usbloadergx/source/menu/menu_format.cpp
giantpune 5d19915af8 fix code dumps when loading without a SD card
add screenshot shit to gameinfo window
2009-12-20 10:11:00 +00:00

186 lines
6.8 KiB
C++

#include <unistd.h>
#include "menus.h"
#include "fatmounter.h"
#include "usbloader/usbstorage.h"
#include "usbloader/utils.h"
#include "usbloader/wbfs.h"
#include "libwiigui/gui_customoptionbrowser.h"
extern int load_from_fs;
extern char game_partition[6];
/****************************************************************************
* MenuFormat
***************************************************************************/
int MenuFormat() {
USBDevice_deInit();
sleep(1);
USBStorage_Init();
int menu = MENU_NONE;
char imgPath[100];
customOptionList options(MAX_PARTITIONS_EX);
extern PartList partitions;
u32 cnt, counter = 0;
int choice, ret;
char text[ISFS_MAXPATH];
//create the partitionlist
for (cnt = 0; cnt < (u32) partitions.num; cnt++) {
partitionEntry *entry = &partitions.pentry[cnt];
/* Calculate size in gigabytes */
f32 size = entry->size * (partitions.sector_size / GB_SIZE);
if (size) {
options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
options.SetValue(counter,"%.2fGB", size);
} else {
options.SetName(counter, "%s %d:",tr("Partition"), cnt+1);
options.SetValue(counter,tr("Can't be formatted"));
}
counter++;
}
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
GuiImageData battery(battery_png);
GuiImageData batteryBar(battery_bar_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBarRed(battery_bar_red_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, btnClick2,1);
GuiImage exitBtnImg(&btnhome);
GuiImage exitBtnImgOver(&btnhomeOver);
exitBtnImg.SetWidescreen(CFG.widescreen);
exitBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, btnClick2,1);
exitBtn.SetTrigger(&trigHome);
GuiCustomOptionBrowser optionBrowser(396, 280, &options, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 0, 10);
optionBrowser.SetPosition(0, 40);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&poweroffBtn);
w.Append(&exitBtn);
mainWindow->Append(&w);
mainWindow->Append(&optionBrowser);
ResumeGui();
while (menu == MENU_NONE) {
VIDEO_WaitVSync ();
ret = optionBrowser.GetClickedOption();
if(ret >= 0) {
if(Settings.godmode == 1) {
partitionEntry *entry = &partitions.pentry[ret];
if (entry->size) {
if (load_from_fs == PART_FS_FAT) {
WBFS_OpenPart(partitions.pinfo[ret].part_fs, partitions.pinfo[ret].index, entry->sector,
entry->size, (char *) &game_partition);
load_from_fs = partitions.pinfo[ret].part_fs;
menu = MENU_DISCLIST;
Settings.partition = ret;
if(isInserted(bootDevice))cfg_save_global();
} else {
sprintf(text, "%s %d : %.2fGB",tr("Partition"), ret+1, entry->size * (partitions.sector_size / GB_SIZE));
choice = WindowPrompt( tr("Do you want to format:"), text,tr("Yes"),tr("No"));
if (choice == 1) {
ret = FormatingPartition(tr("Formatting, please wait..."), entry);
if (ret < 0) {
WindowPrompt(tr("Error !"),tr("Failed formating"),tr("Return"));
menu = MENU_SETTINGS;
} else {
sleep(1);
ret = WBFS_Open();
sprintf(text, "%s %s", text,tr("formatted!"));
WindowPrompt(tr("Success:"),text,tr("OK"));
if(ret < 0) {
WindowPrompt(tr("ERROR"), tr("Failed to open partition"), tr("OK"));
Sys_LoadMenu();
}
menu = MENU_DISCLIST;
}
}
}
} else if(Settings.godmode == 0) {
mainWindow->Remove(&optionBrowser);
char entered[20] = "";
int result = OnScreenKeyboard(entered, 20,0);
mainWindow->Append(&optionBrowser);
if ( result == 1 ) {
if (!strcmp(entered, Settings.unlockCode)) { //if password correct
if (Settings.godmode == 0) {
WindowPrompt(tr("Correct Password"),tr("All the features of USB Loader GX are unlocked."),tr("OK"));
Settings.godmode = 1;
}
} else {
WindowPrompt(tr("Wrong Password"),tr("USB Loader GX is protected"),tr("OK"));
}
}
}
}
}
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (poweroffBtn.GetState() == STATE_CLICKED) {
choice = WindowPrompt (tr("Shutdown System"),tr("Are you sure?"),tr("Yes"),tr("No"));
if (choice == 1) {
Sys_Shutdown();
}
} else if (exitBtn.GetState() == STATE_CLICKED) {
choice = WindowPrompt (tr("Return to Wii Menu"),tr("Are you sure?"),tr("Yes"),tr("No"));
if (choice == 1) {
Sys_LoadMenu();
}
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
ResumeGui();
return menu;
}