usbloadergx/source/settings/menus/HardDriveSM.cpp
strtoul 5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
2012-02-09 21:18:16 +00:00

276 lines
7.8 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include <sys/statvfs.h>
#include "HardDriveSM.hpp"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "usbloader/GameList.h"
#include "usbloader/wbfs.h"
#include "prompts/ProgressWindow.h"
#include "settings/GameTitles.h"
#include "system/IosLoader.h"
#include "wad/nandtitle.h"
#include "utils/tools.h"
static const char * OnOffText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * InstallToText[] =
{
trNOOP( "None" ),
trNOOP( "GAMEID_Gamename" ),
trNOOP( "Gamename [GAMEID]" )
};
static const char * SplitSizeText[] =
{
trNOOP( "No Splitting" ),
trNOOP( "Split each 2GB" ),
trNOOP( "Split each 4GB" ),
};
static inline bool IsValidPartition(int fs_type, int cios)
{
if (IosLoader::IsWaninkokoIOS(cios) && NandTitles.VersionOf(TITLE_ID(1, cios)) < 18)
{
return fs_type == PART_FS_WBFS;
}
else
{
return fs_type == PART_FS_WBFS || fs_type == PART_FS_FAT || fs_type == PART_FS_NTFS || fs_type == PART_FS_EXT;
}
}
HardDriveSM::HardDriveSM()
: SettingsMenu(tr("Hard Drive Settings"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Game/Install Partition" ));
Options->SetName(Idx++, "%s", tr( "Multiple Partitions" ));
Options->SetName(Idx++, "%s", tr( "USB Port" ));
Options->SetName(Idx++, "%s", tr( "Install Directories" ));
Options->SetName(Idx++, "%s", tr( "Game Split Size" ));
Options->SetName(Idx++, "%s", tr( "Install Partitions" ));
Options->SetName(Idx++, "%s", tr( "Sync FAT32 FS Info" ));
OldSettingsPartition = Settings.partition;
OldSettingsMultiplePartitions = Settings.MultiplePartitions;
NewSettingsUSBPort = Settings.USBPort;
SetOptionValues();
}
HardDriveSM::~HardDriveSM()
{
//! if partition has changed, Reinitialize it
if (Settings.partition != OldSettingsPartition ||
Settings.MultiplePartitions != OldSettingsMultiplePartitions ||
Settings.USBPort != NewSettingsUSBPort)
{
WBFS_CloseAll();
if(Settings.USBPort != NewSettingsUSBPort)
{
DeviceHandler::Instance()->UnMountAllUSB();
Settings.USBPort = NewSettingsUSBPort;
DeviceHandler::Instance()->MountAllUSB();
if(Settings.partition >= DeviceHandler::GetUSBPartitionCount())
Settings.partition = 0;
}
if(Settings.MultiplePartitions)
WBFS_OpenAll();
else
WBFS_OpenPart(Settings.partition);
//! Reload the new game titles
gameList.ReadGameList();
gameList.LoadUnfiltered();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, false);
}
}
void HardDriveSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Game/Install Partition
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(Settings.partition);
int checkPart = DeviceHandler::PartitionToPortPartition(Settings.partition);
//! Get the partition name and it's size in GB's
if(usbHandle)
Options->SetValue(Idx++, "%s (%.2fGB)", usbHandle->GetFSName(checkPart), usbHandle->GetSize(checkPart)/GB_SIZE);
else
Options->SetValue(Idx++, tr("Not Initialized"));
//! Settings: Multiple Partitions
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.MultiplePartitions] ));
//! Settings: USB Port
if(NewSettingsUSBPort == 2)
Options->SetValue(Idx++, tr("Both Ports"));
else
Options->SetValue(Idx++, "%i", NewSettingsUSBPort);
//! Settings: Install directories
Options->SetValue(Idx++, "%s", tr( InstallToText[Settings.InstallToDir] ));
//! Settings: Game Split Size
Options->SetValue(Idx++, "%s", tr( SplitSizeText[Settings.GameSplit] ));
//! Settings: Install partitions
if(Settings.InstallPartitions == ONLY_GAME_PARTITION)
Options->SetValue(Idx++, "%s", tr("Only Game Partition"));
else if(Settings.InstallPartitions == ALL_PARTITIONS)
Options->SetValue(Idx++, "%s", tr("All Partitions"));
else if(Settings.InstallPartitions == REMOVE_UPDATE_PARTITION)
Options->SetValue(Idx++, "%s", tr("Remove update"));
//! Settings: Sync FAT32 FS Info
Options->SetValue(Idx++, " ");
}
int HardDriveSM::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Game/Install Partition
if (ret == ++Idx)
{
// Select the next valid partition, even if that's the same one
int fs_type = 0;
int ios = IOS_GetVersion();
int retries = 20;
do
{
Settings.partition = (Settings.partition + 1) % DeviceHandler::GetUSBPartitionCount();
fs_type = DeviceHandler::GetFilesystemType(USB1+Settings.partition);
}
while (!IsValidPartition(fs_type, ios) && --retries > 0);
if(fs_type == PART_FS_FAT && Settings.GameSplit == GAMESPLIT_NONE)
Settings.GameSplit = GAMESPLIT_4GB;
}
//! Settings: Multiple Partitions
else if (ret == ++Idx)
{
if (++Settings.MultiplePartitions >= MAX_ON_OFF) Settings.MultiplePartitions = 0;
}
//! Settings: USB Port
else if (ret == ++Idx)
{
if(!IosLoader::IsHermesIOS())
{
WindowPrompt(tr("ERROR:"), tr("USB Port changing is only supported on Hermes cIOS."), tr("OK"));
NewSettingsUSBPort = 0;
Settings.USBPort = 0;
}
else if (++NewSettingsUSBPort >= 2) // 2 = both ports
NewSettingsUSBPort = 0;
}
//! Settings: Install directories
else if (ret == ++Idx)
{
if (++Settings.InstallToDir >= INSTALL_TO_MAX) Settings.InstallToDir = 0;
}
//! Settings: Game Split Size
else if (ret == ++Idx)
{
if (++Settings.GameSplit >= GAMESPLIT_MAX)
{
if(DeviceHandler::GetFilesystemType(USB1+Settings.partition) == PART_FS_FAT)
Settings.GameSplit = GAMESPLIT_2GB;
else
Settings.GameSplit = GAMESPLIT_NONE;
}
}
//! Settings: Install partitions
else if (ret == ++Idx)
{
switch(Settings.InstallPartitions)
{
case ONLY_GAME_PARTITION:
Settings.InstallPartitions = ALL_PARTITIONS;
break;
case ALL_PARTITIONS:
Settings.InstallPartitions = REMOVE_UPDATE_PARTITION;
break;
default:
case REMOVE_UPDATE_PARTITION:
Settings.InstallPartitions = ONLY_GAME_PARTITION;
break;
}
}
//! Settings: Sync FAT32 FS Info
else if (ret == ++Idx )
{
int choice = WindowPrompt(0, tr("Do you want to sync free space info sector on all FAT32 partitions?"), tr("Yes"), tr("Cancel"));
if(choice)
{
StartProgress(tr("Synchronizing..."), tr("Please wait..."), 0, false, false);
int partCount = DeviceHandler::GetUSBPartitionCount();
for(int i = 0; i < partCount; ++i)
{
ShowProgress(i, partCount);
if(DeviceHandler::GetFilesystemType(USB1+i) == PART_FS_FAT)
{
PartitionHandle *usb = DeviceHandler::Instance()->GetUSBHandleFromPartition(i);
if(!usb) continue;
struct statvfs stats;
char drive[20];
snprintf(drive, sizeof(drive), "%s:/", usb->MountName(i));
memset(&stats, 0, sizeof(stats));
memcpy(&stats.f_flag, "SCAN", 4);
statvfs(drive, &stats);
}
}
ProgressStop();
}
}
SetOptionValues();
return MENU_NONE;
}