mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
5b2f453d9e
*restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup
125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
#include "menus.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/disc.h"
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#include "usbloader/GameList.h"
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#include "prompts/ProgressWindow.h"
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#include "themes/CTheme.h"
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#include "utils/tools.h"
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extern int install_abort_signal;
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float gamesize = 0.0f;
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/****************************************************************************
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* MenuInstall
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***************************************************************************/
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int MenuInstall()
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{
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gprintf("\nMenuInstall()");
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static struct discHdr headerdisc ATTRIBUTE_ALIGN( 32 );
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Disc_SetUSB(NULL);
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int ret, choice = 0;
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char name[200];
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ret = DiscWait(tr( "Insert Disk" ), tr( "Waiting..." ), tr( "Cancel" ), 0, 0);
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if (ret < 0)
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{
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WindowPrompt(tr( "Error reading Disc" ), 0, tr( "Back" ));
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return MENU_DISCLIST;
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}
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ret = Disc_Open();
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if (ret < 0)
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{
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WindowPrompt(tr( "Could not open Disc" ), 0, tr( "Back" ));
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return MENU_DISCLIST;
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}
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ret = Disc_IsWii();
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if (ret < 0)
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{
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choice = WindowPrompt(tr( "Not a Wii Disc" ), tr( "Insert a Wii Disc!" ), tr( "OK" ), tr( "Back" ));
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if (choice == 1)
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return MenuInstall();
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else
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return MENU_DISCLIST;
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}
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Disc_ReadHeader(&headerdisc);
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snprintf(name, sizeof(name), "%s", headerdisc.title);
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ret = WBFS_CheckGame(headerdisc.id);
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if (ret)
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{
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WindowPrompt(tr( "Game is already installed:" ), name, tr( "Back" ));
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return MENU_DISCLIST;
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}
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f32 freespace, used;
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WBFS_DiskSpace(&used, &freespace);
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gamesize = (float) WBFS_EstimeGameSize();
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char gametxt[50];
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sprintf(gametxt, "%s : %.2fGB", name, gamesize/GB_SIZE);
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wiilight(1);
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choice = WindowPrompt(tr( "Continue to install game?" ), gametxt, tr( "OK" ), tr( "Cancel" ));
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if (choice == 1)
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{
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sprintf(gametxt, "%s", tr( "Installing game:" ));
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if (gamesize/GB_SIZE > freespace)
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{
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char errortxt[50];
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sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB", tr( "Game Size" ), gamesize/GB_SIZE, tr( "Free Space" ), freespace);
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WindowPrompt(tr( "Not enough free space!" ), errortxt, tr( "OK" ));
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}
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else
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{
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StartProgress(gametxt, name, 0, true, true);
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ProgressCancelEnable(true);
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ret = WBFS_AddGame();
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ProgressCancelEnable(false);
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ProgressStop();
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wiilight(0);
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if (install_abort_signal)
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{
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WindowPrompt(tr( "Install Canceled" ), 0, tr( "OK" ));
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}
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else if (ret != 0)
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{
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WindowPrompt(tr( "Install Error!" ), 0, tr( "Back" ));
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}
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else
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{
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ShowProgress(tr("Install finished"), name, tr("Reloading game list now, please wait..."), gamesize, gamesize, true, true);
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gameList.ReadGameList(); //get the entries again
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gameList.FilterList();
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GuiSound * instsuccess = NULL;
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bgMusic->Pause();
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instsuccess = new GuiSound(Resources::GetFile("success.ogg"), Resources::GetFileSize("success.ogg"), Settings.sfxvolume);
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instsuccess->SetVolume(Settings.sfxvolume);
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instsuccess->SetLoop(0);
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instsuccess->Play();
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WindowPrompt(tr( "Successfully installed:" ), name, tr( "OK" ));
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instsuccess->Stop();
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delete instsuccess;
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bgMusic->Resume();
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}
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}
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}
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//Turn off the WiiLight
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wiilight(0);
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gamesize = 0.0f;
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return MENU_DISCLIST;
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}
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