usbloadergx/source/GUI/gui_checkboxbrowser.hpp
Cyan 5a52016f92 * Improved Category filtering.
You can now easily hide games on category basis.
Click on a category to cycle through possible checkbox states.

The "ALL" category can now have 3 different states:
  [ ] Not checked = Doesn't display all categories (like before)
  [v] Checked     = Displays all categories (like before)
  [X] Cross       = Displays all categories except forbidden categories.

The other categories now have 4 different states:
  [ ] Not checked = Games containing this category are not filtered (like before)
  [v] Enabled     = All games containing this category will be displayed (like before)
  [X] Forbidden   = All games containing this category will NOT be displayed.
  [+] Required    = All games NOT containing this category will NOT be displayed.
2012-06-09 12:20:14 +00:00

80 lines
2.6 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef CHECKBOXBROWSER_HPP_
#define CHECKBOXBROWSER_HPP_
#include <vector>
#include <string>
#include "gui_checkbox.hpp"
#include "gui_scrollbar.hpp"
using namespace std;
class GuiCheckboxBrowser : public GuiElement, public sigslot::has_slots<>
{
public:
GuiCheckboxBrowser(int w, int h, int maxSize = 7);
virtual ~GuiCheckboxBrowser();
bool AddEntrie(const string &text, bool checked = false);
bool AddEntrieMultiStates(const string &text, bool checked = false, int style = CHECKSIGN);
int GetSelected() const { return pageIndex+selectedItem; }
bool IsChecked(u32 i) { if(i >= checkBoxList.size()) return false; else return checkBoxList[i]->IsChecked(); }
GuiCheckbox *GetCheckbox(u32 i) { if(i >= checkBoxList.size()) return NULL; else return checkBoxList[i]; }
void SetMaxTextWidth(u32 w) { maxTextWidth = w; }
void SetImage(GuiImage *Img);
void RefreshList();
void Clear();
void Draw();
void Update(GuiTrigger *t);
sigslot::signal2<GuiCheckbox *, int> checkBoxClicked;
enum
{
CHECKSIGN,
CROSS,
PLUS,
MAX_CHECKBOX_STYLE
};
private:
void onListChange(int SelItem, int SelInd);
void OnCheckboxClick(GuiButton *sender, int chan, const POINT &pointer);
u16 maxSize;
int selectedItem;
int pageIndex;
int pressedChan;
int maxTextWidth;
bool blocked;
GuiScrollbar scrollBar;
GuiTrigger trigA;
GuiImage *backgroundImg;
GuiImageData *markImgData;
GuiImage *markImg;
vector<GuiText *> textLineDrawn;
vector<GuiCheckbox *> checkBoxDrawn;
vector<GuiText *> textLineList;
vector<GuiCheckbox *> checkBoxList;
};
#endif