usbloadergx/source/sys.cpp
Cyan 6b64e0714f * Added a new option to Game Window setting to display banner
animation only on Channels layout, other layouts use Rotating disc.
* Added new Priiloader 0.8 beta4 compatibility to parental control setting
* Added support for Devolution's smaller Memory Card size 
  (min size = 512KB, 59 blocks)
* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)
* Reworked GUI window for covers download and auto select all choices. 
  Select HQ/LQ/custom/original priority in the GUI settings.
* Added banner download from custom URL when GameCube mode is enable.
  Set the URL manually in the GXGlobal.cfg, http://URL/ will search 
  for http://URL/ID6.bnr and http://URL/ID3.bnr
  Delete URL to disable banner download. Thanks to Abz for the default URL.
2012-08-05 17:07:47 +00:00

266 lines
5.3 KiB
C++

#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "banner/BannerAsync.h"
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "homebrewboot/BootHomebrew.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "settings/newtitles.h"
#include "language/gettext.h"
#include "network/networkops.h"
#include "utils/ResourceManager.h"
#include "usbloader/playlog.h"
#include "usbloader/wbfs.h"
#include "GameCube/GCGames.h"
#include "themes/CTheme.h"
#include "SoundOperations/SoundHandler.hpp"
#include "utils/ThreadedTask.hpp"
#include "audio.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
#include "gecko.h"
#include "wad/nandtitle.h"
extern "C"
{
extern s32 MagicPatches(s32);
}
//Wiilight stuff
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void AppCleanUp(void)
{
static bool app_clean = false;
if(app_clean)
return;
app_clean = true;
BannerAsync::ThreadExit();
if(Settings.CacheTitles)
GameTitles.WriteCachedTitles(Settings.titlestxt_path);
Settings.Save();
ExitGUIThreads();
StopGX();
wiilight(0);
delete btnSoundClick;
delete btnSoundOver;
delete btnSoundClick2;
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
gettextCleanUp();
Theme::CleanUp();
NewTitles::DestroyInstance();
ThreadedTask::DestroyInstance();
SoundHandler::DestroyInstance();
GCGames::DestroyInstance();
DeinitNetwork();
GameTitles.SetDefault();
ShutdownAudio();
ResourceManager::DestroyInstance();
WPAD_Shutdown();
ISFS_Deinitialize();
}
void ExitApp(void)
{
AppCleanUp();
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
MagicPatches(0);
}
void Sys_Reboot(void)
{
/* Restart console */
ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
ExitApp();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdle(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void)
{
ExitApp();
// Priiloader shutup
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_PRIILOADER_OVERRIDE))
{
*(u32 *)0x8132fffb = 0x50756e65;
*(u32 *)0x817feff0 = 0x50756e65; // priiloader 0.8 beta 4+
DCFlushRange((u32 *)0x8132fffb, 4);
DCFlushRange((u32 *)0x817feff0, 4);
}
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void)
{
ExitApp();
if (hbcStubAvailable())
exit(0);
// Channel Version
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
#define HBC_HAXX 0x0001000148415858LL
#define HBC_JODI 0x000100014A4F4449LL
#define HBC_1_0_7 0x00010001AF1BF516LL
void Sys_LoadHBC(void)
{
ExitApp();
WII_Initialize();
int ret = WII_LaunchTitle(HBC_1_0_7);
if(ret < 0)
WII_LaunchTitle(HBC_JODI);
if(ret < 0)
WII_LaunchTitle(HBC_HAXX);
//Back to system menu if all fails
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
bool RebootApp(void)
{
#ifdef FULLCHANNEL
ExitApp();
WII_Initialize();
return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
#else
char filepath[255];
snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
return !(BootHomebrew(filepath) < 0);
#endif
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
char filename[100]; // Filename, with current date/time.
char fullPath[300]; // Full pathname: ConfigPath + filename.
time(&rawtime);
timeinfo = localtime(&rawtime);
// Create the filename with the current date/time.
// Format: USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
int ret = strftime(filename, sizeof(filename), "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
if (ret == 0)
{
// Error formatting the time.
// Use the raw time in seconds as a fallback.
snprintf(filename, sizeof(filename), "USBLoader_GX_ScreenShot-%ld.png", rawtime);
}
// Create the full pathname.
snprintf(fullPath, sizeof(fullPath), "%s%s", Settings.ConfigPath, filename);
if(!CreateSubfolder(Settings.ConfigPath))
{
gprintf("Can't create screenshot folder\n");
return;
}
TakeScreenshot(fullPath);
}