usbloadergx/source/Controls/WiiPointer.cpp
2019-08-26 18:53:21 +01:00

189 lines
4.8 KiB
C++
Executable File

/****************************************************************************
* Copyright (C) 2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "WiiPointer.h"
#include "settings/CSettings.h"
#include "themes/Resources.h"
#include "utils/tools.h"
#include "video.h"
#include "input.h"
extern bool isWiiVC; // in sys.cpp
Mtx44 WiiPointer::projection;
WiiPointer::WiiPointer(const char *pntrImg)
: posX(screenwidth/2), posY(screenheight/2),
angle(0.0f), lastActivity(301)
{
pointerImg = Resources::GetImageData(pntrImg);
//! create projection matrix
guOrtho(projection, Settings.AdjustOverscanY, screenheight - 1 - Settings.AdjustOverscanY,
Settings.AdjustOverscanX, screenwidth - 1 - Settings.AdjustOverscanX, 0, 10000);
}
WiiPointer::~WiiPointer()
{
delete pointerImg;
}
void WiiPointer::SetImage(const char *pntrImg)
{
GuiImageData * newPointer = Resources::GetImageData(pntrImg);
if(!newPointer)
return;
// let's save us the work with mutex here
GuiImageData * temp2 = pointerImg;
pointerImg = newPointer;
delete temp2;
}
void WiiPointer::Draw(GuiTrigger *t)
{
if(t && pointerImg)
{
if(t->wpad.ir.valid)
{
lastActivity = 0;
posX = t->wpad.ir.x;
posY = t->wpad.ir.y;
angle = t->wpad.ir.angle;
}
else
{
angle = 0.0f;
// dynamic deadzone value required for WiiU gamepad when using Virtual Console Wii channels. Fixes diagonal sticks.
// dirty fix. could be in input.h ?
u8 deadzone = isWiiVC ? 20 : PADCAL;
// GC PAD
// x-axis
if(t->pad.stickX < -deadzone)
{
posX += (t->pad.stickX + deadzone) * Settings.PointerSpeed;
lastActivity = 0;
}
else if(t->pad.stickX > deadzone)
{
posX += (t->pad.stickX - deadzone) * Settings.PointerSpeed;
lastActivity = 0;
}
// y-axis
if(t->pad.stickY < -deadzone)
{
posY -= (t->pad.stickY + deadzone) * Settings.PointerSpeed;
lastActivity = 0;
}
else if(t->pad.stickY > deadzone)
{
posY -= (t->pad.stickY - deadzone) * Settings.PointerSpeed;
lastActivity = 0;
}
int wpadX = t->WPAD_Stick(0, 0);
int wpadY = t->WPAD_Stick(0, 1);
// Wii Extensions
// x-axis
if(wpadX < -PADCAL)
{
posX += (wpadX + PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
else if(wpadX > PADCAL)
{
posX += (wpadX - PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
// y-axis
if(wpadY < -PADCAL)
{
posY -= (wpadY + PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
else if(wpadY > PADCAL)
{
posY -= (wpadY - PADCAL) * Settings.PointerSpeed;
lastActivity = 0;
}
if(t->pad.btns_h || t->wpad.btns_h)
lastActivity = 0;
posX = LIMIT(posX, -50.0f, screenwidth+50.0f);
posY = LIMIT(posY, -50.0f, screenheight+50.0f);
if(lastActivity < 180) { // (3s on 60Hz and 3.6s on 50Hz)
t->wpad.ir.valid = 1;
t->wpad.ir.x = posX;
t->wpad.ir.y = posY;
}
}
if(t->wpad.ir.valid)
{
GXTexObj texObj;
GX_InitTexObj(&texObj, pointerImg->GetImage(), pointerImg->GetWidth(), pointerImg->GetHeight(), GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_ClearVtxDesc();
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
Mtx mv;
guMtxIdentity(mv);
guMtxRotDeg (mv, 'z', angle);
guMtxTransApply(mv, mv, posX, posY, 9900.f);
guMtxConcat(FSModelView2D, mv, mv);
GX_LoadProjectionMtx(projection, GX_ORTHOGRAPHIC);
GX_LoadPosMtxImm(mv, GX_PNMTX0);
// pointer is pointing to center of the texture
f32 width = 0.5f * pointerImg->GetWidth();
f32 height = 0.5f * pointerImg->GetHeight();
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(-width, -height, 0);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(0, 0);
GX_Position3f32(width, -height, 0);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(1, 0);
GX_Position3f32(width, height, 0);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(1, 1);
GX_Position3f32(-width, height, 0);
GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF);
GX_TexCoord2f32(0, 1);
GX_End();
}
}
++lastActivity;
}