX *fontClock;
extern u8 shutdown;
extern u8 reset;
extern s32 gameSelected, gameStart;
extern u8 boothomebrew;
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void ResumeGui() {
guiHalt = false;
LWP_ResumeThread (guithread);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void HaltGui() {
if (guiHalt)return;
guiHalt = true;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(guithread))
usleep(50);
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void * UpdateGUI (void *arg) {
while (1) {
if (guiHalt) {
LWP_SuspendThread(guithread);
}
else {
if (!ExitRequested) {
mainWindow->Draw();
if (Settings.tooltips == TooltipsOn && THEME.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
for (int i=3; i >= 0; i--) { // so that player 1's cursor appears on top!
if (userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0);
if (Settings.rumble == RumbleOn) {
DoRumble(i);
}
}
Menu_Render();
for (int i=0; i < 4; i++)
mainWindow->Update(&userInput[i]);
} else {
for (int a = 5; a < 255; a += 10) {
if (strcmp(headlessID,"")==0)
mainWindow->Draw();
Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor) {0, 0, 0, a},1);
Menu_Render();
}
mainWindow->RemoveAll();
ShutoffRumble();
return 0;
}
}
switch (Settings.screensaver) {
case 1:
WPad_SetIdleTime(180);
break;
case 2:
WPad_SetIdleTime(300);
break;
case 3:
WPad_SetIdleTime(600);
break;
case 4:
WPad_SetIdleTime(1200);
break;
case 5:
WPad_SetIdleTime(1800);
break;
case 6:
WPad_SetIdleTime(3600);
break;
}
}
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void InitGUIThreads() {
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 0, 75);
InitProgressThread();
InitNetworkThread();
if (Settings.autonetwork)
ResumeNetworkThread();
}
void ExitGUIThreads() {
ExitRequested = 1;
LWP_JoinThread(guithread, NULL);
guithread = LWP_THREAD_NULL;
}
/****************************************************************************
* LoadCoverImage
***************************************************************************/
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
{
if(!header) return NULL;
GuiImageData *Cover = NULL;
char ID[4];
char IDfull[7];
char Path[100];
bool flag = Prefere3D;
snprintf(ID, sizeof(ID), "%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf(IDfull, sizeof(IDfull), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
for(int i=0; i<2; ++i)
{
char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path; flag = !flag;
//Load full id image
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
//Load short id image
if (!Cover || !Cover->GetImage())
{
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
}
if(Cover && Cover->GetImage())
break;
}
//Load no image
if (noCover && (!Cover || !Cover->GetImage()))
{
flag = Prefere3D;
for(int i=0; i<2; ++i)
{
const char *nocoverPath = (flag ? "%snoimage.png" : "%snoimage2d.png"); flag = !flag;
snprintf(Path, sizeof(Path), nocoverPath, CFG.theme_path);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, (Prefere3D ? nocover_png : nocoverFlat_png));
if (Cover && Cover->GetImage())
break;
}
}
if(Cover && !Cover->GetImage())
{
delete Cover;
Cover = NULL;
}
return Cover;
}
/****************************************************************************
* MainMenu
***************************************************************************/
int MainMenu(int menu) {
currentMenu = menu;
char imgPath[100];
//if (strcmp(headlessID,"")!=0)HaltGui();
//WindowPrompt("Can you see me now",0,"ok");
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
pointer[0] = new GuiImageData(imgPath, player1_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
pointer[1] = new GuiImageData(imgPath, player2_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
pointer[2] = new GuiImageData(imgPath, player3_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
pointer[3] = new GuiImageData(imgPath, player4_point_png);
mainWindow = new GuiWindow(screenwidth, screenheight);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
if (strcmp(headlessID,"")==0)
ResumeGui();
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, Settings.volume);
bgMusic->SetLoop(1); //loop music
// startup music
if (strcmp("", Settings.oggload_path) && strcmp("notset", Settings.ogg_path)) {
bgMusic->Load(Settings.ogg_path);
}
bgMusic->Play();
while (currentMenu != MENU_EXIT) {
bgMusic->SetVolume(Settings.volume);
switch (currentMenu) {
case MENU_CHECK:
currentMenu = MenuCheck();
break;
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_THEMEDOWNLOADER:
currentMenu = Theme_Downloader();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuCheck();
break;
}
}
// MemInfoPrompt();
gprintf("\nExiting main GUI. mountMethod = %d",mountMethod);
CloseXMLDatabase();
NewTitles::DestroyInstance();
if (strcmp(headlessID,"")!=0)//the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
ResumeGui();
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
delete GameRegionTxt;
delete GameIDTxt;
delete cover;
delete coverImg;
delete fontClock;
delete fontSystem;
ShutdownAudio();
StopGX();
gettextCleanUp();
if (mountMethod==3)
{
struct discHdr *header = &gameList[gameSelected];
char tmp[20];
u32 tid;
sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
memcpy(&tid, tmp, 4);
gprintf("\nBooting title %016llx",TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
WII_Initialize();
WII_LaunchTitle(TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
}
if (mountMethod==2)
{
gprintf("\nLoading BC for GameCube");
WII_Initialize();
WII_LaunchTitle(0x0000000100000100ULL);
}
else if (boothomebrew == 1) {
gprintf("\nBootHomebrew");
BootHomebrew(Settings.selected_homebrew);
}
else if (boothomebrew == 2) {
gprintf("\nBootHomebrewFromMenu");
BootHomebrewFromMem();
}
else {
struct discHdr *header = NULL;
//if the GUI was "skipped" to boot a game from main(argv[1])
if (strcmp(headlessID,"")!=0)
{
gprintf("\n\tHeadless mode (%s)",headlessID);
__Menu_GetEntries(1);
//gprintf("\n\tgameCnt:%d",gameCnt);
for(u32 i=0;i<gameCnt;i++)
{
header = &gameList[i];
char tmp[8];
sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
if (strcmp(tmp,headlessID)==0)
{
gameSelected = i;
gprintf(" found (%d)",i);
break;
}
//if the game was not found
if (i==gameCnt-1)
{
gprintf(" not found (%d IDs checked)",i);
exit(0);
}
}
}
int ret = 0;
header = (mountMethod?dvdheader:&gameList[gameSelected]);
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg) {
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
if (!altdoldefault) {
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
}
reloadblock = game_cfg->iosreloadblock;
} else {
videoChoice = Settings.video;
languageChoice = Settings.language;
ocarinaChoice = Settings.ocarina;
viChoice = Settings.vpatch;
if (Settings.cios == ios222) {
iosChoice = i222;
} else {
iosChoice = i249;
}
fix002 = Settings.error002;
countrystrings = Settings.patchcountrystrings;
if (!altdoldefault) {
alternatedol = off;
alternatedoloffset = 0;
}
reloadblock = off;
}
int ios2;
switch (iosChoice) {
case i249:
ios2 = 249;
break;
case i222:
ios2 = 222;
break;
case i223:
ios2 = 223;
break;
default:
ios2 = 249;
break;
}
// When the selected ios is 249, and you're loading from FAT, reset ios to 222
if (load_from_fat && ios2 == 249) {
ios2 = 222;
}
bool onlinefix = !load_from_fat && ShutdownWC24();
// You cannot reload ios when loading from fat
if (IOS_GetVersion() != ios2 || onlinefix) {
ret = Sys_ChangeIos(ios2);
if (ret < 0) {
Sys_ChangeIos(249);
}
}
if (!mountMethod)
{
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\n\tUSB set to game");
}
else {
gprintf("\n\tUSB not set, loading DVD");
}
ret = Disc_Open();
if (ret < 0) Sys_BackToLoader();
if (gameList){
free(gameList);
}
if(dvdheader)
delete dvdheader;
if (reloadblock == on && Sys_IsHermes()) {
patch_cios_data();
if (!load_from_fat) {
mload_close();
}
}
u8 errorfixer002 = 0;
switch (fix002) {
case on:
errorfixer002 = 1;
break;
case off:
errorfixer002 = 0;
break;
case anti:
errorfixer002 = 2;
break;
}
switch (languageChoice) {
case ConsoleLangDefault:
configbytes[0] = 0xCD;
break;
case jap:
configbytes[0] = 0x00;
break;
case eng:
configbytes[0] = 0x01;
break;
case ger:
configbytes[0] = 0x02;
break;
case fren:
configbytes[0] = 0x03;
break;
case esp:
configbytes[0] = 0x04;
break;
case it:
configbytes[0] = 0x05;
break;
case dut:
configbytes[0] = 0x06;
break;
case schin:
configbytes[0] = 0x07;
break;
case tchin:
configbytes[0] = 0x08;
break;
case kor:
configbytes[0] = 0x09;
break;
//wenn nicht genau klar ist welches
default:
configbytes[0] = 0xCD;
break;
}
u8 videoselected = 0;
switch (videoChoice) {
case discdefault:
videoselected = 0;
break;
case pal50:
videoselected = 1;
break;
case pal60:
videoselected = 2;
break;
case ntsc:
videoselected = 3;
break;
case systemdefault:
videoselected = 4;
break;
case patch:
videoselected = 5;
break;
default:
videoselected = 0;
break;
}
u32 cheat = 0;
switch (ocarinaChoice) {
case on:
cheat = 1;
break;
case off:
cheat = 0;
break;
default:
cheat = 1;
break;
}
u8 vipatch = 0;
switch (viChoice) {
case on:
vipatch = 1;
break;
case off:
vipatch = 0;
break;
default:
vipatch = 0;
break;
}
gprintf("\n\tDisc_wiiBoot");
ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset);
if (ret < 0) {
Sys_LoadMenu();
}
printf("Returning entry point: 0x%0x\n", ret);
}
return 0;
}