mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
189 lines
4.8 KiB
C++
Executable File
189 lines
4.8 KiB
C++
Executable File
/****************************************************************************
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "WiiPointer.h"
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#include "settings/CSettings.h"
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#include "themes/Resources.h"
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#include "utils/tools.h"
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#include "video.h"
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#include "input.h"
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extern bool isWiiVC; // in sys.cpp
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Mtx44 WiiPointer::projection;
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WiiPointer::WiiPointer(const char *pntrImg)
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: posX(screenwidth/2), posY(screenheight/2),
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angle(0.0f), lastActivity(301)
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{
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pointerImg = Resources::GetImageData(pntrImg);
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//! create projection matrix
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guOrtho(projection, Settings.AdjustOverscanY, screenheight - 1 - Settings.AdjustOverscanY,
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Settings.AdjustOverscanX, screenwidth - 1 - Settings.AdjustOverscanX, 0, 10000);
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}
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WiiPointer::~WiiPointer()
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{
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delete pointerImg;
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}
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void WiiPointer::SetImage(const char *pntrImg)
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{
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GuiImageData * newPointer = Resources::GetImageData(pntrImg);
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if(!newPointer)
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return;
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// let's save us the work with mutex here
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GuiImageData * temp2 = pointerImg;
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pointerImg = newPointer;
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delete temp2;
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}
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void WiiPointer::Draw(GuiTrigger *t)
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{
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if(t && pointerImg)
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{
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if(t->wpad.ir.valid)
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{
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lastActivity = 0;
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posX = t->wpad.ir.x;
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posY = t->wpad.ir.y;
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angle = t->wpad.ir.angle;
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}
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else
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{
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angle = 0.0f;
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// dynamic deadzone value required for WiiU gamepad when using Virtual Console Wii channels. Fixes diagonal sticks.
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// dirty fix. could be in input.h ?
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u8 deadzone = isWiiVC ? 20 : PADCAL;
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// GC PAD
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// x-axis
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if(t->pad.stickX < -deadzone)
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{
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posX += (t->pad.stickX + deadzone) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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else if(t->pad.stickX > deadzone)
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{
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posX += (t->pad.stickX - deadzone) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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// y-axis
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if(t->pad.stickY < -deadzone)
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{
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posY -= (t->pad.stickY + deadzone) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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else if(t->pad.stickY > deadzone)
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{
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posY -= (t->pad.stickY - deadzone) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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int wpadX = t->WPAD_Stick(0, 0);
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int wpadY = t->WPAD_Stick(0, 1);
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// Wii Extensions
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// x-axis
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if(wpadX < -PADCAL)
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{
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posX += (wpadX + PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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else if(wpadX > PADCAL)
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{
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posX += (wpadX - PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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// y-axis
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if(wpadY < -PADCAL)
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{
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posY -= (wpadY + PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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else if(wpadY > PADCAL)
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{
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posY -= (wpadY - PADCAL) * Settings.PointerSpeed;
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lastActivity = 0;
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}
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if(t->pad.btns_h || t->wpad.btns_h)
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lastActivity = 0;
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posX = LIMIT(posX, -50.0f, screenwidth+50.0f);
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posY = LIMIT(posY, -50.0f, screenheight+50.0f);
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if(lastActivity < 180) { // (3s on 60Hz and 3.6s on 50Hz)
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t->wpad.ir.valid = 1;
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t->wpad.ir.x = posX;
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t->wpad.ir.y = posY;
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}
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}
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if(t->wpad.ir.valid)
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{
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GXTexObj texObj;
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GX_InitTexObj(&texObj, pointerImg->GetImage(), pointerImg->GetWidth(), pointerImg->GetHeight(), GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_LoadTexObj(&texObj, GX_TEXMAP0);
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GX_ClearVtxDesc();
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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Mtx mv;
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guMtxIdentity(mv);
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guMtxRotDeg (mv, 'z', angle);
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guMtxTransApply(mv, mv, posX, posY, 9900.f);
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guMtxConcat(FSModelView2D, mv, mv);
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GX_LoadProjectionMtx(projection, GX_ORTHOGRAPHIC);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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// pointer is pointing to center of the texture
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f32 width = 0.5f * pointerImg->GetWidth();
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f32 height = 0.5f * pointerImg->GetHeight();
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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GX_Position3f32(-width, -height, 0);
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GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
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GX_TexCoord2f32(0, 0);
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GX_Position3f32(width, -height, 0);
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GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
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GX_TexCoord2f32(1, 0);
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GX_Position3f32(width, height, 0);
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GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
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GX_TexCoord2f32(1, 1);
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GX_Position3f32(-width, height, 0);
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GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
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GX_TexCoord2f32(0, 1);
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GX_End();
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}
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}
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++lastActivity;
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}
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