mirror of
https://github.com/wiidev/usbloadergx.git
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5a52016f92
You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories. The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.
172 lines
5.0 KiB
C++
172 lines
5.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "CategorySwitchPrompt.hpp"
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#include "settings/CGameCategories.hpp"
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#include "settings/CSettings.h"
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#include "language/gettext.h"
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CategorySwitchPrompt::CategorySwitchPrompt()
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: CategoryPrompt(tr("Show Categories")), oldSettingEnabled(Settings.EnabledCategories),
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oldSettingRequired(Settings.RequiredCategories), oldSettingForbidden(Settings.ForbiddenCategories)
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{
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browser->checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClick);
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browserRefresh.connect(this, &CategorySwitchPrompt::onBrowserRefresh);
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resetChanges.connect(this, &CategorySwitchPrompt::onResetChanges);
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browserRefresh();
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}
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void CategorySwitchPrompt::onResetChanges()
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{
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Settings.EnabledCategories = oldSettingEnabled;
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Settings.RequiredCategories = oldSettingRequired;
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Settings.ForbiddenCategories = oldSettingForbidden;
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GameCategories.Load(Settings.ConfigPath);
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}
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void CategorySwitchPrompt::onBrowserRefresh()
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{
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browser->Clear();
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GameCategories.CategoryList.goToFirst();
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do
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{
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bool checked = false;
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int style = CHECKSIGN;
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// Verify the Enabled Categories [v]
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for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
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{
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if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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checked = true;
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break;
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}
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}
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// Verify the Forbidden Categories [X]
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if(!checked)
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for(u32 i = 0; i < Settings.ForbiddenCategories.size(); ++i)
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{
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if(Settings.ForbiddenCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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checked = true;
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style = CROSS;
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break;
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}
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}
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// Verify the Required Categories [+]
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if(!checked)
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for(u32 i = 0; i < Settings.RequiredCategories.size(); ++i)
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{
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if(Settings.RequiredCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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checked = true;
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style = PLUS;
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break;
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}
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}
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browser->AddEntrieMultiStates(tr(GameCategories.CategoryList.getCurrentName().c_str()), checked, style);
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}
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while(GameCategories.CategoryList.goToNext());
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GameCategories.CategoryList.goToFirst();
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browser->RefreshList();
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}
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void CategorySwitchPrompt::OnCheckboxClick(GuiCheckbox *checkBox, int index)
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{
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GameCategories.CategoryList.goToFirst();
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for(int i = 0; i < index; ++i)
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GameCategories.CategoryList.goToNext();
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u32 i;
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if(!checkBox->IsChecked())
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{
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// Remove from Required
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for(i = 0; i < Settings.RequiredCategories.size(); ++i)
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{
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if(Settings.RequiredCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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Settings.RequiredCategories.erase(Settings.RequiredCategories.begin()+i);
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markChanged();
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break;
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}
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}
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}
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else if(checkBox->GetStyle() == CHECKSIGN)
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{
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// Add to Enabled
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Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
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markChanged();
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}
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else if(checkBox->GetStyle() == CROSS)
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{
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// Remove from Enabled
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for(i = 0; i < Settings.EnabledCategories.size(); ++i)
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{
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if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
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break;
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}
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}
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// Add to Forbidden
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Settings.ForbiddenCategories.push_back(GameCategories.CategoryList.getCurrentID());
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markChanged();
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}
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else if(checkBox->GetStyle() == PLUS && index > 0)
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{
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// Remove from Forbidden
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for(i = 0; i < Settings.ForbiddenCategories.size(); ++i)
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{
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if(Settings.ForbiddenCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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Settings.ForbiddenCategories.erase(Settings.ForbiddenCategories.begin()+i);
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break;
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}
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}
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// Add to Required
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Settings.RequiredCategories.push_back(GameCategories.CategoryList.getCurrentID());
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markChanged();
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}
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// Override Style cycling for category "All"
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if(index == 0 && checkBox->GetStyle() == PLUS)
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{
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checkBox->SetStyle(CHECKSIGN);
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checkBox->SetChecked(false);
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for(i = 0; i < Settings.ForbiddenCategories.size(); ++i)
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{
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if(Settings.ForbiddenCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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Settings.ForbiddenCategories.erase(Settings.ForbiddenCategories.begin()+i);
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markChanged();
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break;
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}
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}
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}
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}
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