usbloadergx/source/prompts/CategorySwitchPrompt.cpp
Cyan bc98a39187 * Optimizing previous changes (Thanks Dimok)
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok)
* Fixed theme downloader stuck at 100% after unzipping.
* Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu.
* Renamed string "Rename Game on WBFS" to "Rename Game Title".
2012-06-17 18:02:25 +00:00

176 lines
5.1 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "CategorySwitchPrompt.hpp"
#include "settings/CGameCategories.hpp"
#include "settings/CSettings.h"
#include "language/gettext.h"
CategorySwitchPrompt::CategorySwitchPrompt()
: CategoryPrompt(tr("Show Categories")), oldSettingEnabled(Settings.EnabledCategories),
oldSettingRequired(Settings.RequiredCategories), oldSettingForbidden(Settings.ForbiddenCategories)
{
browser->checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClick);
browserRefresh.connect(this, &CategorySwitchPrompt::onBrowserRefresh);
resetChanges.connect(this, &CategorySwitchPrompt::onResetChanges);
browserRefresh();
}
void CategorySwitchPrompt::onResetChanges()
{
Settings.EnabledCategories = oldSettingEnabled;
Settings.RequiredCategories = oldSettingRequired;
Settings.ForbiddenCategories = oldSettingForbidden;
GameCategories.Load(Settings.ConfigPath);
}
void CategorySwitchPrompt::onBrowserRefresh()
{
browser->Clear();
GameCategories.CategoryList.goToFirst();
do
{
bool checked = false;
int style = GuiCheckbox::CHECKSIGN;
// Verify the Enabled Categories [v]
for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
{
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
{
checked = true;
break;
}
}
// Verify the Forbidden Categories [X]
if(!checked)
{
for(u32 i = 0; i < Settings.ForbiddenCategories.size(); ++i)
{
if(Settings.ForbiddenCategories[i] == GameCategories.CategoryList.getCurrentID())
{
checked = true;
style = GuiCheckbox::CROSS;
break;
}
}
}
// Verify the Required Categories [+]
if(!checked)
{
for(u32 i = 0; i < Settings.RequiredCategories.size(); ++i)
{
if(Settings.RequiredCategories[i] == GameCategories.CategoryList.getCurrentID())
{
checked = true;
style = GuiCheckbox::PLUS;
break;
}
}
}
browser->AddEntrie(tr(GameCategories.CategoryList.getCurrentName().c_str()), checked, style, true);
}
while(GameCategories.CategoryList.goToNext());
GameCategories.CategoryList.goToFirst();
browser->RefreshList();
}
void CategorySwitchPrompt::OnCheckboxClick(GuiCheckbox *checkBox, int index)
{
GameCategories.CategoryList.goToFirst();
for(int i = 0; i < index; ++i)
GameCategories.CategoryList.goToNext();
u32 i;
if(!checkBox->IsChecked())
{
// Remove from Required
for(i = 0; i < Settings.RequiredCategories.size(); ++i)
{
if(Settings.RequiredCategories[i] == GameCategories.CategoryList.getCurrentID())
{
Settings.RequiredCategories.erase(Settings.RequiredCategories.begin()+i);
markChanged();
break;
}
}
}
else if(checkBox->GetStyle() == GuiCheckbox::CHECKSIGN)
{
// Add to Enabled
Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
markChanged();
}
else if(checkBox->GetStyle() == GuiCheckbox::CROSS)
{
// Remove from Enabled
for(i = 0; i < Settings.EnabledCategories.size(); ++i)
{
if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
{
Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
break;
}
}
// Add to Forbidden
Settings.ForbiddenCategories.push_back(GameCategories.CategoryList.getCurrentID());
markChanged();
}
else if(checkBox->GetStyle() == GuiCheckbox::PLUS && index > 0)
{
// Remove from Forbidden
for(i = 0; i < Settings.ForbiddenCategories.size(); ++i)
{
if(Settings.ForbiddenCategories[i] == GameCategories.CategoryList.getCurrentID())
{
Settings.ForbiddenCategories.erase(Settings.ForbiddenCategories.begin()+i);
break;
}
}
// Add to Required
Settings.RequiredCategories.push_back(GameCategories.CategoryList.getCurrentID());
markChanged();
}
// Override Style cycling for category "All"
if(index == 0 && checkBox->GetStyle() == GuiCheckbox::PLUS)
{
checkBox->SetStyle(GuiCheckbox::CHECKSIGN);
checkBox->SetChecked(false);
for(i = 0; i < Settings.ForbiddenCategories.size(); ++i)
{
if(Settings.ForbiddenCategories[i] == GameCategories.CategoryList.getCurrentID())
{
Settings.ForbiddenCategories.erase(Settings.ForbiddenCategories.begin()+i);
markChanged();
break;
}
}
}
}