mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
5b2f453d9e
*restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup
194 lines
4.4 KiB
C++
194 lines
4.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <dirent.h>
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#include <sys/stat.h>
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#include "GCGames.h"
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#include "FileOperations/fileops.h"
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#include "settings/GameTitles.h"
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#include "settings/CSettings.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "utils/tools.h"
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GCGames *GCGames::instance = NULL;
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inline bool isGameID(const u8 *id)
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{
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for (int i = 0; i < 6; i++)
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if (!isalnum((int) id[i]))
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return false;
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return true;
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}
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const char *GCGames::GetPath(const char *gameID) const
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{
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if(!gameID)
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return "";
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for(u32 i = 0; i < HeaderList.size(); i++)
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{
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if(strncasecmp((const char *) HeaderList[i].id, gameID, 6) == 0)
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return PathList[i].c_str();
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}
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return "";
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}
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u32 GCGames::LoadGameList(const string &path)
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{
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PathList.clear();
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HeaderList.clear();
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struct discHdr tmpHdr;
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struct stat st;
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u8 id[8];
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char fpath[1024];
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char fname_title[64];
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DIR *dir_iter;
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struct dirent *dirent;
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dir_iter = opendir(path.c_str());
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if (!dir_iter) return 0;
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while ((dirent = readdir(dir_iter)) != 0)
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{
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const char *dirname = dirent->d_name;
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if(!dirname)
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continue;
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if (dirname[0] == '.') continue;
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snprintf(fpath, sizeof(fpath), "%s/%s/game.iso", path.c_str(), dirname);
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if(stat(fpath, &st) != 0)
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continue;
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// reset id and title
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memset(id, 0, sizeof(id));
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*fname_title = 0;
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bool lay_a = false;
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bool lay_b = false;
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int len = strlen(dirname);
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if (len >= 8)
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{
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if (Wbfs_Fat::CheckLayoutB((char *) dirname, len, id, fname_title))
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{
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// path/TITLE[GAMEID]/game.iso
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lay_b = true;
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}
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else if (dirname[6] == '_')
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{
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// path/GAMEID_TITLE/game.iso
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memcpy(id, dirname, 6);
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if(isGameID(id))
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{
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lay_a = true;
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snprintf(fname_title, sizeof(fname_title), &dirname[7]);
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}
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}
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}
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if(!lay_a && !lay_b)
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memset(id, 0, sizeof(id));
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// if we have titles.txt entry use that
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const char *title = GameTitles.GetTitle(id);
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// if no titles.txt get title from dir or file name
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if (strlen(title) == 0 && Settings.titlesOverride && strlen(fname_title) > 0)
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title = fname_title;
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if (*id != 0 && strlen(title) > 0)
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{
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memset(&tmpHdr, 0, sizeof(tmpHdr));
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memcpy(tmpHdr.id, id, 6);
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strncpy(tmpHdr.title, title, sizeof(tmpHdr.title)-1);
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tmpHdr.magic = GCGames::MAGIC;
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tmpHdr.type = TYPE_GAME_GC_IMG;
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HeaderList.push_back(tmpHdr);
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PathList.push_back(dirname);
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continue;
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}
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// else read it from file directly
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// iso file
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FILE *fp = fopen(fpath, "rb");
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if (fp != NULL)
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{
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fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
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fclose(fp);
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if (tmpHdr.gc_magic == GCGames::MAGIC)
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{
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tmpHdr.magic = tmpHdr.gc_magic;
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tmpHdr.type = TYPE_GAME_GC_IMG;
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HeaderList.push_back(tmpHdr);
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PathList.push_back(dirname);
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// Save title for next start
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GameTitles.SetGameTitle(tmpHdr.id, tmpHdr.title);
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}
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}
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}
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closedir(dir_iter);
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return HeaderList.size();
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}
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bool GCGames::RemoveGame(const char *gameID)
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{
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const char *path = GetPath(gameID);
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if(*path == 0)
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return false;
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char filepath[512];
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int result = 0;
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int ret;
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// Remove game iso
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snprintf(filepath, sizeof(filepath), "%s%s/game.iso", Settings.GameCubePath, path);
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ret = RemoveFile(filepath);
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if(ret != 0)
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result = -1;
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// Remove path
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snprintf(filepath, sizeof(filepath), "%s%s", Settings.GameCubePath, path);
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ret = RemoveFile(filepath);
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if(ret != 0)
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result = -1;
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return (result == 0);
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}
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float GCGames::GetGameSize(const char *gameID)
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{
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const char *path = GetPath(gameID);
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if(*path == 0)
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return 0.0f;
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struct stat st;
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char filepath[512];
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snprintf(filepath, sizeof(filepath), "%s%s/game.iso", Settings.GameCubePath, path);
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if(stat(filepath, &st) != 0)
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return 0.0f;
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return ((float) st.st_size / GB_SIZE);
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}
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