mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
cad13f704c
*Added check for d2x IOS for Nand Emu again (now it's valid) *Added different hooktype and wiird debugger (see "Loader Settings") (thanks GeckoOS for the sources)
37 lines
993 B
C
37 lines
993 B
C
#ifndef __MEMORY_H_
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#define __MEMORY_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define Disc_ID ((vu32*) 0x80000000)
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#define Disc_Region ((vu32*) 0x80000003)
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#define Disc_Magic ((vu32*) 0x80000018)
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#define Sys_Magic ((vu32*) 0x80000020)
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#define Version ((vu32*) 0x80000024)
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#define Mem_Size ((vu32*) 0x80000028)
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#define Board_Model ((vu32*) 0x8000002C)
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#define Arena_L ((vu32*) 0x80000030)
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#define Arena_H ((vu32*) 0x80000034)
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#define FST ((vu32*) 0x80000038)
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#define Max_FST ((vu32*) 0x8000003C)
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#define Assembler ((vu32*) 0x80000060)
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#define Video_Mode ((vu32*) 0x800000CC)
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#define Dev_Debugger ((vu32*) 0x800000EC)
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#define Simulated_Mem ((vu32*) 0x800000F0)
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#define BI2 ((vu32*) 0x800000F4)
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#define Bus_Speed ((vu32*) 0x800000F8)
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#define CPU_Speed ((vu32*) 0x800000FC)
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#define Online_Check ((vu32*) 0x80003180)
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#define GameID_Address ((vu32*) 0x80003184)
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#define allocate_memory(size) memalign(32, (size+31)&(~31))
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#ifdef __cplusplus
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}
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#endif
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#endif
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